Recently Completed Games Page 351

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  • ardamillo 25 Aug 2013 08:37:10 525 posts
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    @BillCityfingers Thanks, yeah, I've started going back and replaying some of the good bits. Amazing some of the things you can pull off! Enjoying the game way more now than when I was playing through the campaign.
  • CitizenGeek 26 Aug 2013 19:26:38 3,465 posts
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    Deus Ex: Human Revolution
    Fun game for the most part. I liked the stealth mechanics a lot but the story was hard to follow much of the time and sidequests were underwhelming. Also, Hengsha was very frustrating to get around in because of the multiple levels and the fact that it all looked the same! Boss battles didn't bother me as much as I was lead to believe they would (there's only three of them!). Memorable. 8/10

    Uncharted 2: Among Thieves
    Great story, great set pieces, great characters, it looks gorgeous and is usually lots of fun to play. However, I found the combat sections to often be tedious. Shooting waves and waves of bullet sponges just lost its appeal after a while. The addition of super-powered enemies didn't do much for me, and the "boss" fights were particularly frustrating because it was clearly all about just waiting for a particular QTE to be triggered. Overall though, I really loved it. Can't wait to play Drake's Deception! 8/10

    Edited by CitizenGeek at 19:38:38 26-08-2013
  • drhcnip 26 Aug 2013 22:37:33 2,534 posts
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    resident evil revelations

    ps3

    yep, s'ok...played better, played worse...liked the elements of old school resi but found it all a little too arcadey and easy

    7/10
  • HelloNo 28 Aug 2013 00:21:34 1,153 posts
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    Saints Row IV

    Fuckin' A

    Glitchy though.

    9/10
  • Deleted user 28 August 2013 02:02:23
    FuzzyDuck wrote:
    I wholeheartedly agree that Crysis is complete piss. Bored me to absolute tears.

    Anyway, I've just started (and finished) Journey (PS3).

    + Great art design and graphics.
    + Equally good soundtrack.

    - The actual gameplay. There's absolutely fuck all to do. It's a glorified tech demo to be honest.

    I think the only reason this game scored highly is because it reeks of the hipster, 'cool to love the indie games, man' brigade. It's barely a fucking game, for crying out loud. Hold forward, occasionally tap X, sometimes circle, complete game. 4/10

    Which brings me to thatgamecompany's other 'games' (Flower and flOw) which came as part of the Journey Collector's Ed disc. You waggle the Sixaxis, something vague and 'emotional' happens. Total horseshit of the highest order.

    Thank Christ I picked these up on disc so I can resell them ASAP, absolute dung. 0/10.
    Finally someone else who sees the truth about Journey and Flower. Laughably bad games with non existent gameplay. They really are just those hipster, arthouse games that people feel compelled to like so as not to feel like a heathen, or be seen as one.
  • Deleted user 28 August 2013 02:04:18
    oconnomiyaki wrote:
    CharlieStCloud wrote:
    oconnomiyaki wrote:
    Reminded me more of The Snowman more than anything else.
    Oh, you just had to go and mention that!

    ... I suddenly feel sad now.

    The snowman at the end. The boy holding his scarf.

    I cried.
    It gets me every year. :'(
    Same, love the Snowman. Shits all over Journey.
  • Deleted user 28 August 2013 02:57:39
    Paulie_P wrote:
    Far Cry 3
    Loved this game. The first PS3 game I've platinumed.

    The story, while not brilliant, has such a great character in Vaas. I also didn't mind Jason and his friends, I didn't find them as irritating as some reviewers have mentioned.

    The island was a joy to explore and I got a bit OCD about trying to clear every single loot box. I could spend hours exploring or hunting.

    The levelling up system was also fantastic, by the end of the game you could be so powerful with many offensive options without being invincible.

    Special mention must also be given to the tag system. I would love scouting enemy camps and identifying the main threats before attempting to take them without setting an alarm. As mentioned before the offensive options gave you a lot of choice, you could try to find a vantage point to snipe, maybe shoot a cage door open in a camp to let a tiger run riot or get up close and personal with the various takedowns.

    Pretty obvious but this game is an easy 10/10 for me.
    They are supposed to be tongue in cheek, I think anyone who finds Jason annoying or too dudebro, is kind of missing the point.
  • FuzzyDuck 28 Aug 2013 04:36:02 4,328 posts
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    I did replay Journey, but took it online and met another player, which made it far more fun. Sticking together, communicating and leading each other to hidden items was kinda cool, so I bump it up to about a 6/10 (which for me is adequate, but not exactly earth shattering).

    Flower and Flow both still get a 0/10, hipster nonsense that they are.
  • DUFFMAN5 28 Aug 2013 06:34:12 14,961 posts
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    Saints Row 4 360
    Excellent, but for the 5-7 crashes a 10/10gaming experiance if there ever was one.

