Jak II: Restart/Quit

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  • oneiros 4 Nov 2003 09:12:53 1,877 posts
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    Been playing Jak II for a week or so now and boy can it be frustrating; some of the missions are just such an infuriating pain in the arse, it makes success an utter relief rather than a joy. Anyway, I thought I'd turn to the forum for a bit of support therapy: which missions have almost reduced you to tears, and how did you (eventually) beat them?

    For me, the first real bastard is the one where you have to zip round the dock destroying the listening devices; I'd left this one until I had no other mission choices left, but last night it fell. In the end, I gave up trying to use a hover bike 'cos it blows up way too easily - one of the larger vehicles and the red 'shotgun' can be a real help. Start over by the air transport vehicle (the one that takes you to the dig site), clear the three near it and head back over to the north west of the dock to get a few more. Then head eastwards for the rest; the last few are really close together so if your vehicle should blow up you might be able to finish them off using the hoverboard!

    The other bugger of a mission (so far) is the one just after you pick up the seal piece in the watery shanty town; the game auto saves so you have to complete the 'escape' before you can do anything else - terrible design for a game that relies on the sandbox nature of the city...
  • gravity0 4 Nov 2003 09:31:02 573 posts
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    oneiros wrote:
    Been playing Jak II for a week or so now and boy can it be frustrating; some of the missions are just such an infuriating pain in the arse, it makes success an utter relief rather than a joy.

    Agreed, but I'm still compelled to finish it.

    For me, the first real bastard is the one where you have to zip round the dock destroying the listening devices;

    I didn't really have much trouble with that one. Did it all on the hoverboard while jumping over the bombs.

    The other bugger of a mission (so far) is the one just after you pick up the seal piece in the watery shanty town;

    Aye, that was a bit of a bitch. Didn't help that I was trying to rush my way through the mission. Once I decided to take my time and despatch the enemies wave by wave, it went down pretty quickly.

    I've just finished the Tomb of Mar (67%) and just starting the third and final act. I've promised myself I'm going to finish this before buying any other games and, by god, I'm going to do it!
  • oneiros 4 Nov 2003 09:40:55 1,877 posts
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    gravity0 wrote:
    I've just finished the Tomb of Mar (67%) and just starting the third and final act. I've promised myself I'm going to finish this before buying any other games and, by god, I'm going to do it!
    I've kinda promised myself the same thing; currently about 56% I think - got the first race and the second gunpod mission available.
  • gravity0 4 Nov 2003 09:48:43 573 posts
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    oneiros wrote:
    got the first race and the second gunpod mission available.

    Be warned - the AI's catch-up in the race is pretty blatant, so make sure you get a decent lead as you're starting the final lap. And resist the temptation to boost over the pit; you'll smash against the top wall if you do. Just make sure you approach the ramp at a decent speed and you'll make it over no probs. :)
  • mrharvest 4 Nov 2003 10:29:18 5,194 posts
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    The racing in Jak2 is plain horrible. (I have finished the storyline though.)
    Hmm. Probably the most annoying for me was fighting out from the water shantytown, I mean what the hell you can't swim / skate your way out just that once?
    A close second is the Daxter bit and the bit just after the aquatic suit.
  • gravity0 4 Nov 2003 10:39:39 573 posts
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    Mr Harvest wrote:
    the Daxter bit

    The only section I had trouble with on that mission was at the start of the trampoline bit. It totally looks like you're supposed to jump from one trampoline to the other - the tiny wall ledges you're meant to jump on instead weren't obvious enough, IMO.
  • mrharvest 4 Nov 2003 12:04:10 5,194 posts
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    gravity0 wrote:
    the Daxter bit

    The only section I had trouble with on that mission was at the start of the trampoline bit. It totally looks like

    I just hate it if I can't see where I'm going, simple as that. Aggravates me to the point of taking out the disc and breaking it to bits so I'll never have to bother with it again.
  • tiddles 4 Nov 2003 12:50:34 3,555 posts
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    Oooh, where to start? Roughly every other mission reduces me to tears of impotent fury, but you always come back for more...

    The harbour mission - I completed this by shooting at the targets from a distance. Use the chaingun or the blaster, and tilt the nose of your hoverbike down (press forward on the stick) to aim lower.

    The shanty town escape - it IS possible to complete this just by zipping through on the hoverboard, but you need a good memory for the route and a lot of patience. Being knocked off the paths by colliding with a pedestrian doesn't do much for your blood pressure either...

    That Daxter mission is a bitch... the camera perspective makes it especially hard to judge distances properly, and you don't really get any leeway.

