The ending is fine until you go back and make another choice. It then becomes painfully clear it's a joke. So don't do that.
Pageof 426 First / Last
LionheartDJH wrote:Hm, I don't know about Infiltrator, but there's a _free_ iOS app called the ME datapad or some such which lets you up the galactic readiness using a silly mini game. It's immensely boring, but it let me up the readiness without having to play the multiplayer.
Infiltrator is supposed to be pretty good, though.
Not sure I can be bothered with that now I have finished it. As for the end I only got the one choice and took the control option which I thought played out well as I had been on the side of synthetics through out the game. |
As for the star child thing everyone seems to hate I just thought that was the way the reaper control chose to appear to me given it was the dead child you had been seeing in dreams and that got killed on Earth at the beginning of the game.
Edited by glaeken at 12:08:24 03-04-2013
+ Atmosphere, graphics, and art direction
+ The bow in combat, and in general the uses of tools and that.
+ Attention to detail was really impressive
+ Good general gameplay and a fairly succesful move to a hub world
- Became too heavily scripted to the extent it was far to illogical
- Combat became a bit to loud in just a couple of places
- Wore its influences to heavily on its sleeve.
A flawed, but very good game. It does so much right, its hurts it gets a couple things quite severely wrong. The biggest gripe for me was the scripted action, and platforming. It got to much and illogical. You just happen to get to a to b by paths formed by freak events far to often. I didn't really get this from the UC series at all and by the end it really started to grate and just pulled me out of the action altogether, in which the game did such a good job getting me into it in the first place.
The atmosphere, graphics , sound, and feel of the game is great. I never had so much pleasure in a game just moving slowly around and absorbing everything in. I think it pretty much on a level with dead space 1/2 in this regard. The story is pretty good, and establishes a good context to the gameplay, although by the last third it does become throwaway. And it is pratically a certain other game + a certain well known tv series mixed together.
The combat for me was good, the bow i think is great, and probably the most tactile, and fun weapon i have used in a game for a while. In a couple of places it got to big, but well.. it always happens.
Overall it is a very good game which for the most part i absolutely adored. But it just has a couple of severe issues for me which just line my enthusasim for the game with a bit of dissapointment to the extent that i feel like i am nitpicking.
Flawed. But great. And felt as though we were only scratching the surface.
For £1.99 on the eShop you're getting about as much content as you would imagine, which isn't a great deal. It's a nicely put together game that references and borrows heavily from like likes of Mega Man, Super Mario Bros 2, 3 and World, Contra and Metroid. The hand drawn visuals look great, but there's not a lot going on in the background that capatilises on it. The 3D isn't necessary, but if you're like me and leave the slider on full, it's both pleasing and easy on the eye.
My only complaint is that it's just too easy. I completed the game 3 times, with different characters and different difficulty levels and each playthrough took no more than half an hour.
It's a shame as this offers about as much content as many of the GameBoy VC titles, but you'll breeze through it quite quickly.
3DS: 4210 4002 8289 (Dave)
Wii U: Raiko87 (Dave)
Xbox Live: Raiko87
The Walking Dead. |
Amazing game. This actually gives me hope for the games industry. The fact a story driven adventure game was much lived and did well may help get more games like this made.
The story is fantastic, better than the tv show, and really moving in places. The relationship between Lee and Clem is fantastic and i felt really protective of her.
max payne 3|
really wasnt sure to begin with....the tutorial level nearly put me off, felt really clunky and ps2ey
got further in & really enjoyed it in a mindless kill-spreeey kind of way
I think I liked this less than most. The highlight for me was Lara herself, the island, and the brief moments when it felt like a struggle for survival. Yes the character development was clunky, but at least they tried.
The rest of it - combat, collectibles, QTEs especially - was dull at best and often seemed to go against what they were trying to achieve. If the combat was avoidable, or at least I had the option to stealth my way through most of it, I think it would have been a much better game. In retrospect I should have played it on Easy.