    "Duffman the grey is thrusting in the direction of the problem! Oh, yeah!"

  • HarryPalmer 28 Aug 2013 08:45:04 3,409 posts
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    rumblesushi wrote:
    Paulie_P wrote:
    Far Cry 3
    Loved this game. The first PS3 game I've platinumed.

    The story, while not brilliant, has such a great character in Vaas. I also didn't mind Jason and his friends, I didn't find them as irritating as some reviewers have mentioned.

    The island was a joy to explore and I got a bit OCD about trying to clear every single loot box. I could spend hours exploring or hunting.

    The levelling up system was also fantastic, by the end of the game you could be so powerful with many offensive options without being invincible.

    Special mention must also be given to the tag system. I would love scouting enemy camps and identifying the main threats before attempting to take them without setting an alarm. As mentioned before the offensive options gave you a lot of choice, you could try to find a vantage point to snipe, maybe shoot a cage door open in a camp to let a tiger run riot or get up close and personal with the various takedowns.

    Pretty obvious but this game is an easy 10/10 for me.
    They are supposed to be tongue in cheek, I think anyone who finds Jason annoying or too dudebro, is kind of missing the point.

    If it's ironic, which it apparently is, then there needs to be some pay-off, some humour - they are just hideously annoying, regardless.
  • chrisno21 28 Aug 2013 10:06:17 1,531 posts
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    Saints Row 3 - 5
    Glitchy, frustrating and not very funny even though it thinks it is. Had it from PS+ and enjoyed a bit of it but found it too annoying when trying heli-assualt for the fifth time or escort for the tenth time as the car keeps glitching into dustbins/lampposts/gates or landing upside down as 40 news vans kamikaze you.

    I like fun, i like over the top I enjoyed the harrier type planes and throwing myself out of them but I can't say I've enjoyed it enough to care for the fourth game. Loved the second one though.

    PSN/NNID: chrisno21
    twitter: @NumbersFox

  • Deckard1 28 Aug 2013 10:11:45 28,701 posts
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    You like fun?
  • kinky_mong 28 Aug 2013 10:17:16 10,431 posts
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    Deckard1 wrote:
    You like fun?
    I think you meant to type that on your match.com tab instead mate.

    All the eurogamers who actually play with each other on xbl rather than just post pseudointellectual pc handwringing bollocks on the forums, love the shit out of biggy.

  • Deleted user 28 August 2013 10:25:00
    rumblesushi wrote:

    Finally someone else who sees the truth about Journey and Flower. Laughably bad games with non existent gameplay. They really are just those hipster, arthouse games that people feel compelled to like so as not to feel like a heathen, or be seen as one.

    Sorry mate thats a complete load of bollocks :D

    Journey is great, because of the experience i had. Theres nothing hipster about it. On my only playthrough, i fumbled my way through the first little section, exploring, and then i entered the bridge scene - as i was building the bridge, pop!, a player entered my game, and with that player alone, we travelled through the game and completed that game together. In one sitting.

    Along that Journey, we developed our own communication system, using the O button. It was amazingly quick how we did develop one - we used it for trying to get past things, when we achieved something, and at one horrifying time, i got smacked halfway across a map.

    As the journey progressed, we developed a bond, which the game focuses on you in your final ascent. I found it to be quite powerful. For a game with barely no story, and small hints of a world, the story you develop and take and the world you build, is your own, and whoever's you took it with. Except his story will be slightly different based on his own views on his life, and his expereinces.

    I wouldn't say the gameplay is non existent - i would say its subtle. It relies on your experience with other games to recognise situations. It had a zelda lite feel. Build, get past, go on, small elements of stealth and building up your scarf to get further and higher.

    After i completed it, i came on here to talk about my journey, many others did, i like to think he went on an other forum, and did the same. When we did complete it, we both messaged each other at the same time saying thanks!, no other game has done that.

    Thats why in my view, its a 10/10 game, its not hipster crap, and laughably bad.

    I really want to play it again, only played the once, but afraid i won't get the same experience.

    Edited by joelstinton at 10:28:45 28-08-2013
  • HarryPalmer 28 Aug 2013 10:34:09 3,409 posts
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    @joelstinton

    This.

    The old "cool people only say they like it to be cool" argument gets rolled out all the time, usually by stupid people.

    Journey is one of the best games of this generation.
  • dsmx 28 Aug 2013 11:10:31 7,648 posts
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    HarryPalmer wrote:
    @joelstinton

    This.

    The old "cool people only say they like it to be cool" argument gets rolled out all the time, usually by stupid people.

    Journey is one of the best games of this generation.
    Some people don't do subtle and missed the whole point of journey.

