Supreme Commander

  • Page

    of 13 First / Last

    Previous
  • Doctor-P 20 Jun 2005 23:39:06 285 posts
    Seen 1 year ago
    Registered 11 years ago
    This looks fairly awesome, even from the limited info released so far. It has Chris Taylor at the helm, the man behind Total Annihilation.

    :D

    dp

    Edit: Made the link point to the new Gamespy stuff rather than the taken down scans.

    Edited by Doctor P at 20:29:13 08-07-2005
  • marilena 8 Jul 2005 13:14:00 8,203 posts
    Seen 15 hours ago
    Registered 11 years ago
    Gamespy have some massive coverage for this game, but I'm failing to be impressed.

    Have you ever had that "I won't be able to handle the bloody thing" feeling? There is a war on the surface of the entire planet, and you move from place to place, fighting battles that are going on at the same time, or very close one to another. In my un-l33tness, I'm scared by that.

    And I remember Lords of the Realm 3, wich also had real time battles going on at the same time and was fairly crap because of that. At times there was more than one battle and you didn't know were to go, at times there was none and you had nothing to do.

    And, while having supersized units and huge armies is cool, they will force players to use a very far away zoom level, wich will certainly take away the coolness.

    Well, that's what I think now. And seing as I consider Total Anihilation a bit overrated and Dungeon Siege hugely so, I'm not that enthusiastic about Supreme Commander. Wich might prompt you to ask why I'm posting this. Basically, I want you to convince me it's going to be good.

    Go on, make my day.
  • Pirotic Moderator 8 Jul 2005 20:29:39 20,648 posts
    Seen 6 days ago
    Registered 13 years ago
    Man, this looks bloody amazing - it really is the sequel to TA isnt it? everything from the units to the landscape and the colour scheme looks like its the official sequel.

    by the looks of it you can zoom right out too, can't bloody wait.

    *hugs chris taylor* all is forgiven
  • Kingrikimaru 8 Jul 2005 21:40:09 64 posts
    Registered 10 years ago
    Looks and sounds good. Lets hope it is.
  • WoodenSpoon 8 Jul 2005 21:47:29 12,295 posts
    Seen 6 hours ago
    Registered 12 years ago
    Might be good. Look a bit chaotic though.

    This looks nice. I'm hoping for sexy explosion animations. That would make a game for me.
  • Kingrikimaru 8 Jul 2005 22:15:22 64 posts
    Registered 10 years ago
    WoodenSpoon wrote:
    Might be good. Look a bit chaotic though.

    This looks nice. I'm hoping for sexy explosion animations. That would make a game for me.
    Those are some good pictures. I like the chaos in this sort of game. It means you have to plan ahead and think fast on your feet. Know what your doing if you know what mean.
  • WoodenSpoon 8 Jul 2005 22:18:16 12,295 posts
    Seen 6 hours ago
    Registered 12 years ago
    Release date?
  • Doctor-P 8 Jul 2005 23:41:00 285 posts
    Seen 1 year ago
    Registered 11 years ago
    WoodenSpoon wrote:
    Release date?

    Sometime next year, apparently.

    dp
  • Doctor-P 9 Jul 2005 20:20:01 285 posts
    Seen 1 year ago
    Registered 11 years ago
    The Gamespy page has been updated with some more info. A Chris Talyor interview, as well as some other information about the different types of battles.

    dp

    Edited by Doctor P at 20:20:22 09-07-2005
  • Pirotic Moderator 9 Jul 2005 20:26:49 20,648 posts
    Seen 6 days ago
    Registered 13 years ago
    Taylor:
    Imagine that you have a group of tanks and are approaching an opponent's base. If you have them all selected and issue an attack order in a traditional game, they will all attack the specified target, but this is not very desirable… as what you really want is a unilateral attack across the entire base. So, in order to take the command and control aspect of the game to the next level, we have three distinct kinds of attacks, all of which are communicated through the mouse clicks interface. A) One click - attack unilaterally, B) Two clicks - all available units attack a single structure but only fire enough to destroy it, C) Three clicks - It's Gary Oldman in The Professional yelling, "Get me everyone!!!"

    Thats a really bloody good idea. I always hated having to micromanage my invasions so small groups of units would attack all the different structures. also nothing worse than dumb units which carry on attacking a building despite coming under attack.

    Edited by Pirotic at 20:27:38 09-07-2005
  • PinkSpider 9 Jul 2005 20:34:18 3,346 posts
    Seen 2 weeks ago
    Registered 10 years ago
    TA is ace, and this would make me update my old machine.

    It better have decent AI though, skirmish on TA is too easy and there is no one on Zone.msn.com anymore :(
  • StixxUK 9 Jul 2005 21:22:10 7,271 posts
    Seen 29 minutes ago
    Registered 12 years ago
    It looks great in the screenshots, but I remember one of the reasons I never got to grips with TA was the combination of huge numbers of units and them all looking the same. This looks just as bad for that kind of thing. I could just never figure out what the hell was going on beneath the chaos and explosions.
  • WoodenSpoon 9 Jul 2005 22:37:54 12,295 posts
    Seen 6 hours ago
    Registered 12 years ago
    Am I right in thinking Total Anihilation is some dungeons and dragons style RTS?

    I downloaded the demo of it thinking I'd get a slightly outdated looking Tiberian Sun style affair - I was horrified!
  • lost_soul 9 Jul 2005 22:41:12 9,369 posts
    Seen 2 years ago
    Registered 12 years ago
    WoodenSpoon wrote:
    Am I right in thinking Total Anihilation is some dungeons and dragons style RTS?
    You're thinking of TA: Kingdoms, a pretty crappy fantasy follow up to TA.
  • WoodenSpoon 9 Jul 2005 23:07:15 12,295 posts
    Seen 6 hours ago
    Registered 12 years ago
    Aha, got it.

