Gamespot: What do you have to say to anyone who may have lost faith in the Tomb Raider series?
Riley Cooper (lead designer): Well first of all I understand (smiles). You know you played six games in a row and they were all kind of the same. We're gonna go back to the tombs, Lara is going to be more real than she ever has been, she's going to control the way you always wanted her to and she's going to look great doing it... So I don't think you're going to be missing anything. I think you're going to be relieved.
GameSpot: What was most important about updating the controls?
Riley Cooper: The biggest switch was getting off the grid-based system. In previous games you had to take two steps back to jump forward. Now Lara just runs and jumps and slides and swings and grabs ledges naturally, everything you think Lara should be able to do, and it's very easy.
He also confirms that Lara will always have her twin pistols, but can grab 1 enemy weapon at a time. The games puzzles will be physics based and will have around 10-12 hours of gameplay with no load times.
There are 8 confirmed levels. The areas are Peru, Bolivia, Mesopotamia, Ghana, Himalayas, Russia, Tokyo and Malaysia (the Petronas towers!). Thats 5 tombs, 2 cities and one military base with around 1.5 hours of gameplay each.
Lara's mansion will be back as a training area. The Xbox version will also support a jukebox function:
"The Xbox version will also feature new aspects not seen with any of the other versions. There are obvious differences such as higher-resolution textures, but we're also going to be supporting a jukebox function which will be fun in Croft Manor. You'll basically be able to play a stereo when training - it'll be quite cool." Toby Gard
I really hope that this game turns out great. I still remember TR1 and TR2...