    In the end, the only thing that really bothers me is the physics of the hoverbikes. It's hard to define exactly, but they're just so horribly baggy and spongy to control - the number of times I've been close to completing something and I clip another vehicle, causing the whole craft to lurch and spin away uncontrollably... Yet simply taking a corner usually involves coming to a near standstill, rotating and accelerating off. Argh.
  • oneiros 4 Nov 2003 13:02:38 1,877 posts
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    tiddles wrote:
    Oooh, where to start? Roughly every other mission reduces me to tears of impotent fury, but you always come back for more...
    Odd that, innit. I'd actually go as far as to say I'm not really enjoying Jak II (certainly not as much as J&D), but still I'm playing it virtually every evening...
  • oneiros 4 Nov 2003 13:11:40 1,877 posts
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    Oh yeah - just remembered: last night I was playing the mission where you have to rescue the three Lurkers. Simple enough to grab a vehicle, shoot the transport and release a Lurker, but then you have to stop dead still while he lumbers over to your hovercar (several times he'd just plain refuse to get in 'cos a pedestrian or Guard was in the way), all the while being lasered by the KG.
  • Hicksy 4 Nov 2003 13:52:08 2,593 posts
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    LOL! This thread is amusing.

    I've owned the game since release but not played it yet wanting to complete J&D first. Now I'm wondering if I should prolong my playing of J&D as much as possible!

    :|
  • gravity0 4 Nov 2003 14:02:28 573 posts
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    oneiros wrote:
    but then you have to stop dead still while he lumbers over to your hovercar (several times he'd just plain refuse to get in 'cos a pedestrian or Guard was in the way), all the while being lasered by the KG.

    Haha. That's the only time the game has actually made me shout at the TV. Loud. Picture this, if you will:

    Me: Alright, gotta get to one of the green dots on the map. Okay.
    /Reaches destination, starts firing at armed vehicle, KG alerted, vehicle goes down under fire, Lurker released.
    /Watches in horror as said Lurker runs around in circles waiting for pedestrians to get out of the way.
    /Gangs of KG relentlessly fire lasers at Jak and his vehicle.
    Me: GET THE FUCK IN YOU STUPID FUCKING PURPLE CUNT!
    /Continues to watch Lurker run around in circles.
    /Jak dies.
    /Cries.
  • mrharvest 4 Nov 2003 14:11:42 5,194 posts
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    gravity0 wrote:
    /Gangs of KG relentlessly fire lasers at Jak and his vehicle.
    Me: GET THE FUCK IN YOU STUPID FUCKING PURPLE CUNT!
    /Continues to watch Lurker run around in circles.
    /Jak dies.
    /Cries.

    LOL.
    Well, I never had problems with those lurker missions since they had no time limit. I exploited a bug in the AI to get the job done easily (nudging the armoured car with another car doesn't get the coppers alerted but damages the armoured car, in a bit it'll fall and you'll be able to pick up the purple furries with ease).
  • oneiros 4 Nov 2003 14:23:16 1,877 posts
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    gravity0 wrote:
    GET THE FUCK IN YOU STUPID FUCKING PURPLE CUNT!
    LOL. As Meatloaf once said, "You took the words right outta my mouth..."
  • oneiros 11 Nov 2003 08:16:45 1,877 posts
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    Well, I've done the second Lurker mission (easier than the first, perhaps due to more open areas) and the Titan suit mission on the Drill Platform (annoying ledge grab in second room - grrr!) so now I've got to win the Class I race to proceed. Best position so far - 6th! ARSE!
  • gravity0 11 Nov 2003 09:13:45 573 posts
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    Y'know, we're pretty much at the same point. I actually completed that race last night (look for shortcuts - there are two). Also completed the 'mission' straight after that and then turned it off for the evening. Will probably go back to it tonight.

    What's your time/percentage score? 18hrs/83% for me.
  • pjmaybe 11 Nov 2003 09:24:16 70,676 posts
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    Might be just me but I've not seen the appeal of Jak & Daxter / Ratchet and Clank. Definitely can't see why either needed sequels...

    Peej
  • oneiros 11 Nov 2003 09:32:30 1,877 posts
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    gravity0 wrote:
    What's your time/percentage score? 18hrs/83% for me.
    I think I've got about 19hrs/82%.

    To be fair, I only had a couple of goes at the Class I race last night before getting very frustrated by the handling. I'd already spent way too long on the Titan Suit mission, failing to get Jak to grab the ledge to the left of the second room (am really convinced that the controls in this game are much worse than the original), so watched Boris on Room 101 instead...
  • gravity0 11 Nov 2003 09:44:22 573 posts
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    oneiros wrote:
    (am really convinced that the controls in this game are much worse than the original)

    Nah, controls are pretty much identical. The level design is just really, really mean.
  • oneiros 11 Nov 2003 12:30:13 1,877 posts
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    gravity0 wrote:
    Nah, controls are pretty much identical. The level design is just really, really mean.
    I know they're pretty much identical button-wise, but the response seems less forgiving. Those bloody poles in the Tomb of Mar (Left) were a nightmare and too many times a double-jump has failed when I needed it most. Maybe it's just me, but it just seems that Jak II isn't quite as accomplished as the original - Naughty Dog pushed too hard and it broke.
  • gravity0 11 Nov 2003 14:10:28 573 posts
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    oneiros wrote:
    Those bloody poles in the Tomb of Mar (Left) were a nightmare
    On paper I'd have thought that section would be horrible, but I almost sailed through it.

