Tomb Raider: Legend Information (long post)

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  • dq8 18 Aug 2005 14:29:35 13 posts
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    Hey! This is my first forum topic so please give me some feedback. I noticed this site didn't have all the latest information on the it-can't-suck-like-AOD Tomb Raider: Legend, so I'll post something which might interest you.

    Gamespot: What do you have to say to anyone who may have lost faith in the Tomb Raider series?

    Riley Cooper (lead designer): Well first of all I understand (smiles). You know you played six games in a row and they were all kind of the same. We're gonna go back to the tombs, Lara is going to be more real than she ever has been, she's going to control the way you always wanted her to and she's going to look great doing it... So I don't think you're going to be missing anything. I think you're going to be relieved.

    GameSpot: What was most important about updating the controls?

    Riley Cooper: The biggest switch was getting off the grid-based system. In previous games you had to take two steps back to jump forward. Now Lara just runs and jumps and slides and swings and grabs ledges naturally, everything you think Lara should be able to do, and it's very easy.

    He also confirms that Lara will always have her twin pistols, but can grab 1 enemy weapon at a time. The games puzzles will be physics based and will have around 10-12 hours of gameplay with no load times.

    Gamespot

    There are 8 confirmed levels. The areas are Peru, Bolivia, Mesopotamia, Ghana, Himalayas, Russia, Tokyo and Malaysia (the Petronas towers!). Thats 5 tombs, 2 cities and one military base with around 1.5 hours of gameplay each.

    Tombraiderforums

    Lara's mansion will be back as a training area. The Xbox version will also support a jukebox function:

    "The Xbox version will also feature new aspects not seen with any of the other versions. There are obvious differences such as higher-resolution textures, but we're also going to be supporting a jukebox function which will be fun in Croft Manor. You'll basically be able to play a stereo when training - it'll be quite cool." Toby Gard

    TombRaiderChronicles

    I really hope that this game turns out great. I still remember TR1 and TR2...
  • pjmaybe 18 Aug 2005 14:31:41 70,678 posts
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    "The Xbox version will also feature new aspects not seen with any of the other versions. There are obvious differences such as higher-resolution textures, but we're also going to be supporting a jukebox function which will be fun in Croft Manor. You'll basically be able to play a stereo when training - it'll be quite cool." Toby Gard

    Because this is so much more important than sorting out the fucking crap camera issues...

    Peej
  • Dr.Haggard 18 Aug 2005 14:35:42 4,005 posts
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    dq8 wrote:
    2 cities and one military base
    Oh dear :-(
  • dq8 18 Aug 2005 14:36:57 13 posts
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    pjmaybe wrote:
    "The Xbox version will also feature new aspects not seen with any of the other versions. There are obvious differences such as higher-resolution textures, but we're also going to be supporting a jukebox function which will be fun in Croft Manor. You'll basically be able to play a stereo when training - it'll be quite cool." Toby Gard

    Because this is so much more important than sorting out the fucking crap camera issues...

    Peej
    Eurogamer seems to disagree:

    "They even seem to have the camera right - it's automatic, and "loads" of work has gone into it, but during our demo it never became an issue, and could always be tweaked with the right analogue stick."

    Eurogamer
  • CaptainBeefheart 18 Aug 2005 14:38:33 133 posts
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    As I remember, on some of the PS1 games, once they were running you could take the disk out of the machine and put an ordinary CD in and play that instead of the in-game music. Wipeout was one such game.

    Now that's a jukebox function.
  • MikeD 18 Aug 2005 14:40:38 10,063 posts
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    dq8 wrote:
    "They even seem to have the camera right - it's automatic, and "loads" of work has gone into it, but during our demo it never became an issue, and could always be tweaked with the right analogue stick."
    Eurogamer previews are justa s unreliable as other previews.
  • pjmaybe 18 Aug 2005 14:40:47 70,678 posts
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    Military base had better not equal "obligatory stealth section"

    Peej
  • Feanor 18 Aug 2005 14:42:37 13,595 posts
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    Where she loses all her weapons and has to go find them. Possibly while snowboarding to the extreme.
  • lost_soul 18 Aug 2005 14:43:12 9,369 posts
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    pjmaybe wrote:
    Military base had better not equal "obligatory stealth section"
    I can guarantee that it will equal "grey corridors of boredom".
  • Blerk Moderator 18 Aug 2005 14:43:38 47,716 posts
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    I'm still sorta hopeful for this one, despite EG's description of the combat mechanic sounding utterly terrible.