    Edited by WoodenSpoon at 11:52:04 30-10-2005
  • Pirotic Moderator 9 Jul 2005 23:15:59 20,648 posts
    Seen 6 days ago
    Registered 13 years ago
    TA Kingdoms was made after Chris Taylor and Ron Gilbert left cavedog. and to be blunt, it was Chris and Ron who made TA the great game it was.

    it sucked royally. the original is still one of the best RTS games in existance - i dread to think how many hours i lost playing it via 33.6kbs modem with my school chums.
  • WoodenSpoon 9 Jul 2005 23:23:50 12,295 posts
    Seen 6 hours ago
    Registered 12 years ago
    Heh, the demo's a laugh. Probably better viewed through rose tinted specs though.

    Either way, I'm looking forward to Supreme Commander quite a bit now.
  • IMO 10 Jul 2005 16:56:45 5,725 posts
    Seen 6 hours ago
    Registered 10 years ago
    Gamespy have got a new "Online Exclusive" of Supreme Commander
  • WoodenSpoon 10 Jul 2005 17:07:43 12,295 posts
    Seen 6 hours ago
    Registered 12 years ago
    Well, the first time I heard of the Total Annihilation series was yesterday, and I think Supreme Commander looks good.

    Edited by WoodenSpoon at 11:52:35 30-10-2005
  • IMO 10 Jul 2005 17:07:44 5,725 posts
    Seen 6 hours ago
    Registered 10 years ago
    I think that a lot of people are impressed because it seems to be a graphical overhaul of and general update of TA and as long as the gameplay isn't altered drastically, that can't be a bad thing.
  • PinkSpider 10 Jul 2005 17:45:35 3,346 posts
    Seen 2 weeks ago
    Registered 10 years ago
    What a TA sequel would need is:
    - Graphics Update
    - New Units
    - better story
    - better AI
    - Same ace gameplay.

    I think what made TA so ace was the diversity of the units... 150 or something in the original (I know some core and arm ones are just like reskinned) and with the Core Contingency there are even more.

    Shame about the lack of metal worlds in thsi tho :(
  • IMO 10 Jul 2005 17:48:12 5,725 posts
    Seen 6 hours ago
    Registered 10 years ago
    PinkSpider wrote:
    What a TA sequel would need is:
    - Graphics Update
    - New Units
    - better story
    - better AI
    - Same ace gameplay.


    If you read the Gamespy article, it seems that all this has pretty much been covered, although I can't really say about the AI of course

    Edited by IMO at 17:47:17 10-07-2005
  • PinkSpider 10 Jul 2005 18:28:44 3,346 posts
    Seen 2 weeks ago
    Registered 10 years ago
    IMO wrote:
    PinkSpider wrote:
    What a TA sequel would need is:
    - Graphics Update
    - New Units
    - better story
    - better AI
    - Same ace gameplay.


    If you read the Gamespy article, it seems that all this has pretty much been covered, although I can't really say about the AI of course

    Edited by IMO at 17:47:17 10-07-2005
    Thing is with TA I love to play the skirmish but its too easy, they dont build nukes or massive armies, they just send a stream of weak units which a strong defence can deal with... all the while im building an army of 20 krogoths to patrol the map.

    Also they dont even build anti nukes - which means I can build 100s of nukes and just blast the whole map until I win.
  • IMO 10 Jul 2005 18:33:54 5,725 posts
    Seen 6 hours ago
    Registered 10 years ago
    PinkSpider wrote:

    Thing is with TA I love to play the skirmish but its too easy, they dont build nukes or massive armies, they just send a stream of weak units which a strong defence can deal with... all the while im building an army of 20 krogoths to patrol the map.

    Also they dont even build anti nukes - which means I can build 100s of nukes and just blast the whole map until I win.

    That seems to be the problem most people have with TA.
  • Pirotic Moderator 10 Jul 2005 20:30:28 20,648 posts
    Seen 6 days ago
    Registered 13 years ago
    Indeed, the AI in the original was the same every time - you just turtled yourself in and then built a few nukes and bertha's.

    plus it never took advantage of really sneaky stuff, like flying your commander right into the centre of the base on a transport ship, when they blow up the ship, the commander blows and if i remember right, when the commander went he took out half the map with him :D

    i used to do the same with the spider mines ;)
  • Khab 10 Jul 2005 21:35:38 6,576 posts
    Seen 4 months ago
    Registered 13 years ago
    O joy and happiness! It is finally coming!
  • Lutz 11 Jul 2005 11:25:27 48,854 posts
    Seen 1 year ago
    Registered 12 years ago
    *bump*

    Good lord that looks nice!

    Is this on or offline?
  • lost_soul 11 Jul 2005 11:29:22 9,369 posts
    Seen 2 years ago
    Registered 12 years ago
    Lutz wrote:
    Is this on or offline?
    I'd guess both, like the original TA.
  • lost_soul 11 Jul 2005 11:29:51 9,369 posts
    Seen 2 years ago
    Registered 12 years ago
    Did TA pass you by, Lutz?
  • Lutz 11 Jul 2005 11:30:10 48,854 posts
    Seen 1 year ago
    Registered 12 years ago
    lost_soul wrote:
    Lutz wrote:
    Is this on or offline?
    I'd guess both, like the original TA.
    \o/

    Friggin hell this is sounding more and more awesome the more and more I read...
  • Page

    of 13 First / Last

    Previous
Log in or register to reply