Duke Nukem Forever ever?

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  • lost_soul 4 Dec 2002 00:04:38 9,369 posts
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    I just did a search on google groups for DNF and the oldest reference I could find for this game was from '96. Wow! 6 years in development and it still doesn't look like it will be released anytime soon, surely this has to be the longest any game has ever spent in development.

    Does anyone reckon we'll actually get to play the game?
    Does anyone even care anymore?
    Apparently it uses the Unreal2K3 engine now...
  • Tiitiz 4 Dec 2002 07:13:54 1,128 posts
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    Duke Nukem Forever ever never
  • pjmaybe 4 Dec 2002 08:48:31 70,676 posts
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    You wouldn't think it'd be that hard to put out yet another boring old FPS would ya, especially when they're not even writing the engine but using someone else's!

    It'll be shite when it arrives, I can guarantee you that.

    Peej
  • UncleLou Moderator 4 Dec 2002 09:10:29 35,426 posts
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    Let's wait and see. To quote Feersum: It will possibly be a good game, but probably not a great game. They know they have to deliver something, to avoid a Daikatana debacle, and my confidence in them isn't completely gone. Though it's really about time some new info is released. And i think their "when it's done" attitude is quite ok. I mean, if they can afford it, why not?
  • pjmaybe 4 Dec 2002 09:48:03 70,676 posts
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    If they have to recoup their development costs, each copy's going to cost you about a grand...

    I couldn't be less excited about this game if I tried, and I'm really not trying.

    Peej
  • Tyronne 4 Dec 2002 16:10:32 1,043 posts
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    Has`nt this gone through 3 gaming engines ? sure I recall it being first worked on the quake/half life engine...then they moved over to the unreal engine...then some hybrid unreal/unreal tournament/2003 engine...

    But to be honest after this kinda time frame its either something truly special....or something truly crap,still 50/50 as to what it`ll be but at the end of the day its only a game and ya cant move for the buggers this time of year....
  • pjmaybe 4 Dec 2002 16:26:19 70,676 posts
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    Give it a couple of months and it'll have shifted over to the Doom III engine...

    Peej
  • sam_spade 4 Dec 2002 16:27:49 15,745 posts
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    I hope for their sakes that they have stopped development and can't be arsed to tell anyone.

  • X-Vector 4 Dec 2002 17:01:39 19 posts
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    Tyronne wrote:
    Has`nt this gone through 3 gaming engines ? sure I recall it being first worked on the quake/half life engine...then they moved over to the unreal engine...then some hybrid unreal/unreal tournament/2003 engine...

    3DR switched from the Q2 engine over to Unreal tech midway through '98, since then they've been incorporating both Epic's engine updates and their own engine tech developments.
    This process is continuous and incremental and can't really be simplied by saying DNF is on its Xth engine and leave it at that.

    Because 3DR are keeping such a tight lid on info regarding DNF, it's hard to say just how 'unique' their game will look compared to other Unreal engine products, but I'm personally expecting a radical departure from base engine technology similar to the HL engine vs the original Q2 code.
    Amongst other things, George Broussard mentioned not too long ago that 3DR have developed their own render technology, which should help make DNF stand out from the Unreal crowd.
  • Tyronne 4 Dec 2002 19:35:44 1,043 posts
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    okay so i got some minor details wrong...sure as hell wont be the last time but the main sentiment remains the same...its just a game.
  • mouse Moderator 4 Dec 2002 20:32:03 10,312 posts
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    Yeah, Half-Life was built from a licensed Quake 1 engine afaik, so I figure he means the difference between the source and the final product.
  • krudster 4 Dec 2002 21:47:34 597 posts
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    My (reliable) sources tell me DNF won't be shown at E3, and will probably not be released next year....
  • X-Vector 4 Dec 2002 22:31:21 19 posts
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    vermin wrote:
    I hope you mean the difference between them even though they're both made from the Q1 code?

    I meant to type Q1, not Q2 - my mistake.

    mouse wrote:
    Yeah, Half-Life was built from a licensed Quake 1 engine afaik, so I figure he means the difference between the source and the final product.

    Yup.

    Tyronne wrote:
    but the main sentiment remains the same...its just a game

    I'm not sure what that's supposed to mean, care to elaborate?
  • Syrette 12 Nov 2005 23:18:34 43,099 posts
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    krudster wrote:
    My (reliable) sources tell me DNF won't be shown at E3, and will probably not be released next year....
    amazing how the same thing has been said every year for the last 9 or so years.

  • technos 12 Nov 2005 23:32:31 1,345 posts
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    7 years
  • Syrette 13 Nov 2005 02:54:26 43,099 posts
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    hasn't DNF been at least in the planning stages since 3D was released in, i believe, 1996?

  • technos 13 Nov 2005 03:00:23 1,345 posts
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    3D Realms were at E3 1998 with a trailer.
  • technos 13 Nov 2005 03:02:10 1,345 posts
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    Actually, 2001 aswell.. so, 4 years.
  • Syrette 13 Nov 2005 05:14:20 43,099 posts
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    alright, looking back i was focusing on the release date bit when i quoted Kristan, not E3.

    my bad. didn't make that clear at all.

    Edited by foreverafternothing at 05:22:37 13-11-2005

  • matrim83 13 Nov 2005 06:10:08 5,587 posts
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    My sources also tell me it wont be at E3 next year or be released next year.

    Well not so much sources as plain common sense. I can just feel someone reviving this thread in Dec 2008 and we'll be still saying the same things over and over.


    Edited by matrim83 at 06:18:46 13-11-2005

    Valar morghulis.

  • technos 13 Nov 2005 06:21:33 1,345 posts
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    Nope. The 3D engine they're doing it in now is the timeframe for the game release.
  • Syrette 13 Nov 2005 19:03:03 43,099 posts
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    technos wrote:
    Nope. The 3D engine they're doing it in now is the timeframe for the game release.
    so 2010 then.

  • technos 13 Nov 2005 19:31:37 1,345 posts
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    Before the tech is replaced.
  • Syrette 13 Nov 2005 19:32:38 43,099 posts
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    i still think they'll end up going through another 2 engines before release.

  • technos 13 Nov 2005 19:48:10 1,345 posts
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    You seem to know a lot, otto. Good post.
  • Deleted user 13 November 2005 19:51:36
    Does anyone know how they've managed to retain funding either? Is it being paid for by a publisher, 'cos surely a publisher would've had it out the door by now?

    The only way a development period can go on this long is if the entire game gets completely overhauled a number of times - and I'm not just talking graphics, I'm talking fundamental gameplay, level design, everything. Apparently Half Life 2 went through this at least once - they got it to a certain stage and realised it just wasn't going to be good enough, so they binned the whole lot and just started again. Madness.
  • technos 13 Nov 2005 19:55:03 1,345 posts
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    Funding it themselves mostly. High concept doesn't need overhauling.
  • quedex 13 Nov 2005 20:08:25 3,135 posts
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    otto wrote:
    Which leaves us with option 3. Which is - what? Sell whatever assets they've been able to cobble together in the last ten years or so and disappear from the scene?
    I'm sure they're qualified enough to start work on "Daikatana 2 - The Hype Strikes Back"
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