Heavy Rain Page 3

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  • Psychotext 7 Aug 2008 02:27:07 53,855 posts
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    I still remember the crash test dummy. \o/
  • funkyd 8 Aug 2008 00:59:40 7,522 posts
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    Psychotext wrote:
    I still remember the crash test dummy. \o/

    :)
  • Zomoniac 20 Aug 2008 21:09:05 7,810 posts
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    New footage. Fucking hell.
  • Mr-Brett 20 Aug 2008 21:10:08 12,723 posts
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    Zomoniac wrote:
    New footage. Fucking hell.

    I get the feeling that I'm missing something here, what make this so impressive?

    Portable view - Never forget.

  • M83J01P97 20 Aug 2008 21:13:19 6,553 posts
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    Lovely, a very pretty, possibly dramatic game filled with dull quick time events... that will be fun...
  • Bloodloss 20 Aug 2008 21:14:52 4,499 posts
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    Apparently the graphics are supposed to blow you away, which they don't at all for me unfortunately. Also you're supposed to overlook what already seems like poor gameplay (QTEs)...

    Still, at least it's a PS3 exclusive for now.
  • ecureuil 20 Aug 2008 21:15:16 76,537 posts
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    Doesn't work either.
  • Zomoniac 20 Aug 2008 21:15:41 7,810 posts
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    It's basically Fahrenheit with a different story and very, very pretty.
  • Mr-Brett 20 Aug 2008 21:17:22 12,723 posts
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    The graphics seem pretty good but nothing amazing but then I prefer visually good art to technically good graphics...

    Portable view - Never forget.

  • Deleted user 20 August 2008 21:24:19
    Apart from the graphics it had a cinematic feel to it I haven't seen in many other games. The scene had a lot of tension and drama and depth. It looked like an adult game with an interesting story. I like shooting things and whatnot but at the same time this game looks like it could be something unique, something a lot meatier than the standard juvenile FPS/racing fare.
  • Deleted user 20 August 2008 21:35:54
    Actually, this is proving to be a pretty excellent example of the Uncanny Valley.
  • Psychotext 20 Aug 2008 21:36:46 53,855 posts
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    CrispyXUK wrote:
    Hmm, if you wanna make a game like a film, why not just film real actors? A modern FMV game would be great IMO.
    There is a line there somewhere. I can't help but wonder if it wouldn't cost much more either.
  • Deleted user 20 August 2008 21:47:57
    CrispyXUK wrote:
    Hmm, if you wanna make a game like a film, why not just film real actors? A modern FMV game would be great IMO.
    Because real actors can't act aswell as lifeless cgi.
  • Deleted user 20 August 2008 22:03:08
    At least the QTE icons aren't right in the middle occupying most of the viewing area this time. That was a fantastic idea. Spent time and effort choreographing lengthy action sequences, then obscure them from view behind some flashing coloured buttons.

    Also, if this does another Fahrenheit and goes completely arse up midway through, we should hunt down Quantic Dream and punch them in the collective cocks.
  • Mr-Brett 20 Aug 2008 22:48:40 12,723 posts
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    Pho-Zoon wrote:
    Actually, this is proving to be a pretty excellent example of the Uncanny Valley.

    I was thinking the same thing, the characters look like dolls.

    FeZZ wrote:
    /facepalm

    Yeah thanks... do you want to explain why?

    I realise I'm starting to look like a hater here, I have nothing against heavy rain I'm just wondering what the excitment is about. :)

    Portable view - Never forget.

  • morriss 20 Aug 2008 22:55:29 70,911 posts
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    Looks lovely, I think. Can't wait.
  • funkyd 20 Aug 2008 22:56:20 7,522 posts
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    FeZZ wrote:
    Just an idea, would an adventure game work in fp view ?
    The only one I can remember was one of the latest myst games, and I never liked myst.
    The thing is, I really liked the start of Doom3, and Bioshock, just until the shooting started.
    Give me a really interesting setting, and I'd prefer to do some exploring instead of shooting everything.

    Oblivion is better in FP than 3rd person.
  • convercide 20 Aug 2008 22:57:29 5,928 posts
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    It looks great but the mouth movements seem a bit exaggerated. It shouldn't get in the way of how good this game looks, because graphically it's amazing, but it's just really off putting.

    If you can read this, you don't need glasses.

  • Psychotext 20 Aug 2008 23:01:58 53,855 posts
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    That's the whole problem with the uncanny valley. The more realistic you get, the more obvious the flaws are, and the more they affect us.
  • Deleted user 20 August 2008 23:02:38
    Zomoniac wrote:
    New footage. Fucking hell.
    facial anamations looked better in the old tech demo thing, still looks breathtakingly pretty though.
  • Psychotext 20 Aug 2008 23:02:52 53,855 posts
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    Link (I'm sure most of you have seen this already):
    Uncanny Valley
  • Deleted user 20 August 2008 23:03:00
    Post deleted
  • Psychotext 20 Aug 2008 23:17:28 53,855 posts
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    FeZZ wrote:
    That's odd, because from my point of view there is no art style
    What? it's one of the most stylised games I've seen lately!
  • convercide 20 Aug 2008 23:18:15 5,928 posts
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    Psychotext wrote:
    That's the whole problem with the uncanny valley. The more realistic you get, the more obvious the flaws are, and the more they affect us.

    Like glitches in the Matrix?

    If you can read this, you don't need glasses.

  • funkyd 20 Aug 2008 23:20:17 7,522 posts
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    Definite purchase.
  • Mr-Brett 20 Aug 2008 23:25:12 12,723 posts
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    FeZZ wrote:
    You can't just say that those graphics aren't amazing, from a technical standpoint, that's about as good as it gets in real time on any system today.

    Ok so maybe they are technically amazing but to me that doen't mean much.


    Then you say "I prefer visually good art to technically good graphics...".
    That's odd, because from my point of view there is no art style.

    That was a general point, so yeah there isn't really an art style in this game (but I didn't say there was).

    Portable view - Never forget.

  • neilka 20 Aug 2008 23:27:07 15,679 posts
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    Are people seriously getting excited about "gameplay" footage that could have been achieved on the Mega CD?
  • Mr-Brett 20 Aug 2008 23:28:30 12,723 posts
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    Psychotext wrote:
    FeZZ wrote:
    That's odd, because from my point of view there is no art style
    What? it's one of the most stylised games I've seen lately!

    Personally I'd say there isn't really an art style but there is an art direction which would be the lighting and colours.

    Portable view - Never forget.

  • Deleted user 20 August 2008 23:28:46
    @neilka - Yes.

    I just read on Gamersyde as to how it works. It's not pure QTE's whatsoever, it reacts to your decisions and offers you options rather than forces you down a path. Could be very interesting, coupled with Cage attacking the thriller angle rather than going sci-fi with a shonky ending.
  • Deleted user 20 August 2008 23:30:42
    Mr-Brett wrote:
    Psychotext wrote:
    FeZZ wrote:
    That's odd, because from my point of view there is no art style
    What? it's one of the most stylised games I've seen lately!

    Personally I'd say there isn't really an art style but there is an art direction which would be the lighting and colours.

    Indeed, it has more in common with set dressing and lighting with emphasis on being realistic. So it does actually have a style. It's pretty early days for this sort of thing (dammit I want them to sort out the constantly moving cameras - big no no) but you have to think of it more in filmic terms, I guess.
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