Neverwinter Nights 2 Page 5

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  • twelveways 4 Nov 2006 19:11:31 2,681 posts
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    Are there plenty of side-quests with multiple outcomes that can be ignored or done at your leisure like there was in BG?

    /hopes
  • UncleLou Moderator 5 Nov 2006 00:30:46 34,673 posts
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    twelveways wrote:
    Are there plenty of side-quests with multiple outcomes that can be ignored or done at your leisure like there was in BG?

    /hopes
    Yes, there are. Seriously, this has a lot more in common with the classic Infinty engine games than with NWN1. While the camera and graphics still annoy me, I am now completely hooked. Tons of colorful NPCs (with questlines of their owns), multiple options how to solve quest(lines), etc. etc.
  • Nasty 5 Nov 2006 09:55:13 4,636 posts
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    Fruit_Salad wrote:
    Does it have the superb humour of Baldurs Gate though?
    *mini spoiler*

    "Let me check that shard for magical properties...

    *BOOM*

    "Yes..well..it seems to have increased in power since the last time I looked at it..."


    ******

    Now and again. :o) Especially if you choose the evil responses too.

    Really enjoying the game. Its drawing me in bit by bit. Took me until leaving the first area till I got the camera working the way I wanted and even then it has wee moments where it just seems to do the oddest thing but I can live with that. Graphically its not the best on my machine (Athlon 2500xp, 6600GT) but its nice enough to look at with things set to mediumish with only the occasional stutter.

    Not tried any multiplayer yet. Maybe give it a go tonight.

    Now I just need to work out how to get the annoying tiefling to shut the hell up.
  • Hunam85 5 Nov 2006 14:41:57 4,114 posts
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    Loving this so far, still dont think D&D3 is anywhere near as good as AD&D2, but im at a point where i have myself and 4 others, and you can only have a party of 4, and both me and neeshka are rouge's so she's the obvious one to sit out but i want her around because she's funny and the only one who i gain influence with when im constantly asking for a reward. Everyone else is a goody two shoes....
  • Shrimp 5 Nov 2006 17:14:54 1,081 posts
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    I was bracing myself for the worst after UncleLou's bad impressions earlier in the thread, but I'm really really enjoying it.

    Although the tile system is obvious in the indoor areas, it's nowhere near as bad as NWN1 - it's closer to the more subtle repetition in Oblivion's dungeons. Certainly the much better artwork is a factor in making me not care so much anyway. The use of a totally different method of construction for outdoors (heighmap and placed objects) also distances it from NWN1.

    Characters and dialogues are generally great, the dwarf fighter and the tiefling especially are easily in the same league as BG characters and maybe even Planescape.

    It's about the most solid, polished, (almost) bug-free RPG I've played in years too.

    Despite it not being as pretty or expansive as Oblivion, I really like the way the areas are designed - very logical placement of roads etc, and nice vistas that open up as you move around.

    Party control is excellent as Lou said.

    The music is pretty good and the new interface is lovely, if missing a few nice touches as mentioned in the EG review.

    I'm also in agreement that it's much much closer to old BG than to NWN1. The humour is probably not as daft as BG (no talking chickens etc) but it's there - the dwarf companion dude's fighting talk and one of the plot NPC's slightly unsettling obsession with smell for a start. There is a bit of a "handcrafted" feel to some of the exterior areas too...

    /goes back to brainstorming ideas for a module
  • AceMaCool 6 Nov 2006 00:08:08 237 posts
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    lolz at 1up pulling their review

    Their dude gave it a 5 which obviously didn't go down too well with the fans
  • mentat 6 Nov 2006 08:49:10 5,613 posts
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    disc wrote:
    The Dwarf is the New Boo. Not quite as insane but very funny.
    Minsc I think you mean.

    Boo was his minature giant space hamster.
    Or was it giant minature space hamster? I forget.

    I didn't play that much, but i'm liking it a lot.
    My only gripe is that the AI for the henchmen is a bit shit.

    I don't want them to stand there getting the smackdown laid on to them, but i equally don't want them running around and aggroing everything in the area either. It seems there's no happy medium.

