Limbo • Page 18
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L_Franko Moderator 9,676 posts
Seen 2 days ago
Registered 5 years agoI really do quite fancy this but if the first play through is round the 3 hour mark I don't know if I would be happy parting with 1200 points.
Aye 1200 is a bit rich I would wait for it to be 800 (very possibly be one of the unique 'daily deals' on the upcoming sale) which haven't been listed on the XBLA thread.
Speak the truth hussy!
kinky_mong 7,955 posts
Seen 29 minutes ago
Registered 5 years ago
L_Franko wrote:Exactly what's prevented me from buying it, I'm really hoping it pops up as one of the surprise daily offers in the run up to New Year.
I really do quite fancy this but if the first play through is round the 3 hour mark I don't know if I would be happy parting with 1200 points.
Blerk Moderator 47,712 posts
Seen 36 minutes ago
Registered 11 years ago
Lexx87 wrote:Wow, grats! I got fed up trying for that and emo-quit. :-D
Finally got round to playing this last night where I finished it in about 3-4 hours I think. Loved it to bits it's an amazing, but really quite disturbing, game.
Loved it so much I wanted to go for the no more than 5 deaths run...
Did it once this morning dying about 10 times just learning everything properly, finished off a second run just now (takes about an hour half if you know the puzzles) and managed it Gutted really I didn't die until the very last puzzle where I died twice but still happy I got it.
What a game.
Why is this in general gaming? Thought it was an Xbox exclusive.
Regardless, I thought it was a fantastic game. I showed my girlfriend's Aunty and Uncle when they came round for dinner and they were blown away. Goes to show how far videogames have come as a creative medium.
I still need that last minimum death achievement, I get so far and then.......
Inquisitor Moderator 14,540 posts
Seen 4 days ago
Registered 8 years agoJust finished this, 4 hours plus for me easily. Fantastic game, I love that the puzzles are all fairly solvable too, nothing ridiculous and hardly any which require amazing platforming skills. I respect that a lot, it's disappointing getting wrapped up in something as beautiful and interesting as say, a Braid, but having to resort to strategy guides or skills I don't possess to advance.
I never once used a strategy guide during Limbo (was close a few times, at one point mashing the buttons out of frustration as I 'fell' to my death yet again actually saved me) yet only found it occasionally frustrating in a couple of parts, notably towards the end, wonderfully balanced difficulty wise.
Speaking of the ending, gosh, that was so affecting. A lovely bait and switch played by the game too. As you crash through the wall after the final puzzle and slowly float into almost the same place and position you were in when starting the game I honestly thought that it had finished and was simply a circular experience, ending and beginning in the same place. Imagine my surprise as I ran forward just to see if anything had changed and encountered that scene.
/wipes tear from eye.
That really kind of got to me, as the credits faded out and the scene slowly, surely and horriffically became clear. What a title screen.
I'm stuck! 52% through, and there's an area with two levels, both with a switch for a lift-like contraption.
I've moved the box to the upper level, and it's now on the left of a see-saw (tried the right, but the weight was too much for me to have any impact). What I'm doing now is dragging the floor of the lift onto the ground while the engine moves down, then using that to get on top of the lift. It moves back up and I jump off at the highest point I can manage, but I can't jump far enough to land on the other side of the see-saw, thus propelling the box.
If I put the box on the right side of the see-saw (me landing on the left), my weight has no impact on it.
If i've got the bit you mean right I think there is a handle on the bottom of the lift? Try grabbing that and pulling...
Speak the truth hussy!
Thanks, Lexx. I could've sworn the solution was going to be jumping off the top of the lift.
Good little puzzle that
Speak the truth hussy!
dancingrob 949 posts
Seen 22 hours ago
Registered 3 years agothat was one of two puzzles I got stuck on as well.
spent rather too much time trying to catapult boxes from various positions, which just didn't work!
I agree totally in regards to your comments on Braid. I loved the game but I kept getting stuck, I still haven't finished it.
Limbo however, I hit a couple of head scratching moments but I did the whole thing in a reasonable time without looking at any help.
I think I'm more of a physics based puzzler than a time lord. Sonic screwdriver is a girly Swiss army knife anyway.
kalel 76,423 posts
Seen 56 minutes ago
Registered 10 years agoI've played this through about five times or so now. The whole "only 3 hours" thing really shouldn't put people off, or make people think it's poor value. It's three hours of such exquisite perfection that you'll play it through again and again.
