City of Heroes/Villains

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  • kalel 31 Oct 2005 11:13:12 86,802 posts
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    Yes, I know that there are already threads for both of these games, but today they basically become one game, and as we now have a whole new wave of heroes and villains coming in, a new thread is probably best.

    So, firstly, Villains. I know a couple have been on over the weekend, well done, well done. Hopefully all going well I should be on tonight and I suspect a few others will be for the first time too. Let’s see if we can all meet up as early as possible so as to maximise the levelling potential, but nobody feel they have to commit to a toon any time soon. I would recommend a week or so experimentation. So who’s gonna be there, and what you gonna be? If anyone knows what their name/AT will be post here, so others that go on later can find you in game easily.

    I will be Harmful Ray – Radiation Blast/Dark Miasma Corruptor. Come say hi!

    As for heroes, the EG men is really looking pathetic these days. Two players at the top, and then a few low levels. I think we should finally get around to sorting it out properly as from tonight we can get can bases and such.

    Infor for newbies:

    Sever: Defiant

    Villains:

    Harmful Ray (Rad/Dark Corruptor) - kalel

    Ray is one of those toons that you are more likely to notice when he is not there, than when he is. None of his powers are particularly devastating or dramatic, but they do ease a victory, and in extreme circumstances and large groups he can make a massive difference. Basically, most of his powers revolve around debuffing, in this case mostly to hit and acc debuffs. In simple terms, I make foes less likely to hit and, and when we hit them we do more damage, making battles quicker and safer.

    I also have a more powerful heal than the Masterminds, so if Fluffly is not around then I take on the bulk of the healing. My heal is AoE around me, so as a general rule you need to try and stay near me if you think you will need healing, although I am pretty mobile and will frequently visit the front line to dish out some heals. I also have a power where by I will “anchor” a foe, creating an AoE debuffing field around him. Again in simple terms, try and kill the guy with the big black cloud around him last!

    I too have teleport, and will mostly use it for rezzing fallen teamates. My rez is also an AoE, so I will be using my teleport mostly to shift corpses around. Just be aware that you should not go to hospital until the group leader has decided that it is the best course of action, it usually isn’t.

    Ray is a pain to play with in short. Most of his powers require some player knowledge of his team mates, and thus he tends to be a bit of a moaner, just ignore him, he’s only trying to help :)

    The Wicked Man (Fire/Fire Dominator) - kalel

    The Wicked Man is still in very early stages, but he is a high damage dealing, aggro attracting Fire/Fire Dominator. Loads of damage, loads of DoT and AoE and more particle effects than you can shake a leg at. Not a lot you need to know about fighting with him, other than that he will need aggro taking off him and lots of heals…

    Kalalien (Ninja/Traps Mastermind) - kalel

    Kalalien is in even earlier stages. To be updated.

    Abominable Green Man (SS/Invun Brute) - tannerd

    Was initially my main toon, but relegated to alt as I got bored with him - I might pick him up again if we hold up the mains for the TF. Basically a damage dealler, with a knockdown, heading into light tank teritory.

    Cryptographer (Grav/Energy Dominator) - tannerd

    Mainly pushing down the immobilse/hold crowd control route, with a few ranged attacks on top. Have just picked up flight, and at higher levels I'll start picking up heals.

    Nightfalcon (Ninja Stalker) - tannerd

    Created him just for a laugh, might play him for a while if I get bored.

    Doctor Pretentio (Necro/Poison Mastermind ) - Stickman

    Heavily slotting the henchmen to deal plenty of melee damage and act as tanks for the group, then taking other powers to eith debuf enemies or heal the team. Can't deal much damage on his own, but not bothered about that. Also taken teleport as my travel, but mainly for the 'teleport friend' power. If we get wailed on, hopefully I can leg it away, then teleport others to a safe place for a rethink.

    Lord Alfred Bastwick (mercs/dark Mastermind ) - eviltobz

    not taking any blasts, all about the mercs for attacking and the secondaries for aiding them and the team. can do a small pbaoe heal around himself but requires a hit on an enemy. has acc, damage + speed debuffs for enemies. aiming to get pbaoe stealth, defence & resist buffs, leadership pool

    Flufflyman (Rad/Kintetic Corruptor) - eviltobz

    focusing more on the secondaries than the primaries, attacks are single target oriented. casts a pretty good pbaoe heal around a targetted foe, again requires a hit to work. pbaoe damage buff to team based on hitting and debuffing an enemy's damage. aiming to get enemy speed debuffs, status & damage resists, team super jump :) friend superspeed/end recovery/power recharge buff, pbaoe on targetted foe endurance boost with major drain on the enemy. large enemy aoe damage debuff and team damage buff. possibly pbaoe foe massive knockback toggle for crowd control and squishies protection.

