Whens the next Planetside gonna happen?

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  • Jetset_UK 3 Oct 2007 22:15:31 3,535 posts
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    Well? I bloody loved that game, but need a new updated version, due to my vain graphics whoredom.
  • bauhaus 3 Oct 2007 22:17:37 3,511 posts
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    I played that bugger for over a year, loads.

    Its amazing that you get to know those feckin huge maps right down to singular rock formations.

    /pre-orders Planetside II
  • nick303 3 Oct 2007 22:33:31 1,526 posts
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    I played it for two years solid. Loved it until the Big mech/robot thingys appeared which ruined it slightly for me.

    I would love a Planetside 2 though.
  • Jetset_UK 3 Oct 2007 22:51:37 3,535 posts
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    Yeah, those mech thingieymajigs ruined it. Just loved the whole spectacle of a mass battles, fighting for an age over a single doorway.

    As for SOE themselves, sadly it doesn't sound like they've got any plans for a Planetside 2. “Well, to be honest, if we had a Planetside 2 sitting right here we’d have told you about it by now,” says Lawrence. “As a company and as a bunch of gamers, we remain really interested in the MMOFPS genre and want to see new product there.”

    :(
  • bauhaus 3 Oct 2007 23:23:36 3,511 posts
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    I never got on with that underground malarky
  • Megapocalypse 3 Oct 2007 23:25:25 5,229 posts
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    I would love to see a new one. Never has a game created such a feeling of being part of an actual war. The huge battles involving hundreds of players from footsoldiers to tanks to air support were amazing.

    Always felt this could use the Warhammer 40k liscence.
  • thegamesthething 4 Oct 2007 00:06:21 1,079 posts
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    Yup, Core Combat broke it. Popped back recently, it's worse, even more BFR dominated (one fight I was in may as well have been Chromehounds).

    Brilliant game for anyone who enjoyed support roles. I was a Galaxy pilot for about a year, dropping in squads during base assaults, capping towers, generally keeping the front moving that bit more quickly. Also any idiots who bad-mouthed my piloting got dropped in the sea.

    My PC hasnt been upgraded since I played Planetside, would buy a new one for a follow-up.

  • Deleted user 4 October 2007 00:14:18
    I was completely addicted to Planetside for the best part of a year. Genius game, and one of the finest MMO's ever created. Running into those battles with my team, I witnessed some of the finest cinematic moments in gaming ever - huge battles over even one tower. I remember a buggy jumping over my head during a battle and it topped anything I'd played, because I panned over a scene with Reavers and those suit things (it's been a while) and troops dropping in... Feckin' marvelous.

    What about that Huxley thing? Isn't that similar? True, 100 not 500... kinda wish people weren't so into graphics and more into design these days. I'm sure modern computers could handle those 500-man battles with ease these days, with some clever design work.
  • thegamesthething 4 Oct 2007 00:33:40 1,079 posts
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    Yeah, that buzz when someone organised a proper event, and you're hovering over a mat of tanks, buggies, transports, and the like, waiting for the order to go ...

    Specifically not building my hopes up for Huxley. Anything even close to PS would be a triumph.
  • 1Dgaf 4 Oct 2007 00:41:44 3,775 posts
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    I liked Planetside, but it punished my (then) below-average videocard.

    Also I felt the game suffered from a lack of different bases. Apart from the visual style of the continents, there wasn't anything to differentiate the places you fought in.

    www.hatchetjob.com - more than games. "Seemingly trivial, surprisingly deep"

  • Deleted user 4 October 2007 10:57:49
    1Dgaf wrote:
    I liked Planetside, but it punished my (then) below-average videocard.

    Also I felt the game suffered from a lack of different bases. Apart from the visual style of the continents, there wasn't anything to differentiate the places you fought in.

    Isn't that kinda missing the point, though? It was merely about territory. Although some bases differed from eachother in terms of their capabilities and layout.

    I'd say that's more a realistic design decision than anything else.
  • Quine 4 Oct 2007 11:00:54 105 posts
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    I've given up trying to explain to the console FPS people at work that nothing will ever compare with the sight of a proper 300-player 3-way fight over a base with actual *frontlines* that shift for hours.

    It really nailed the whole idea of proper squad-level tactics, and I had loads of fun just bringing up AMSs to create new assault fronts to try and swing a battle.

