Gravity Rush 2 Page 8

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  • Barrel_Trollz 4 Feb 2017 05:11:31 673 posts
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    Chapter 14 stealth wasn't nearly as bad as I thought it would be. There's always a simple route through the levels, you just have to find it.

    Edited by Barrel_Trollz at 05:11:53 04-02-2017
  • FuzzyDucky 4 Feb 2017 05:18:26 1,489 posts
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    Barrel_Trollz wrote:
    Chapter 14 stealth wasn't nearly as bad as I thought it would be. There's always a simple route through the levels, you just have to find it.
    That's the problem though, it's on-rails stealth that punishes you for being creative. Actually, it's not even stealth, it's just trying to find a pre-determined path as set out by the developers.

    I've made the credits roll. Dunno what I'm supposed to be doing now, Damned if I'm scouring every island to try and trigger an event.

    Think this will go down as my biggest let down of the year. Music and art direction are easy 10/10, game itself is a 5/10 at best :(
  • SomaticSense 4 Feb 2017 17:19:31 14,505 posts
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    Put a couple of hours in now. Not long arrived at the city from the demo.

    It's a delightful game. Like the first it has it's flaws, but it oozes infectious charm and is as much a joy to play around in as the best Nintendo games.

    I'm liking it a lot more than the first (and I really liked the first), which I think is down to the hugely increased scope of everything. I was disappointed with how familiar the demo felt, but having access to the full world made me realise that Sony did exactly what they should've done: take what made the gameplay feel special in the original, but expand everything, and set it in much bigger, more detailed, and even more aesthetically pleasing locations. They made a liberating game feel even more liberating, and made it a place wherein you yearn to express that freedom even moreso.

    And huge props to the online Treasure Hunts. Such a simple idea, but so, so good. It's one of the best uses of an open world for a game mode I've seen. Ingenious and obvious at the same time. Ubi take note.

    Edited by SomaticSense at 17:20:40 04-02-2017
  • FuzzyDucky 4 Feb 2017 17:34:30 1,489 posts
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    The treasure hunts lose their charm when loads of the missions have you wandering around looking for something...
  • Barrel_Trollz 4 Feb 2017 18:58:09 673 posts
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    I take it you don't like exploring.
  • FuzzyDucky 4 Feb 2017 19:09:02 1,489 posts
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    Floating about exploring the place was my favourite part of the game, but the missions were that, combat or stealth. Just no variation.

    Plus you weren't really exploring for rewards or anything. Would've preferred it as a walking (floating) simulaulator tbh.
  • SomaticSense 4 Feb 2017 19:19:12 14,505 posts
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    Quick question about talismans.

    I've noticed there's three slots, each representing the three gravity styles. Do the talismans equipped in each affect all the styles? Or does, for example, a talisman equipped in the Lunar slot only affect you when you are using Lunar?
  • FuzzyDucky 4 Feb 2017 19:25:22 1,489 posts
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    @SomaticSense There's certain tailsmen/perks that will state a specific style only, the ones without explicitly stating a style are applied universally.
  • SomaticSense 4 Feb 2017 19:27:09 14,505 posts
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    Oh cool, thanks :)
  • SomaticSense 10 Feb 2017 15:25:35 14,505 posts
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    I've put a fair few hours into it now (on mission 11, and have done a whole bunch of sidequests), and I totally see where Fuzzy's coming from.

    I'm conflicted. Kat is as lovable a protagonist as ever, the grav powers are even more fun, it's visually outstanding, and the world design is a huge step up. But the mission design seems to vary between decent, mediocre, or complete garbage. It's hugely enjoyable in fleeting moments, but too often it chooses to become a fun vampire and tempts me to fire up another game instead.

    Fuzzy nailed it with the opinion of it being a 10/10 game with 5/10 missions. There's so much potential with the IP, but it feels like this team just doesn't know how to translate Kat's powers into enjoyable mission design even after being given the whole of GR1 to figure it out.

    I wonder it the scale needs to be brought down a lot. The open world is fantastic, but side quests seem to exist just because it's the done thing to do for an open-world game, not because they are fun or need to be there. It feels way too big for it's own good, with the gameplay not justifying the amount of content, and I'm feeling this as someone who isn't even halfway through.
  • chrisp 17 Feb 2017 18:02:31 890 posts
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    I agree with much of this sentiment. I am mostly enjoying this game but at the same time am being reminded of what I disliked about the first one: tedious side quests. I've just done the one with the dog and the frisbee - please tell me it doesn't get any worse because that was one of the least fun things I've done in a video game for a long time.

    When I was playing Yakuza I was completely hooked - I poured 84 hours into it and that time just flew by. This, on the other hand, really does feel like it's best played in smaller doses.

    It does look absolutely lovely, though, and the characters are great.
  • chrisp 22 Feb 2017 00:18:54 890 posts
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    Encountered an incredibly irritating glitch during Epidode 20 - completed a boss fight and a cutscene started, then after a couple of seconds the screen went black (aside from the loading icon) although I could still hear sound effects/dialogue for some time. Eventually the next stage of the battle started.

    I checked it out on youtube and it turns out it was quite a signficant cutscene I missed. Really quite annoying. Just a bug/glitch, I guess, although I can't find any other mention of it from googling. I replayed the episode and the cutscene worked fine second time. Strange.

    Edit: Actually I found another mention of this glitch on a different forum, although in that case it happened in different cutscenes.

    Edited by chrisp at 00:29:59 22-02-2017
  • RelaxedMikki 21 Mar 2017 00:57:21 1,825 posts
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    Picked this up on a whim yesterday.

    Pretty sure I will really enjoy it, as long as I take it in small doses. The flying around is all kinds of fun, but I can see what everyone means about the missions

    Coincidently, turns out the free 'Raven' dlc is out some point today. So, erm, that's even more stuff to play...
  • Graxlar_v2 21 Mar 2017 08:29:47 5,350 posts
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    interestingly, i played a bit more of this last night. It was really nice to get flowing again so will focus on clearing everything on it before i play anything else now.
  • Derblington 22 Mar 2017 12:43:17 27,887 posts
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    50% off for Plus subbers.
    Which means I'm now in!
  • chrisp 22 Mar 2017 13:12:52 890 posts
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    Just googled to see when the free Raven DLC was going to be released and apparently it's out already.

    Struggling to tear myself away from Zelda BoTW at the moment but will turn to this free DLC next I think.
  • chrisp 29 Mar 2017 13:39:31 890 posts
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    So has anyone checked out the free DLC yet? I'm engrossed in Zelda at the moment but will probably check it out after that.
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