    Et Tu (Dark/Fire Brute) - eviltobz

    scrapper with predominantly single target based attacks, but also a fire aura which excells when surrounded by low level minions. no team enhancing abilities, currently has endurance and health problems so likes any buffs that help these, but future powers and SO end reductions, recharges and resists should help these quite a bit.

    Smooth Criminal (Brute) - Speed182

    Rebuke (Energy/Invun Brute) - Ajay

    Reb's capable of doing enormous damage, even more so when the fury bar starts to fill up. I've got a few temporary self-buffs that help with this - a Build Up that increases my damage for a few seconds and Hasten which gives me rapid recharge for two minutes. I'll normally try and save these for large groups containing a few Lts and a Boss.

    The invulnerability's mostly passive so far - the idea is to make me as low maintenance as possible, and while I'm not sure of long term MT ability, Reb can certainly hold his own against mobs higher in level and it's usually better for me to take the hits than others - a light tank, if you like. I'm trying to utilise these secondaries to minimise the amount of healer attention I need. I'm taking Fitness too, since I need every last drop of End I can get my armour-plated hands on.

    Intent (Ninja/Reflexes Stalker) - Ajay

    Originally intended as my main, now my alt. Follows the normal stalker pattern of huge burst damage, the Reflexes tree should hopefully complement the melee abilities without draining too much End.

    Kemper (Ninja/Reflexes Stalker) - Nuttah

    Slotted mostly for damage/disorient and endurance reduction. Secondarys slotted for defence/endurance. Will be going for superjump as his travel power. does super duper damage, but can be a bit squishy when enemies actually hit me (hard to hit but when I do get hit I get hit for everything) Tendancy to get stuck because so damn small!

    Squishy Man (Tech/Shields Mastermind) - Nuttah

    Apparantly the most popular power pool setup for masterminds (made the most sense to me when I picked em). Slotted like Stick for damage and accuracy for my minions. Will be getting flight/group flight so I (maybe) will be able to fly my minions with me... or something

    Dead Fribnah (Tech/Dark Mastermind) - mentat

    Currently running 2 battle drones, super jump which is most amusing, bit like Tobz, got a heal power that only works if i get a hit in and you have to be *right* next to me.
    Also have tar patch and another one that i forget that reduces damage.
    When i hit 16 i'll be taking protector bots power, which can cast bubbles on stuff, but i'm not sure who's a valid target for them at the mo.

    The Tax Inspector (Energy/Invun Brute) - Jetset UK

    No idea where I'm taking him, I'm just building him up as I go. Any advise would be appreciated if you think I need it. To be honest I think I may take him up a few more levels and then start another toon when I have a better feel for the game, so I can make more informed decisions!

    ------------------------------------------------------------

    So far any class will be useful, although I suspect we will lack Dominators if anyone fancies one, and we may be a little Brute heavy.

    Kal's Basic toon building 101

    OK, I’ll add to this as more issues are raised, but it occurred to me that there are some points on toon building that are pretty key to know, but not that well explained in-game.

    At lvl 6 you get to pick your first power pool. This is a new set of powers in addition to your primary and secondary. These powers include what will eventually become your travel powers, so it’s key to plan fairly carefully. The pools that include travel powers are:

    Speed
    Leaping
    Flight
    Teleportation

    The other pools are:

    Concealment
    Presence
    Fighting
    Medicine
    Fitness (I think that’s them all off the top)

    Forget the lower four for now; I’ll just explain the top ones. Now when you first open a pool at lvl 6, you’ll notice that there are two powers available. Neither of these are your travel power, that comes at lvl 14, but only if you already have one of the first two powers. So take flight for example. The first two powers available are Hover and Air Superiority (basically a ranged melee move if that makes sense). Actual flight comes at 14 but only if you chose one of the others at some other point before then. Likewise, you can take the final power in the pool, “group flight” at lvl 20, but only if you have chosen 2 others from that pool already.

    So, unless you like walking around the nasty areas at a snails rate, I’d plan to take a travel power at 14 if you can. It’s a pretty standard way of plotting toons.