    It's a tragedy that the industry hasn't pushed this sort of thing further.
  • Deleted user 4 October 2007 11:05:16
    Had a little surf and found this on the PS forum -

    an MMOFPS (Planetside, which Smedley says he hopes to give a significant update)

    Interview with Sony CEO.
  • Quine 4 Oct 2007 11:20:28 105 posts
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    Does anyone know what sort of improvements we could expect from a new Planetside or equivalent? Apart from the lovely graphics, I mean.

    IIRC PS used client-side hit detection and movement-prediction to lower server load handling collisions and the like and could cope with about 300-player rumbles. Have there been any big advancements in these areas? Would current server/bandwidth limits allow for 1000-player fights?
  • Metalfish 4 Oct 2007 11:34:40 8,693 posts
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    I've only played this one, on an ancient pc that couldn't cope with it. I could tell it was something special though.

    The closest modern things I can recomend would be the Evolution Co-op mod for ArmA (this feels rather a lot like an actual war) and whatever the battlefield games are doing right now.
  • 1Dgaf 4 Oct 2007 11:48:56 3,775 posts
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    squarejawhero wrote:
    1Dgaf wrote:
    I liked Planetside, but it punished my (then) below-average videocard.

    Also I felt the game suffered from a lack of different bases. Apart from the visual style of the continents, there wasn't anything to differentiate the places you fought in.

    Isn't that kinda missing the point, though? It was merely about territory. Although some bases differed from eachother in terms of their capabilities and layout.

    I'd say that's more a realistic design decision than anything else.

    If it was only about territory, there'd be no need to have planets with different environments. It's also about atmosphere and the excitement of different challenges and tactics.

    Having several different types of bases would have meant new tactics and thus different challenges.

    www.hatchetjob.com - more than games. "Seemingly trivial, surprisingly deep"

  • Deleted user 4 October 2007 11:53:38
    1Dgaf wrote:
    squarejawhero wrote:
    1Dgaf wrote:
    I liked Planetside, but it punished my (then) below-average videocard.

    Also I felt the game suffered from a lack of different bases. Apart from the visual style of the continents, there wasn't anything to differentiate the places you fought in.

    Isn't that kinda missing the point, though? It was merely about territory. Although some bases differed from eachother in terms of their capabilities and layout.

    I'd say that's more a realistic design decision than anything else.

    If it was only about territory, there'd be no need to have planets with different environments. It's also about atmosphere and the excitement of different challenges and tactics.

    Having several different types of bases would have meant new tactics and thus different challenges.

    OK, visually they were similar. But there were different bases introduced which created new tactics in terms of how to take each continent, iirc.
  • Nuttah 4 Oct 2007 12:07:07 1,840 posts
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    I played planetside in the early days myself, My PC really couldnt cope with it, but the fronts were something else altogether. I quit in the end due to frustration over performance (mostly on my side) more than boredom. I know my brother played this religiously even into the mecha days. In fact I think he had himself an AA mecha and a squad of ground pounders as support. I think that made it immensely fun for him and his team but this was back when these unit types were quite rare.

    I, like so many here, is waiting for the next incarnation of mmofps. Arma much as you can have 32+ coop against 100's of AI isn't really the same. Probably because of the ultra realistic setup. One mistake and your 20 minute romp through enemy territory is over. Both games need you to act as a coherent squad to get places hoever Arma punishes you a lot more severely if you're a loner.

    I'd like to see a game that was a cross between Stalkers persistant world and Planetsides massive fronts, I am assuming that a game has not come along since Planetside is etiher a teller on difficulty on making such a game, or a community that wants one.
  • Quine 4 Oct 2007 12:12:00 105 posts
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    There are a lot of people crying out for a good MMOFPS, but all we're getting are dice-rolling hybrids like Tabula Rasa so far. Huxley might be more the thing, but that's if it ever comes out, and I don't recall the number of players as being particularly high.

    Is it just the industry being wary of doing anything wierd or unusual and sticking to 64-player server setups and hotkey-mashing RPGs? The number of people getting excited over a potential 40k MMOFPS make it sounds like there is some demand there. It's a shame Planetside made some bad gameplay decisions and lost so much support.
  • urban 4 Oct 2007 12:16:45 10,893 posts
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    lets me honest now it was a bit of a lame game, all the maps looked the same apart from weather and the whole "massively multiplayer aspect of it?" it didn't feel bigger than a 64player game.
  • Lovemoose 4 Oct 2007 12:17:38 999 posts
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    /Keegan mode on

    I'd love it if they churned out a Planetside 2.