There were definitely glimmers of a great game here, but they were buried by way too much game baggage. And don't get me started on the multiplayer! I just hope that next gen will be a chance to start afresh, keep the good stuff and purge the cruft.
|Finally bothered to finish Skyrim, was expecting a really tough last battle against a fucking world eating dragon which turned out to be one of the easiest battles yet. Hit with dragonrend shout, dragon lands, go to the side of him and hit with big sword, rinse repeat. I didn't take one hit! What a shit ending.|
Act like a dumbshit and they will treat you as an equal
This was a very compromised game. It was trying to please too many people in the hope of being a mega-hit. In it's rush to tick all the boxes the flavours drowned each other out leaving it rather bland.
The island and Lara were the main attractions. Lara is an interesting character to control and I felt invested in trying to keep her safe. The constant interruption of gunfight sequences though just served to spoil the atmosphere and were incongruent with her character. What must the body count have been by the end of the game - 500+ at least.
The hidden tombs were overly facile and too short. There were not enough of them either. The game was littered with inconsequential treasure hunts and the constant need to 'salvage' identikit boxes was pretty retarded.
The weapon upgrades seemed superfluous. You never really noticed any of the upgrades - they just seemed there as some sort of marker of progression.
I wish they would do away with the puzzle hint 'survical instinct' as well. Leave people to figure it out for themselves - they find it more fun that way. If you get stuck you can always read gamefaqs.
Some of the environments looked ridiculous by the time you had finished with them with all those ropes spread across them.
Please just give us an atmospheric, visually spectacular exploration game next time with good puzzles, secrets to find, upgradable equipment to unlock new areas and sparing use of combat that carries a threat.
Spec Ops: The Line(360)|
+The story amd tone of the game are great, I loved the ending
+Dubai looks glorious and was a nice choice of setting for the game
+Gunplay and the shootouts were fun
+The white phosphorus scene was well handled and made me think
-The AI was shit and stupid
-The sand mechanic was underused imo
Sleeping Dogs (PS3)|
Was free on PSN+ a few months ago and completed the main missions/story yesterday. Its basically GTA set in Hong Kong.
+ Gameplay, the hand to hand combat was good
+ Environmental kills never gets old
+ Good story and acting
- Gun play felt a bit weak
- Graphics were ok but nothing amazing
- Side missions are a little dull.
Mass Effect 3 Citadel DLC|
Wonderful light hearted stuff (though with at least one very moving scene in it). It almost feels like Joss Whedon wrote it and it's such a great send off for the series and its characters.
Interesting reboot of the series. I liked the hub world setup, it looked great and controlled well. But there was way too much combat and the writing wasn't as good as i'd hoped it might be.
wayneh wrote:You've not played an elder scroll game before then? Even Dagoth Ur (basically the fucking devil) was pretty much ignorable.
Ace Combat Assault Horizon (360)|
I've never played an AC game before, but picked this up on a whim and was pleasantly surprised. It was a good 8-10 hours of over the top craziness and plane porn. Not that I'm really into that sort of thing... but it did give me flashbacks to climbing into an Afterburner arcade machine as a kid.
I played it on Rookie, because I just wanted to blow shit up for a while. It might need more strategy at higher difficulties. Story is completely bonkers, which is probably a good thing because it makes it easier to gloss over the fact you're sometimes blowing up relatively defenceless enemies. You get to visit quite a few "real world" locations, all which were nicely rendered and add to the ridiculousness of it all. The planes all look great as well - it was great switching to cockpit view and looking around inside each of them - and there are many of them.
The main hook is dog-fighting mode, which is a close range lock-on. I thought it was a good solution to the usual problem of planes circling or whizzing past each other forever, but of course it is completely unrealistic, if that bothers you. There is also multiplayer, which could be quite good, but is currently dead. Anyway, if you feel you need more explosions in your life, and are sick of shooting stuff from the ground, I can recommend this.
