Assassins Creed 4 [PS4]|
The only other in the series I've played is two, and I got bored 15 hours into that. There was so much about that game I respected but the whole game just seemed to be one long tutorial. 4 was better, but still suffered from the same problems. First, the technology is still very impressive, the free-running is good, but it's just holding down one button really. The graphics were good and the production standards in general were top notch, excellent voice acting, the fighting animation is very impressive etc. If this had just been cities, I doubt I would have finished it, but the pirating bits were excellent fun (for the first 30 hours) and broke up the city parts which, though fun it small doses, are boring after too long.
Thats the problem with the game really, it just isn't interesting enough for 30-40 hours. The story is complete nonsense, I didn't really get a lot of it so I read the Eurogamer summary and no surprise given the complete toss it is. The game also seemed to just end out of no where, a really poor final 15 minutes. The missions were a mixed bag, some assassin missions were great and some story missions have good open problems which you could solve. But a lot were just repetitive rubbish. So much is style over substance. The fighting, press counter and then square and you'll win every fight. The "boss" battle involves running away and hitting triangle four times to fire your gun. I get you can try and create interesting fights by mixing up the various types of combat but it's just too simple, there is no reason to do so. Occasionally I'd find an animus fragment which was tricky to get, and that was interesting gameplay, using my brain to try and grab it. Why have 400 of them? How about having 30 really interesting ones.
The game is just full of bloat and repetition. So much more could have been done with the boarding ships. How about killing the captain with a sword taken from his own crew mate? Or killing two crew from on top of the ship using a captured scout gun. Or pushing three crew over board etc etc to force us to use the combat. They give you a lot of tools, and sometimes an open-world way of approaching the problem, but I don't think the level design or AI or systems are strong enough or consistent enough to experiment. Farcry 3 was much stronger in this regard.
It's not a bad game despite the above, for the first 20 hours it was a solid 8/10 i had a lot of fun. But by the end it was a bit of a chore. If they honed it down to 20 hours and refined the missions to be more interesting, they'd be much better off.