Saints Row: The Third (PC)|
Got it on a Steam sale once, and was then early on put off by the flimsy-feeling shooting and the horrible handling model. Replayed recently after I got my Dualshock 4 and tried different games with it, and played through two times in a row now, and continue playing.
Not with the DS4, since due to a game bug left stick up/down is inverted, resulting in pushing forward to go backwards and vice versa. But it works very well with key+mouse.
I initially disliked it because it seemed inferior to GTA, due to aforementioned reasons. I learned however to not play it as a GTA clone, but as what it is. Much faster action, and just a lot of frenzy. I loved games like Q3A which were about a lot of fast frenzy, and I still love those games, but somehow I first disliked SR3 for not being as slow as GTA.
I mean, the humour is great. It's a bit like a Jackass mod for GTA. Not much to talk about it, but I love it. GTA feels insecure about if it should be serious or stupid fun, Saints Row is very decided about this. Priority is always stupid fun, don't care about realism or anything, just make it fun. For that alone, it deserves an award, because this focus on fun has become rare among modern "AAA" games.
What's really satisfying is how much it mocks more serious games by being better in most regards. The character creation system mocks RPG's with its ludicrously detailled options, yet it is so good that it dwarfs any other character creation system. You can even choose among different voices, and doing so it humiliates Mass Effect. It runs very smoothly, and camera and controls work properly, in contrast to GTA 4. Not to mention that GTA4 has no character creation at all, only a very limited choice of clothing.
You can disable single radio stations you dislike, again a very welcome improvement over GTA. In GTA, customising a car was pointless because as soon as it exploded, you lost it. Not so in SR3, because you can spawn another one whenever you like at one of your cribs. Plastic surgeons that allow you to start your character creation from scratch aren't exactly realistic, but they are good because they make the game better. Unrealistically, in other games you usually can't even change your hairdo.
In GTA, you lose everything when you die, all weapons and armour, forcing you to buy it all again at one of the few weapon shops. In SR3, the only thing you have to refill is ammo. Fuck realism, it makes the game less annoying, and thus, better. Also, you can save the game whenever you want and don't have to go to your bed in some of your homes. Another design choice of simplicity over annoyance, and all for the better.
There's still the one problem, the car handling. It would be a stretch to say SR3 had any handling model at all. Cornering speeds are so ludicrous that it feels like an RC car. Turning around can be a problem when your car floats sideways instead of, well, behaving like a car. Driving was one thing that made GTA so much fun, but aside from the driving, Saints Row The Third is vastly superior.
It has numerous bugs, and it's not perfect, so I'm not sure about giving it a ten. Then, it's one of the very best games I played in recent years, and so deserves it.
Can't wait to play GTA 5 and SR4. From my current experience, I don't expect GTA 5 to be remotely as good as SR4.
Edited by DrStrangelove at 16:27:57 03-02-2014