    Hell, after seeing the latest crap-o-la Castlevania video it looks like it's my last action/adventure hope in the near future!
  • pjmaybe 18 Aug 2005 14:44:18 70,678 posts
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    Feanor wrote:
    Where she loses all her weapons and has to go find them. Possibly while snowboarding to the extreme.
    /shoots self in mouth

    Peej
  • dq8 18 Aug 2005 14:46:55 13 posts
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    Feanor wrote:
    Where she loses all her weapons and has to go find them. Possibly while snowboarding to the extreme.
    Hahahaha! That's so going to happen. They've already confirmed a speed bike in either Malaysia or Tokyo...
  • drumbaby 18 Aug 2005 14:48:40 2,688 posts
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    pjmaybe wrote:
    Military base had better not equal "obligatory stealth section"

    Peej
    /guesses Area 51 part 2.
  • UncleLou Moderator 18 Aug 2005 14:51:12 34,654 posts
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    JESUS ! You ppl make me laugh! Im sorry but you all go on about "its the playability that matters blah blah f***ing blah" and here you are getting excited about a Tomb Raider game? Has a TR game EVER had decent playability ? (dont say yes,you'll only look stupid) TombRaider sells because teenage boys ( and sad pc oober geeks ) like to play with there party pickles while thinking of Lara, so cut the pretence ok boys its not like you're mums here now.







    (c) Petay_Pan, in the comments thread. In case anyone missed it. ;)
  • Dr.Haggard 18 Aug 2005 14:54:36 4,005 posts
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    Well I guess it's looking like they got halfway to recreating what made the original game so engaging and then gave in to the strange and inexplicable temptation that's overcome the designers of virtually every other TR game since - to take the game into cities and other bland locations and have lots of gunfights.

    Vehicles too, I expect. Sigh.

    I'm being pessimistic of course, but hopefully there's still half a game to enjoy. Some of the footage of the actual tomb raiding looks excellent.

    The game is 35-40% combat I think Toby Gard said.

    /rolls eyes

    Edit: Ah, vehicles confirmed then, cheers dq8. Oh bollocks.

    Edited by Dr.Haggard at 14:56:45 18-08-2005
  • pauleyc 18 Aug 2005 15:00:09 4,282 posts
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    UncleLou wrote:
    (c) Petay_Pan, in the comments thread. In case anyone missed it. ;)
    UncleLou, you got me worried for a second that your balanced posting style has gone out the window! Might be best to put the source in bold, just in case. ;-)

    Incidentally, screenshots like this one support Petay_Pan's view.
  • pjmaybe 18 Aug 2005 15:07:17 70,678 posts
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    Akeldama wrote:
    I have to admit to loving the first Tomb Raider game. I didn't give two hoots about Lara Croft, but I loved the exploration aspect of the game - the sense of wonder at the scale of places you'd visit, and the fear of heights it tickled in me when making leaps hundreds of feet in the air.
    What he said.

    The first time you hit a bit of underground architecture, the actual "tomb" - amazing stuff.

    And some of those leaps of faith. Despite my moan about the camera angles there were times when it counted for making the game more tense if you knew you had to make a jump virtually blind.

    TR2 was also excellent
    TR3 - too much backtracking
    TR4 onwards - bag o' shitehooks.

    Peej
  • Blerk Moderator 18 Aug 2005 15:10:51 47,716 posts
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    TR2 was spoiled for me by having too much combat. The combat engine basically sucked, so having 'more' just made the game more irritating.

    I've got all the others (except AOD) but haven't actually played them. :-)
  • souljah 18 Aug 2005 15:11:28 4,698 posts
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    pauleyc wrote:
    UncleLou wrote:
    (c) Petay_Pan, in the comments thread. In case anyone missed it. ;)
    UncleLou, you got me worried for a second that your balanced posting style has gone out the window! Might be best to put the source in bold, just in case. ;-)

    Incidentally, screenshots like this one support Petay_Pan's view.
    /plays with party pickles
  • draven 18 Aug 2005 15:36:48 96 posts
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    when are they gona get it?... no cities, no miltery bases, no crappy bikes or jetski's, no 40% of game is comabt, .. just a fucking tomb oky!.. how hard can it be!.
  • dq8 18 Aug 2005 15:37:42 13 posts
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    Reading all these comments, I have to say I'm a bit more optimistic than you guys. If each level is 1.5 hours long, then the areas will really be huge. Also 5 tombs means 7.5 hours in the tombs... which is more than enough for me.

