There is only one place where you need to be able to 'shinespark' like that, and it's where you learn it.
Bloody hell, Prof. That is one hell of a start. Did you ever think that all games were going to be as good as those three? What was the game that opened your eyes to the cruel world?
Oh, I had played other things... some SNES games and before then some Amiga and Spectrum stuff that's really all a vague blur... but those three were the first ones I personally owned and played properly. I think Aladdin on the SNES was way back then too...and I suppose technically the SNES will have come with Mario Allstars. Hm, ok, my chronology is perhaps a bit confused
The thing that slightly broke the GBA Metroids for me (as awesome as they were) was the hand-holding. It took away from the experience of exploration, for me.
Definitely. That and the heavily-enforced narrative made Fusion fall well short for me. At least Zero Mission felt
right. Or more right.
Trying to think of my best Super Metroid moments - well like I've already said the game was released when I was still highly impressionable, so I hold the whole game in a very high reverence, and everything about it has its own associated feeling or memory, but the bits I liked were where you discovered something slightly out of the ordinary. The one off parts that just broke the tone a little bit - the morph ball jump section in Maridia, and the weird topsy-turvy burrowing creature in the same location. As well as the blissfully haunting music there. The whole area was just weird
, and perfectly out of synch with the rest of the game.
I also liked discovering exactly how useful wall jump can be once you've mastered it