    I've got the thief bird in my party and she's a bit gung-ho given that she's not exactly a tank, she runs in, aggros about 6 badguys then promptly dies... *sigh*

    Also it seems really hard to get them to disengage when the fight's too much... Other than that, no complaints thus far.
  • mentat 6 Nov 2006 08:51:40 5,613 posts
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    UncleLou wrote:
    Is anyone fit enough with his D&D to tell me form which level on it is sensible to turn a chaacter into a prestige class? The Berserker thingy looks tempting to me.
    It tells you the requirements needed to go prestige class.

    I would think that as soon as you gain all those prereq's is a good time to gain a prestige class. But i think they only kick in at level 20 ish? That's what i remember for NWN Hordes of the Underdark anyhoo.
  • Pike 6 Nov 2006 08:52:27 13,431 posts
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    mentat wrote:
    UncleLou wrote:
    Is anyone fit enough with his D&D to tell me form which level on it is sensible to turn a chaacter into a prestige class? The Berserker thingy looks tempting to me.
    It tells you the requirements needed to go prestige class.

    I would think that as soon as you gain all those prereq's is a good time to gain a prestige class. But i think they only kick in at level 20 ish? That's what i remember for NWN Hordes of the Underdark anyhoo.
    Then why include them, since the level cap is 20?
  • Fatallyflawed 6 Nov 2006 09:34:25 21 posts
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    disc wrote:
    The Dwarf is the New Boo. Not quite as insane but very funny.

    You mean Minsc...Boo was his hamster.
    I have just started playing this is there any sign of Deekin.....I want more deekin action

    If I'd have read a bit further I would have seen that Mentat had all ready corrected that...Doh

    Edited by Fatallyflawed at 09:36:41 06-11-2006
  • Whizzo 6 Nov 2006 09:41:13 41,155 posts
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    mentat wrote:I've got the thief bird in my party and she's a bit gung-ho given that she's not exactly a tank, she runs in, aggros about 6 badguys then promptly dies... *sigh*
    I gave her a shortbow, plenty of arrows and told her to stay further away from my character (he's a fighter so doesn't want a rogue getting too close), seems to work alright. Having said that at the moment most groups of things go down fairly quickly with me and the dwarf having great cleave (which isn't animated which is very, very poor).

    Edited by Whizzo at 09:41:04 06-11-2006

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  • Genji 6 Nov 2006 09:42:17 19,691 posts
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    mentat wrote:
    UncleLou wrote:
    Is anyone fit enough with his D&D to tell me form which level on it is sensible to turn a chaacter into a prestige class? The Berserker thingy looks tempting to me.
    It tells you the requirements needed to go prestige class.

    I would think that as soon as you gain all those prereq's is a good time to gain a prestige class. But i think they only kick in at level 20 ish? That's what i remember for NWN Hordes of the Underdark anyhoo.
    No. In HotU, you could start a character with 10 levels in main class, 10 in prestige. That's what I did - I was a 10/10 Druid/Shifter called Burt Reynolds.

    Anyway, have a look at the class you're on, and see if there are any class-specific feats or special abilities that you really want. You can hold out for those, or change right away. Or you can alternate levels between the main class and prestige class, I think.

    I don't really know about any specifics of the class you want, though. Personally, I'd wait until level 10. I don't even know if you can change before that, though.
  • mentat 6 Nov 2006 09:42:47 5,613 posts
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    Pike wrote:
    Then why include them, since the level cap is 20?
    Well I didn't say I was right, just what i remembered.

    The level cap was higher for NWN HotU, but the level cap for any standard class in D&D is 20 anyway.

    Like i said, read the requirements for the prestige class.

    And Fatallyflawed - yeah, Deekin does make an appearance, though I'm not sure whether he's a 'playable' character or not at the moment.
  • Fatallyflawed 6 Nov 2006 16:15:23 21 posts
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    mentat wrote:
    And Fatallyflawed - yeah, Deekin does make an appearance, though I'm not sure whether he's a 'playable' character or not at the moment.


    Woo hoo
  • mingster 6 Nov 2006 16:26:20 3,175 posts
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    Its a new one on me pulling a review.
    Never heard of that happening before.

