There is only one place where you need to be able to 'shinespark' like that, and it's where you learn it.
GrandpaUlrira wrote:
Bloody hell, Prof. That is one hell of a start. Did you ever think that all games were going to be as good as those three? What was the game that opened your eyes to the cruel world?
Oh, I had played other things... some SNES games and before then some Amiga and Spectrum stuff that's really all a vague blur... but those three were the first ones I personally owned and played properly. I think Aladdin on the SNES was way back then too...and I suppose technically the SNES will have come with Mario Allstars. Hm, ok, my chronology is perhaps a bit confused
The thing that slightly broke the GBA Metroids for me (as awesome as they were) was the hand-holding. It took away from the experience of exploration, for me.
Definitely. That and the heavily-enforced narrative made Fusion fall well short for me. At least Zero Mission
felt right. Or more right.
Trying to think of my best Super Metroid moments - well like I've already said the game was released when I was still highly impressionable, so I hold the whole game in a very high reverence, and everything about it has its own associated feeling or memory, but the bits I liked were where you discovered something slightly out of the ordinary. The one off parts that just broke the tone a little bit - the morph ball jump section in Maridia, and the weird topsy-turvy burrowing creature in the same location. As well as the blissfully haunting music there. The whole area was just
weird, and perfectly out of synch with the rest of the game.
I also liked discovering exactly how useful wall jump can be once you've mastered it