    /Keegan mode off

    I can still picture places on some of the continents the same way you can a remember a place you've been on holiday. I loved flying a Galaxy full of gung-ho nutters in for a tower drop, or sneaking round the back of a base as a sniper and picking off unsuspecting people waiting for vehicles.

    I dropped out more for the cost than anything else, if a new one came out, or even if they dropped the sub to six quid or so, I'd be back in a flash.

    twitter: @chockey

  • bauhaus 4 Oct 2007 12:36:52 3,511 posts
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    I`d play it again if the subs went down and they calmed the big stompy robots

    Some of my best gaming memorys are from planetside, attack ships on fire, 200+ defenders on defenders fighting increasing waves of well organised insurgents, manning turrets and simply watching untold carnarge, large groups of nutters preparing back at base and then 3 or 4 troop ships all flying forth with fighter escorts

    /bliss


    and, not a loin cloth or fuckin wizard in sight
  • Quine 4 Oct 2007 12:45:35 105 posts
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    Apart from possibly WWII Online, it's the only game to properly introduce the idea of frontlines. 64-player servers are never going to offer the gameplay choices of a fecking great landmass with hundreds of troops and lots of ways of taking ground.

    Those massive pushes to establish a bridgehead on an enemy continent, then the full-on battles to take each base have never been bettered, I reckon. It might take half a day to take a single well-defended base, but you didn't notice because it was all so much fun.
  • uiruki 4 Oct 2007 12:55:00 3,531 posts
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    I don't think it was the resetting so much as the rate at which a side could conquer a large area. To know that, as you log off, the areas you spent hours taking will be gone by the time you have a cup of tea and a shower is pretty demoralising. At least on games with map cycles, there's no pretension of persistence.
  • Quine 4 Oct 2007 13:03:25 105 posts
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    It's a shame the technology probably isn't up to allowing a single global map per server, instead of all this continent rubbish. Then you'd have factions trapped in teeny areas desperately fighting to avoid extinction.

    I gave up on PS because of the endless refighting on the same terrain, fun though it was. Oh and the BFRs. The occasional uber-mech (given to the side winning the previous campaign, perhaps) stomping about on rare occasions would be fun, but not the BFR thing. It all went downhill when they made infantry increasingly irrelevant after the first few patches.
  • Deleted user 4 October 2007 13:06:57
    You kind of had to accept that. I don't remember resets, just commanders aiming for other continents and taking the fight elsewhere.

    The satisfaction in Planetside came from the teamplay. You set out in your truck or Galaxy, or as a squad of vehicles, to a set point by your commander and from there it was just working together to sort through situations. Becoming a sniper and heading forward to the next base in a sneaky start to a larger battle was always great, too... and I'll never forget the feeling of panic when hitting enemy territory by accident during a fly around. Infil trying to get in on a hack in process was always stressful, too.

    @urban, during the heyday there was no doubt the huge amount of players you faced. Got some good views of it as a reaver pilot, too.
  • SwedBear 4 Oct 2007 15:56:48 249 posts
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    Ahh Planetside. Yeah, that was fun.
    I started with WWII Online and then my unit there (Windhund) moved to Planetside for a while. It was fantastic to play with a group of people who worked together. Reavers in the sky. Transports taking our infantery in. I commanded the tank squad for a while.

    For me it was just lack of time that made me quit the game. I just didn't have time to play every weekend.

    I do miss these types of games a lot though. WWII Online was brilliant for a while (even with all bugs and such) and you could get the same wow-moments when you had tanks rolling, stukas making bombing runs ahead of you and infantery following in trucks behind.

    I also used to play Allegiance (Microsoft) which was a simialr game but in space. No infantery but you had a commander who could direct everything from a RTS-view and then you could buy bomers, fighers etc. and you had to fight with up to 2 other sides for sectors in space. I remember sneaking in with Stealth fighters and directing bombers to the base of an enemy so they could blow it up.

    I personally would love to see something like any of these games on the 360 or PS3.

    /B
  • Deleted user 1 August 2008 15:19:32
    /sighs

    SOE get your fucking ass in gear and reinvigograte this awesome title, yah cahnts.
  • El_MUERkO 15 Aug 2008 12:48:37 16,837 posts
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    hope from the most unexpected of places

    http://azuretwilight.org/index.php?welkin
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