    The only other pool I’ll mention is the “Fitness” pool. Now, pre-Issue 6 this was an absolute essential pool for every toon I ever knew, simply because of the lvl 20 power in it, “Stamina”, which dramatically increases your Endurance recovery and is was simply not an option before. However, following some of the changes made, I’m now not so convinced that it’s as important, but you should still be aware that if you have a very end heavy toon, this is also something you probably will want to plan for. I will still be taking it.

    If anyone has any question or wants to do a little guide of their own, post it and I’ll add it all to the first post.

    eviltobz' mini guide to slots

    When you level up in CoH/CoV you get either slots or powers depending on the level (as a fair rule of thumb to begin with you get 2 slots every odd level). These are important for molding your toon into a powerful character and making your powers work in the way that you want. Each power has one empty slot by default and a further 5 can be added. These are then filled with enhancements to boost a certain aspect of the power. This can be simple things like recharge time and endurance cost that apply to most powers, but many powers have more than one effect and so you can focus your character's powers in a certain direction. As an example, blasts from the radiation set both do damage and also decrease the enemy's defence, so you can choose to slot primarily for damage or de-buffing depending on which direction you want to go.

    There are 3 main levels of enhancement available, Training Origin (TO) which offer only small changes in effectiveness, Dual Origin (DO) the medium power boost, and Single Origin (SO) which are the good stuff. The origin thing just means that only certain types of toon (mutant, science etc) can use it, so you'll have to start selling the ones you can't use to afford to buy the ones you need. Recent changes to the game engine (called Enhancement Diversity) mean that you get less effect per enhancement when there is a lot of boosting going on. This kicks in between 2 and 3 SOs meaning that powers with more than 3 SOs get very little benefit from them. that's not to say they are worthless, but generally people are going to be planning to only have up to 3 of a certain enhancement in any power. The relative strength of TOs and DOs means that you won't see this effect (DOs are very very slightly effected between 5 and 6) so you may be tempted at low levels to put more slots in something than you will need later in the game. A good example is that one of my CoH characters has hover 6 slotted for speed, which pre-issue 6 meant it was about as fast as unenhanced fly, and with just TO and DO would still seem appealing at low levels when travel is a grind, but post-issue 6 and as standard in CoV this is not going to be of such value and those 3 slots could go to more damaging use elsewhere.

    Finally, think about the powers that you are slotting. Will you be using this power much in the later levels? Some beginner players put slots on the beginning inherent powers like brawl*, sprint or rest. these are useful at low levels, but quickly will become less useful as you gain new attacks and travel powers etc. It is possible to get re-specs for your toons, but these can be hard to get hold of so you shouldn't really plan to need one when your character gets more powerful. The early levels fly past pretty quickly so putting up with a few less powerful moves early on may make your character much more rounded when the time between levels is measured in days rather than minutes.




    * Brawl quickly becomes a wasted power for most archetypes, but it does have some applications which may effect your decsion to use it. It is meant to be useful in PvP situations as it has a chance to drop toggles which can be useful for killing tanks etc. Secondly, with the introduction of the brute AT it is useful as a very quick, low-cost attack that helps to boost your fury bar and so there could be some added benefit in slotting for accuracy and damage depending on your attack chain.


    kal’s basic slash command guide

    /friend, toon name = Add to your friends list. (I recommend doing this to the whole above list)
    /t, or /tell, toon name = Send a tell (message)
    /team = Switch to team chat
    /afk = Show that you are away from keyboard
    /hide = Go invisible on toon searches (This is essential at higher lvls to avoid “powr lvl m3 plzzz!!!!” tells every 5 second)


    Edited by kalel at 15:25:27 14-11-2005
  • tannerd 31 Oct 2005 11:22:56 2,691 posts
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    I started playing Saturday am, and am now up to lvl 7.

    Abominable Green Man, a Super Strength / Invincibility Brute


  • Stickman 31 Oct 2005 11:24:19 29,664 posts
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    I'll be on this evening (stupid work!), I'll be a brute called Doctor Pretentio hopefully.

    Also, for the EG Men, I'm a SS/Inv Tanker called Sir KaBlammalot.

    Should all be good fun! I'm a bit of a n00b, so be gentle.

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  • Jetset_UK 31 Oct 2005 11:27:15 3,563 posts
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    I'll be up and running from the 2nd hopefully.