    Hopefully Malaysia and Tokyo will be as exciting as Venice in TR2, and if you look at the snow pictures it appears as though the Russian base is a combination of technology and tombs, which could be interesting. I think it will be a digging site or something. They just need to get the movement and puzzles right...
  • pjmaybe 18 Aug 2005 15:57:58 70,678 posts
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    I seriously, seriously do hope they've learned a valuable lesson from Angel of Darkness, as far as the gameplay mechanics go.

    I don't know how many people have actually got it, nor do I know how many people have actually played it but it's got to rate as one of the worst, most disappointing games of the current generation bar none. Even casting aside the fact that, by PS2 standards, it LOOKS OK, it just plays like an utter dog from start to...well as long as you can bear to keep playing it for. It's one of the few games I own that was bought on a whim with the express intention of proving everyone wrong about how crap it was (a la Driver 3) but sadly everyone was spot on.

    Peej
  • pjmaybe 18 Aug 2005 16:10:32 70,678 posts
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    Akeldama wrote:
    Alas I had to play through AOD to review it. It really was utter shite with some of the dumbest design decisions ever.
    Ack you have my sympathies. I didn't even get out of Paris in the end, it just got so horribly annoying.

    One thing though, worth a quick straw poll I reckon - Do people prefer the more "linear" TR1 & 2 to the later games where a fair amount of backtracking was involved?

    And which other game do you think did the whole Tomb Raider thing so much better

    Me : Hate backtracking. Preferred 1 and 2
    Other game that knocked Tomb Raider on its ass - Indiana Jones and the Infernal Machine

    Peej
  • pjmaybe 18 Aug 2005 16:15:23 70,678 posts
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    I loved IJIF. The control system was OK even if Indy wasn't QUITE as athletic as Ms Croft in her earlier outings, but there was definitely a lot more "tomb" in it than the TR offering around at the time (could've been TR Chronicles or something, I get the whole series a bit mixed up sequentially)

    It's pretty cheapo now (still got my big cardboard box copy) and should run OK on XP. Might have to crack it out and give it another go.

    Best of all, you get to run Nazis over in a jeep.

    Peej
  • pjmaybe 18 Aug 2005 16:16:38 70,678 posts
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    Aye agreed.

    Damn I really want to play it again now!

    Peej
  • sephy 18 Aug 2005 16:17:03 4,036 posts
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    /wonders how different TR would have been if it went along Core's original idea of having two lead characters....

    I remember seeing a small brief on a game called Tomb raider in a mega drive mag :) It made for...uninteresting reading at that point
  • eleven63 18 Aug 2005 16:17:17 1,435 posts
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    never got even close too barge pole length in touching AOD – if the Tomb stuff is as the 1st one, and the city stuff is close to 2, then this may be well worth a look, given better games mechanics and all – I like the Area 51 sections, the first time a stealth jet flew past I did jump (sad, I know).

    But which was the game/level with that amazingly mind boggling complicated underwater section – you know, swim down this corridor, take a right, and turn valve 1, then on to valves 2, 3 ,4, etc. You never, NEVER EVER knew which way to go, whether you where up-side down, which way was any way, could never spot the gaps (only the ones you have come from, for the 6th fucking time) I spent a life time arseing around on that section. Watching Laras air bar deplete for the 100th time was sooooo sole destroying

    …..oh fuck it; I know I'll buy this new one for the PC.

    Follow me on Twitter @mattwaring

  • pjmaybe 18 Aug 2005 16:20:53 70,678 posts
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    Pretty sure it was TR II that had the cripplingly tough underwater sections in it - a sunken ship? Is that what you mean?

    I do so want this to be good, the latest version. I do worry when I see them going on about "customisable music in the training room being cool" though. Personally I'd settle for them just putting that graphics engine on the first game and leaving it at that.

    Oh and leaving the shower scene at the end of TR2 intact :)

    Peej
  • Blerk Moderator 18 Aug 2005 16:24:02 47,716 posts
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    Having never played the later Tomb Raiders I can't really comment from a 'I played it and it sucked' kinda way, but from everything I read the levels in the later games just got too big. Big isn't everything - the original Tomb Raider had some pretty confusing levels already. Make them more 'mazey' and add in a bundle of back-tracking and I can sense a world of pain and hate.

    Bigger isn't necessarily better. You can do 'epic' without spreading the level out over 15 square miles.
  • Universal_Hamster 18 Aug 2005 16:31:55 4,948 posts
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    But the thing is, the BIG levels in TR1 didnt have much backtracking or getting lost. What was great was the sheer sense of scale. Climbing to ludicrous heights and finding a path through seemingly impossible sections was the appeal of the game 4 me.
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