    May start a new practice in re-reviews called doing a '1-up'
  • Khanivor 6 Nov 2006 16:49:53 38,681 posts
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    Hmm, the positive glow after the initial reservations is making me think that perhaps this shouldn’t be the first in the saga I’ll pass on.
  • Pike 6 Nov 2006 17:13:19 13,431 posts
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    Khanivor wrote:
    Hmm, the positive glow after the initial reservations is making me think that perhaps this shouldn’t be the first in the saga I’ll pass on.
    I'm not that far into it, due to WoW eating my free time, but so far it's a marked impovement over NWN 1's single player campaign. The flaws are mostly cosmetic, IMO.
  • UncleLou Moderator 7 Nov 2006 23:14:18 34,673 posts
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    Another update, and I suddenly notice a much nicer bloom effect inside some buildings - or maybe I've been blind before. Nice, soft candellight.
  • UncleLou Moderator 8 Nov 2006 12:50:54 34,673 posts
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    What the...? I made another post here a couple of hours ago, but it's gone. Or maybe I've posted in a wrong thread?

    Anyway, how is everyone getting along, without spoiling anything? My party is at level 10, I've just been to the Blacklake district (and already left it again).

    Still in Act I, looks like the game is reasonably massive.

  • Hunam 8 Nov 2006 12:54:53 20,674 posts
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    50ish hours is pomised, maybe its one of the few games that meets that promise?
  • Whizzo 8 Nov 2006 12:58:12 41,155 posts
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    UncleLou wrote:
    What the...? I made another post here a couple of hours ago, but it's gone. Or maybe I've posted in a wrong thread?
    You posted in the NWN2 Special Edition scouting thread. Silly sod!

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  • UncleLou Moderator 8 Nov 2006 12:59:54 34,673 posts
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    I am just trying to grab the "silliest forumite 2006" award!
  • Pike 8 Nov 2006 13:17:53 13,431 posts
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    UncleLou wrote:
    I am just trying to grab the "silliest forumite 2006" award!
    But won't that mean that your "most sensible forumite" award will be revoked?
  • Hunam 8 Nov 2006 13:23:28 20,674 posts
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    Whizzo wrote:
    UncleLou wrote:
    What the...? I made another post here a couple of hours ago, but it's gone. Or maybe I've posted in a wrong thread?
    You posted in the NWN2 Special Edition scouting thread. Silly sod!
    Wait! Thats my thread! KEEP POSTING IN IT LOU!
  • jellyhead 8 Nov 2006 13:35:50 24,346 posts
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    Pike wrote:
    UncleLou wrote:
    I am just trying to grab the "silliest forumite 2006" award!
    But won't that mean that your "most sensible forumite" award will be revoked?
    I think it might be quite clever for someone to win both. Kind of deep in a philosphical way. By the same token it could also mean they're mentally imbalanced. :)

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  • ave 9 Nov 2006 21:12:00 526 posts
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    In the approach to bonegnashers lair, ive got the 6 blastbombs, thrown them on the rocks but nothing happens

    What am I missing?
  • UncleLou Moderator 9 Nov 2006 21:13:17 34,673 posts
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    ave wrote:
    In the approach to bonegnashers lair, ive got the 6 blastbombs, thrown them on the rocks but nothing happens

    What am I missing?
    Just move your party with the bombs in your inventory near the barrier, it should work automatically (mini-cutscene) - no need to throw/use them.
  • StixxUK 9 Nov 2006 21:22:38 6,917 posts
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    Is it Baldur's Gate 3, then?
  • ave 10 Nov 2006 03:28:12 526 posts
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    StixxUK wrote:
    Is it Baldur's Gate 3, then?
    No, but it is a vast improvement over NWN1.

    It's good but not great and very enjoyable.
  • Shrimp 10 Nov 2006 10:48:06 1,081 posts
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    Death_Is_Near wrote:

    SHIT-LOADS OF SPOILERS!!!!
    I skimmed that, but it would be nice if you added a big fat spoiler warning for those that haven't got that far into the game.
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