    Do you use TS?
  • kalel 31 Oct 2005 11:31:41 86,802 posts
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    Jetset_UK wrote:
    I'll be up and running from the 2nd hopefully.

    Do you use TS?

    Yeah, it has been raised as something we can do, but not something we’ve done yet. I’d be interested to know the general feeling on this. I can see both side.

    We never played CoH with TS and it never really mattered, and in fact I think the speech bubbles add a great deal to the feel of the game, what with it being comic toons and everything. However, there are daily occasions when TS would be useful, and I can’t help feeling that things like the Respec TF might have been pulled off if we had had TS.

    I think overall I’m a ‘nay’ person, but we can put it to the vote once we have some decent numbers.
  • kalel 31 Oct 2005 11:38:02 86,802 posts
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    Tobz asked to me to post his info on his behalf. Once again Tobz will be taking the role of human shield/group gimp. When he can’t be found on the Mercy Isle docks doing “favours” for influence, he will occasionally will join us to act as my dogsbody, where he will mostly be ready with quips and asides, and on occasion will take the odd bullet :-)
  • Stickman 31 Oct 2005 11:38:23 29,664 posts
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    I say 'nay'. PC's in the living room, me gabbling away=annoyed wife=no more CoV.

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  • eviltobz 31 Oct 2005 11:38:55 2,511 posts
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    TS? i'm guessing that is this team speak thing i've heard about. which pretty much proves my total lack of knowledge on the subject hence i remove my opinion from the vote.

    i've made my first toon, Lord Alfred Bastwick - Mercenaries / Dark Miasma Mastermind so between myself and kal there should be some heavy duty debuffing going on them there bad guys :)
  • kalel 31 Oct 2005 11:44:57 86,802 posts
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    I was trying to convince Whizzo not to be Dark Miasma the other day, just because I think that having powers repeated will not be as good as having a good variety, although I’m sure it won’t hurt.

    I really do have my heart set on being DM, but I may still be persuaded to take Rad, especially if there are going to be other DMs in the group, and there are so many DM type sets in CoV. Hmmmm.
  • eviltobz 31 Oct 2005 12:03:25 2,511 posts
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    i can see your point, but lets face it, especially when fighting large groups having a few darkest nights (and maybe some shadow falls) active is only gonna be a good thing, even against small for the serious damage mitigation we'll get from it. also, given our different builds, they may go in different directions. i'm basically getting it for the heal, darkest night (obviously) shadow fall and fluffy. i'm taking tar pit, but only because i have no other decent option for a level 2 power (just levelling now btw) and it seems more appropriate than getting blasts as it aids my troops a little more, but i aint planning to slot it.
  • Stickman 31 Oct 2005 12:05:30 29,664 posts
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    /gets scared at incomprehensible text above.

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  • eviltobz 31 Oct 2005 12:07:18 2,511 posts
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    /giggles at stickman

    ;)

    just names of powers, it'll all make sense soon. promise.

    kalel wrote:
    Tobz asked to me to post his info on his behalf. Once again Tobz will be taking the role of human shield/group gimp. When he can’t be found on the Mercy Isle docks doing “favours” for influence, he will occasionally will join us to act as my dogsbody, where he will mostly be ready with quips and asides, and on occasion will take the odd bullet :-)
    you forgot to mention that i'll be lying down lots and generally incurring huuuuuge amounts of debt
  • kalel 31 Oct 2005 12:07:45 86,802 posts
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    Yeah, I now, but is 2 DMs better than a Rad and a DM? Dunno. I'm all in a dilemma now.

    Is MM DM identical to normal Defender/Curroptor DM? I can't see a Dark Servant being much use to a MM...
  • Jetset_UK 31 Oct 2005 12:22:06 3,563 posts
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    /watches incomprehensible text whoosh over head. :)
  • kalel 31 Oct 2005 12:23:40 86,802 posts
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    Yeah, sorry about this, you'll get used to it soon enough I'm sure.

    Basically, I'm a bit concerned that some of out toons are going to be a bit too similar to be truly effective.
  • MikeD 31 Oct 2005 12:29:14 10,063 posts
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    Shouldn't the first post have sevrer info and such. And a list of EG names you can add?

    And maybe a list of classes that would complement the team, so newbies would know what to choose.
  • kalel 31 Oct 2005 12:30:12 86,802 posts
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    MikeD wrote:
    Shouldn't the first post have sevrer info and such. And a list of EG names you can add?

