I quite agree with you - rewarding good players with more weaponry is wrong. Infinity on Halo 4 has that, and it's wrong.
I don't agree with rewarding the good players. What ruined cod mp, before mw cod on pc was amazing.
Oh well done you're winning, hear have a rpg, have a helicopter, have an airdtrike.
Have a spartan laser, have a damage boost, have a rocket launcher.
It is great for game balance...not.
But to say that a weapon, spawned on a map in a place everyone with more than 5 matches on that map should know, is rewarding, in the same way as killstreaks do, a player for getting it is simply facile - it's not the same thing.
Face it: there's always going to be imbalance of skill, or setup, or team. Which would you prefer? Somebody beat you through luck? Through the right choice on a menu outside the game? Or because they beat you to something, from an equal starting point, and got rewarded for doing that? All it takes is one ally looking out for you to help, to send one extra shot at the enemy approaching the weapon you want.
Ironically, fixed spawns aid team cohesion, even amongst strangers. Everyone KNOWS what the score is, and plays accordingly. You KNOW rockets spawn bottom mid on Narrows, and you see two team mates going to get. You KNOW the enemy will be doing the same, so you can plan to head off. Between spawns, the game is more fluid. Random weapon spawns, let alone Infinity, only encourages solo play.
It's not impossible to stop power weapons, either.
Edited by RedSparrows at 19:30:51 18-08-2013
Edited by RedSparrows at 19:31:36 18-08-2013