    Maybe it's just me, but it just seems that Jak II isn't quite as accomplished as the original - Naughty Dog pushed too hard and it broke.
    Now this I agree with. However much I can understand ND for taking the franchise in the "cool-I-can-steal-vehicles-and-drive-around-shootin'-shit" direction, all I really wanted from the sequel is more classic, refined platform action. No guns, no vehicles, no clones running around massive cities, no tough-guy bullshit and certainly no fucking hoverboard trick missions (yes, I'm still bitter). Just simple, pure platforming. I genuinely think ND got so caught up in creating a Jack of all Trades that the platforming sections (while still making up 70% of the game) suffered immensley, most notably in level design.

    I don't think the controls have been screwed (well, not the on-foot sections anyway. Don't get me started on those flippin' bike races), but I also reckon ND took the complaints about the first one being too easy to heart and created the most unfairly punishing checkpoint system in recent memory.

    Edited by gravity0 at 14:17:04 11-11-2003
  • oneiros 11 Nov 2003 16:29:30 1,877 posts
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    I rather like the guns... ;)
  • gravity0 11 Nov 2003 22:07:50 573 posts
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    oneiros wrote:
    I rather like the guns... ;)

    Meh, leave the guns to R&C. Give me hand-to-hand combat any day. :)

    Oh, and I'd be very interested to hear your reactions once you reach the underwater section, which I've just stopped playing. Very interested. ;D
  • lizmann 12 Nov 2003 08:49:34 2 posts
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    gravity0 wrote:
    oneiros wrote:
    I rather like the guns... ;)

    Meh, leave the guns to R&C. Give me hand-to-hand combat any day. :)

    Oh, and I'd be very interested to hear your reactions once you reach the underwater section, which I've just stopped playing. Very interested. ;D

    Oh God! 89% and I think I've just reached the water bit. Sounds like I'd better put some time aside to do that tomight! I'm not enjoying the game mission-wise quite so much as the first, I'm mostly trying to finish by Friday to allow a quick start on Broken Sword and Ratchet and Clank 2.

    The one mission I found really hard was destroying the five cruisers around town. 3 1/2 hours!!!!
  • oneiros 14 Nov 2003 08:31:45 1,877 posts
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    Well, the Class I race fell fairly quickly after all...

    However, the first time I got close, I cocked up while leading the last lap (careered into one of those ditches) and Erol caught me up. So, I used all my boosts to catch him, took the final shortcut, and smashed into the wall on the far side of the track mere inches from the finishing line. Not a happy bunny! ;)
  • oneiros 19 Nov 2003 08:29:26 1,877 posts
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    gravity0 wrote:
    Oh, and I'd be very interested to hear your reactions once you reach the underwater section, which I've just stopped playing.
    Not the hardest mission by any means, but terribly flawed - there's just too many different things designed to piss you off. The mines are awkward but would be fine by themselves, but then there's the MetalHead 'squiddies', the terribly restrictive camera, a suit that won't climb stairs and that bloody air supply limit!!! It might have been okay without the latter 'cos you could afford to be a bit tactical, but there just isn't enough time as you charge from pillar of light to pillar of light.

    And then the Escort mission... Okay, I've solved that (extraordinarily) simple block puzzle once - I don't want to have to do it every time I restart!

    Anyway, just seen the revelation at the Construction Site and used the Precursor Stone to gain access to the MetalHead nest - 98% - the end is nigh...
  • gravity0 19 Nov 2003 10:12:17 573 posts
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    Yup, you're pretty much at the end now.

    I completed it last night after leaving it for a few days, and even though something was pushing me towards finishing it I definitely don't want to play some of those missions again. Ever. Ever, ever, ever.

    I won't be going back to pick up the remaining Precursor Orbs, that's for sure.

    A 7/10 game for me.
  • oneiros 21 Nov 2003 20:09:44 1,877 posts
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    Woo hoo!
  • Telepathic.Geometry 4 Apr 2013 12:36:40 11,288 posts
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    I am at that underwater mision right now. The lck of checkpoints for that escort mission is absolutely infuriating. It's essentially easy, but there's a lot of room for bad luck, or a slightly mistimed jump, and one mistake, however small leads to death, and going right back to start the whole fucking thing again from scratch.

    And that's been the story of the whole game. With proper check-pointing, I might give this game a 7/10, but as it stands, it's like a 5/10. I don't think I've ever bought a game that I didn't go on to complete, and I don't want this to be the first, but I'm close.

    It is not fun.

    || PSN Barrysama || NNID Barrysama ||

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