And god damn am I glad I did! As in broad smile all across my face and spending the day thinking of how I can get the girlfriend away from the TV when I get home.
The game is just wow, from the first entrance into a disaster ridden Space Station with huge dead creatures still on fire from earlier battles and half dead space pirates still attempting to finish of what I now know is an old feud with our brave bounty hunter. Which brings me on to something I love: The scan visor, I am the kind of guy whose most anticipated feature of Bioshock is audio logs. I love snooping around for story. And the scan visor transforms everything in the game into possible story elements, it's just ace how the world comes alive when you can snoop around it like some metal clad cast member out of CSI. I'm just saddened by how un-scannable MP:Hunters now seems in comparison and how simple it's prose is compared to the gems to be found here. My favourite so far: The technical log of space pirate attempts to recreate the Morph ball. Hilarious, and written completely in style with the rest of the game. And then the lock on. I hate lock on with a passion, metroid prime has sort of worn me down though simply because it utilises a style of play that actually works with it. It makes possible gunfights that are full of dodging, weaving and jumping whereas most other games I've played usually feel like pushing people over with bullets at some point. /Glares at Liberty City Stories. Put a bloody dodge button in there already!
Anyway, back to that desolate space station where I now have to fight one of the gargantuan Bio-weapons that have been lying dead around the station. Then it's time to get out before the station disintegrates, thousands of pannicked smaller weaponized creatures swarm in panick, I share a silent moment with a metal dragon whom I recognise from the MP3 playthrough from E3 this year bfore escaping and landing on a planet. Which brings me on to my final points: The environment is beautiful. Rain runs down my visor. There still hasn't been any dialougue yet I feel completely at home with the story. The game makes me feel like I'm actually in a metal armored suit. Jumping is precise, in a first person game. Impossible as it seems.
Anyway, I explore, notice that the rain is not reaching the ground in a few places and find a set of invisible platforms only visible because the rain splashes across them. I am rewarded with a missile tank.
I reach the Phaendra drifts, beatiful music kicks in, the snow seems to glisten. It is a good day.
.....
......
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I do however long for a savepoint. I just beat that boss and found an energy tank! Please let me saaave, the girlfriend wants to watch "You are what you eat".
Still, this game is a gem. I don't think I can even think of a similiar experience bar the 2d castlevanias(the ones that got me to play the metroids in the first place!) and metroids. But the sheer beauty and craftsmanship in this game has blown me away, despite actually having a bloody lock on system.
It is not often these days that on is floored by a game simply because you didn't know what to expect and because you receive so much more than you could ever hope for.
This is pure gaming love.
Edited by SirScratchalot at 20:28:33 01-06-2006
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