    And maybe a list of classes that would complement the team, so newbies would know what to choose.

    Yes :)
  • speed182 31 Oct 2005 12:46:10 900 posts
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    /Waves hand

    Add Smooth Criminal to the list, i'm a Brute btw.

    PSN ID: DJSpeed14
    Follow me on Twitter: Speeedy14

  • kalel 31 Oct 2005 12:46:55 86,802 posts
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    speed182 wrote:
    /Waves hand

    Add Smooth Criminal to the list, i'm a Brute btw.

    I got your email, just didn't know who the hell you were :)
  • Ajay 31 Oct 2005 12:50:01 2,412 posts
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    I've created a Ninja blade/Reflexes stalker called Intent for now. I don't really know if that's a good combo or not, but I'll see.

    Reckon I'll also create a brute too, just to see which type of melee I prefer. I don't know what specs I'd choose for a brute to be either a tank or a damage dealer... anyone care to enlighten me?
  • kalel 31 Oct 2005 12:57:13 86,802 posts
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    I'd imagine concentating on the Defensive as opposed to offensive powers and slotting them with Demage reducs etc would be the way to building a Tanking Brute.
  • Stickman 31 Oct 2005 12:57:50 29,664 posts
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    Do you reckon the Brute, or the Mastermind (with minions of course), would be more like a tank in CoH?

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  • kalel 31 Oct 2005 13:03:10 86,802 posts
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    Stickman wrote:
    Do you reckon the Brute, or the Mastermind (with minions of course), would be more like a tank in CoH?

    I think at first the MMs will be better tanks (or rather their pets will), but as we get into the 20s I suspect Brutes will come more into their own.

    In my experince of MMOs 99% of pets, no matter what they are supposed to do, actually just end up being Tanks, my Sing in coH being the perfect example. I'll be very interested to see what the MMs are capable of when they have lots of pets, other than just lots of tanking.
  • Ajay 31 Oct 2005 13:03:27 2,412 posts
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    kalel wrote:
    I'd imagine concentating on the Defensive as opposed to offensive powers and slotting them with Demage reducs etc would be the way to building a Tanking Brute.
    Aha, I see what you mean. Having looked over the starting options they seem pretty similar in terms of development - so from the outset it's not too critical it seems, as long as I focus on the appropriate skills down the road.
  • kalel 31 Oct 2005 13:09:56 86,802 posts
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    Ajay wrote:
    kalel wrote:
    I'd imagine concentating on the Defensive as opposed to offensive powers and slotting them with Demage reducs etc would be the way to building a Tanking Brute.
    Aha, I see what you mean. Having looked over the starting options they seem pretty similar in terms of development - so from the outset it's not too critical it seems, as long as I focus on the appropriate skills down the road.

    It's still early days for all of us really, these new types are not as clearly defined in their riles as the CoH types. From what I've seen the general emphasis seems to be on everyone dealing lots of damage, as opposed to having tanks/healers/ranged etc.

    In my experience there will be plenty of opportunity to respec your toon, so don't worry too much. I was playing a totally gimped toon in CoH for ages!
  • Boom 31 Oct 2005 13:12:58 26 posts
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    @kalel

    I'd consider joining if I can't contact my old mates from CoH sometime soon as the boards we used are no longer active. I'll make a decision by the end of the week if they have in fact all gone inactive.

    My main in CoV at the moment is Sombre a nb/ninjitsu. I have a few alts on CoH, but I probably won't be playing hero much this week. All my toons so far are on Defiant.

    This is another reason why devs really need to sort out global chat.

    I'll keep an eye out for you.

  • MikeD 31 Oct 2005 13:16:11 10,063 posts
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    But what is the server the villains play on? Or is it the same?
  • kalel 31 Oct 2005 13:17:02 86,802 posts
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    That's cool Boom. Give us a shout whatever, as you can always come and join us when your group isn't about or whatever. The more the merrier! :)
  • kalel 31 Oct 2005 13:17:29 86,802 posts
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    MikeD wrote:
    But what is the server the villains play on? Or is it the same?

    Same server. Defiant. Has to be for the PvP.
  • Stickman 31 Oct 2005 13:25:41 29,664 posts
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    On reflection, I think I'm going to go Mastermind first instead of brute. Actually fits the 'look' I've got in mind better too.

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