Mass Effect 2.|
In ME1 I was running up a fucking Reaper attacking the citadel, in ME2 I fought a big Terminator. WTF?
|Wait till you get to ME3.|
Metalfish wrote:Possible spoilers about Morrowind expansions:
Almalexia, or whoever it was at the end of Tribunal, was anything but. Only direct assault was possible and my stealthy, back stabbing, paralysing character stood no chance. I had to lower the difficulty setting to get through her. Iirc, the final boss of Bloodmoon was the same. Really annoying, especially as up to that point the game made it very much possible to play any way I liked.
Edited by dominalien at 07:35:47 06-04-2013
Sly 4: Thieves in Time |
A great Platformer with a ridiculous level of high quality, varied gameplay. From the simple jumping and box smashing, to mini-games, boss fights, or work out montages it almost never gets it wrong.
You travel through time and meet Sly's ancestors, who're a likable bunch of cliches, prehistoric Bob Cooper is my personal favourite, but they all, and the villains they come up against are a likeable lot.
The areas you travel too are all well chosen and realised too. Feudal Japan, The Wild West, Prehistory, Medieval England, and Ancient Arabia are all colourfully brought to life, and offer all sorts of baddies, missions and collectables.
The only bad points are the last boss is hugely underwhelming in the end, and the love interest Carmelita is under-used as a playable character, has been strapped up in a boobtube and miniskirt, is damseled (twice), and is subjected an extremely awkward belly dancing QTE mini game.
Just finished Bioshock Infinite.|
Best game ever, apart from the actual game. Exploring and investigating was brilliant, the world, graphics and storyline quite possibly the best I've ever seen. The action is above average, but not particularly inspiring and certainly not what stands out about the game. I had read this before, and wondered why the game still rated so highly but having completed it I can say that the praise is well-deserved. If it had gone on much longer I would have gotten bored.
9/10, can't recommend it enough as the pinnacle of what the modern gaming experience has to offer in terms of everything except actual gameplay (which is still not bad, just nothing outstanding).
Mortal Kombat: Komplete Edition (360)|
Awesome. Should though get the PS3 version if thinking of buying, shitty D-PAD on 360 lets it down at times.
Worthwhile game to be in everyone's collection
Steam/PSN/XBL/Nintendo ID/Uplay/Origin: Gunzberg
Blizzard Battletag: Gunzberg#2718
I was initially nonplussed at this. It just felt like another FPS albeit, in a nice setting.
Towards the end of the game though, it was winning me over. The story was fantastic and although some elements of the combat were really fucking annoying, it was a great game overall.
Gunzberg wrote:agree, one of my favourite games this gen, don't care that it's not precision engineering like SF4, it reminds me what I originally loved about the series, story, characters and it's great fun.
Looking forward to Injustice this month.
lavalant wrote:I enjoyed it a lot more than SF4 which I parked on my shelf shortly after buying it
Steam/PSN/XBL/Nintendo ID/Uplay/Origin: Gunzberg
Blizzard Battletag: Gunzberg#2718
Quantum Condundrum - enjoyable puzzle game with a few quirks that hold it back from being as good as the Portal games. The difficulty ramps up nicely, and towards the end, you're frequently making use of all 4 dimensions to find the right solution. Liked the colourful presentation as well. However the game relies far too much on platforming - it just doesn't work when playing from a first person view. Most of my deaths came from failing the platforming sections. Professor Fitz Quadwrangle (I've actually had to look his name up on Wikipedia because I couldn't remember it from the game) doesn't come close to being as good as any of the characters in the Portal series as well.|
|Couldn't play Quantum conundrum, the constant tearing was unbearable shame as it sounds like the sort of game I'd enjoy|
Don’t kid yourself, Jimmy. If a cow ever got the chance, he’d eat you and everyone you care about!
|Mirrors Edge. 8/10. Already completed it a few years ago but went back to it. I really hope we see a sequel. Can stay the same, just a more open environment. My favourite art direction of this generation.|
@FWB I keep on going back to Mirror's Edge too. I still get a buzz from it unlike any other game. A sequel would be great as long as they don't Tomb Raider it.|
@BloodMountain88 Totally agree, every time I knew how to complete a puzzle but was done over by the dodgy platforming I liked it a little less. I still liked it quite a bit though.