I think it's an absolute bargain myself.
RedSparrows 16,848 posts
Seen 6 hours ago
Registered 6 years agoBut it's too short and pretentious cos of themes and shit, kalel! That means it's rubbish!!!!
That's me finished it.
First off, the graphics and presentation are wonderful. Truly one of the best looking games I've played on the 360. At all times, it's simply stunning. The games loses its terrifying atmosphere after the spider dies, unfortunately. The ending and tie-in with the main menu screen was very clever, big fan of that. Quite affecting, actually.
As for the gameplay, I can't help but feel that the amazing presentation has glossed over its problems for some people. I often found I had to die a couple of times to get a handle on a puzzle, which I don't think should really be the case. Also, I found some of them to be rather trial-and-error. Some of the precision jumping would put the original Tomb Raider to shame as well (The electric hotel signs come to mind, although I'm sure there was another worse example that's slipped my mind).
A fair amount of the puzzles were very well-done though, so props to that. The developers also get kudos for creating the first game to make me feel nauseous! Pulling off the spider's leg and then using its head as a bridge... urgh
The final portion of the game was a bit of a write-off for me as I can't stand gravity puzzles in games. I'll admit to using a guide once it became apparent that was the theme for the rest of the game, just so I could get through it.
Overall, it had excellent presentation, a genuinely affecting narrative, but occasionally frustrating gameplay.
Tom_Servo wrote:I started and completed it last weekend and think it's one of the greatest games I've played on the 360, up there with Portal and RDR.
I often found I had to die a couple of times to get a handle on a puzzle, which I don't think should really be the case. Also, I found some of them to be rather trial-and-error. Some of the precision jumping would put the original Tomb Raider to shame as well (The electric hotel signs come to mind, although I'm sure there was another worse example that's slipped my mind).
However I disagree with your complaint above - I think the deaths are a key part of the stark, bleak afterlife that the game designers have created, and I like that they are a necessary part of solving many of the puzzles. It actually enhanced the atmosphere for me highlighting and adding poignancy to a mechanic that is often used flippantly in many games.
Pac-man. I was going to reply with a similar opinion but you've already nailed it. I see his many deaths like an afterlife version of Groundhog Day. But that's just me, I like how the game leaves so much for you to decide what's going on but I definitely feel the instakill thing was a design decision.
The fact that you are put almost right back where you die instantly pretty much stops you having any issue with the amount of deaths, it's not something you'd criticise in Trials for example and in this game it really ties into the themes of the game so I don't think it's a flaw at all, although I see your point.
Unless you're going for those last 10g however.
And percentage scores? Man it's like being in the 90s.
/still wondering why this is in general gaming.
wouldn't say no to Shadow Complex though...but then that would be it
King_Edward 9,292 posts
Seen 1 day ago
Registered 3 years agoSMeat Boy and Trials would be my choices. I liked Limbo, but not nearly as much as some people, and I wouldn't bother buying it again. I might change my mind if they put in D-pad support though.
Billy_sastard wrote:Different edition of Trials fella
You can get Trials on Steam though
Anyhoo, those of you on PS3 ought to enjoy Limbo when it comes out on PSN. Exceedingly short though it is, it's excellent.
Anyway, out on PSN on the 20th. Bloody hell that not far away!
How much is this on XBLA then for comparison?
1200 MS points currently I believe. Although someone spotted the Limbo/Trials/'Spolsion Man combo disc on sale for about £6 in the bargains thread earlier so it's considerably cheaper if you pick that up.
Only got the PS3, just wanted to guess how much they'll be charging for the PSN version
Bah, never mind..not like I can't google this...
Also, never realised they put XBLA games onto disc now.
bdaggers 3,777 posts
Seen 1 hour ago
Registered 9 years agoJust picked this up again and FINALLY got past the' two boxes and buzz saw' bit.
Blimey, it must be six months six I last played it. Great great game.
The views expressed above do not necessarily represent every Badger, everywhere. Or even THIS Badger, always.
matrim83 5,519 posts
Seen 5 hours ago
Registered 9 years agoWell its out on Steam today for anyone who cares. The developers sure dont.
No way to change your resolution. So you are stuck with whatever res the game runs on. No window mode either (which is a pretty big deal to me as I love playing games like these and alt tabbing every now and then). You cant even change the controls and the default controls are fucking retarded (seriously, who uses Up arrow key to jump?).
At least my 360 pad works but from what I read thats the only pad that is supported.