    "If we hit that bullseye the rest of the dominoes will fall like a a house of cards, checkmate." Zapp Brannigan

  • Monsieur_Blade 28 Aug 2013 11:58:53 348 posts
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    Zomoniac wrote:
    Bioshock Infinite

    I think the original Bioshock is the most overrated game of the generation (discounting games in genres I hate; I would struggle to give most RPGs more than a 3 but I can generally appreciate a good FPS), a sub-par FPS with tedious combat and too much backtracking. The setting and atmosphere were nice for a while, but the competely empty world soon left it feeling flat.

    I never bothered playing 2, but for reasons unknown I felt compelled to try this, albeit many months after it came out. And what it is is everything I had hoped Bioshock would be. The world is so perfectly created, so vibrant and alive. I spent the opening hour with no weapons, not really doing anything, just wandering the streets, eavesdropping on conversations, looking out at the distant things on the horizon, taking it all in. All the feel and atmosphere the first game promised in its opening minutes, but soon lost when it became quickly apparent it was a series of empty corridors.

    The art style is lovely, some sort of strange halfway between realistic and all-out cartoon, but it works. The combat is much improved, the bulk of the enemies no longer run straight at you on sight, and the bigger enemies can no longer be despatched in three seconds as soon as you unlock a grenade launcher like the big daddies. Some of the battles in the big open spaces were great fun, actually requiring some thought and planning, and incorporating the sky-rails into the fights makes it feel very different. Aside from a couple of ludicrous difficulty spikes, notably the one right at the end, the combat was all enjoyable.

    It might also be the first game ever with a fixed companion that I didn't wish dead. She's not intrusive, never gets in the way, the ammo and health supplies she gives are a handy touch, and she's an interesting character, the conversations between the two of them keep the pace flowing and stop the game dragging during those stretches when the streets are a bit empty.

    The spectacle of the whole thing just needs to be witnessed. The looking out onto the distance and seeing huge things towering over the world, things you later get to go to, watching as things start to blow up and fall over in something you'd more expect to see in a Battlefield tech demo.

    It's one of those games that does everything it sets out to do very well, but manages to be so much more than the sum of its parts, it just feels right, everything clicks together and creates, without wishing to sound like an MS exec, a mesmerising experience.

    10
    Have to agree with u about the original bioshock. I could appreciate the amazing setting but just never fell in love with the game at all. In fact I found it quite cold and boring.  That's the reason I decided to give infinite a miss but after reading your write up maybe I should gone it a try? It sounds like it's quite different from the original bioshock.

    There's just too many games I Need to play at the minute though. I've got far cry 3 and batman ac to finish off, I haven't even started assassins Creed 2. I want to buy splinter cell bl and then gta v comes out in 3 weeks time. Who needs the next gen consoles hey!
  • UncleLou Moderator 28 Aug 2013 13:04:09 35,710 posts
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    I have no problem with people not liking Journey (and there are lots of people who liked it a lot more than me on here), but it's the derogatory second-guessing of other people's reasons why they like something that always makes you look like a bit of an oaf.
  • Deleted user 28 August 2013 13:34:25
    I'm not trying to be provocative. I don't think it's a stretch to say it has no gameplay, I mean
    Flower really does have no gameplay, and Journey is only half a step above that. It seems like the kind of game people want to like as it represents videogames as art etc, that's why I said it's the kind of game people will kind of force themselves to like, and try and find some kind of value and meaning in it.

    I wanted to like it by the way. I've always loved more offbeat games, especially Japanese, which is why I used to import consoles. Don't mind slow either, Shenmue is probably my favourite game ever.

    I haven't played it in multiplayer, but I can't imagine it suddenly being transformed into this amazing experience.
  • Stranded87 28 Aug 2013 14:00:03 923 posts
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    Journey is my game of the generation and I've never used Instagram, hashtags or taken a picture of food in my life.
  • docrob 28 Aug 2013 15:25:59 293 posts
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    I played through Journey last week and very much enjoyed it. No, it's not a tough challenge to complete, but it tells a story beautifully and the co-op aspect adds depth. I'd probably give it an 8.

    It's also nice occasionally to play a game which doesn't expect you to have hundreds of spare hours to pour into it.
  • SomaticSense 28 Aug 2013 19:27:08 8,691 posts
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    There is just so much unimaginative idiocy being shown in this thread re: Flower/Journey that I might just puke.

    All films should be like Transformers, all TV shows like Doctor Who. Likewise games should never aspire to be anything more than instantly gratifying entertainment based solely on how good it feels to shoot something in the face, or the damage that a lvl43 Fire Mace does on an Orc.

    Never mind that just the basic interactivity of Journey did something that no film, book, or TV show has ever done to me, which was suck me in to the world and the events so much that I genuinely cried in both sadness and then happiness during the end sequence of events. Something only a game is truly capable of on that level, above other media, because of the interactivity which helps create a distilled emotional investment from the player. No. It should only be about gunplay, platforming, levelling up, and bosses.

    Journey, and to a slightly lesser extent Flower, are lauded because they were incredible interactive gaming experiences. Not because it's 'cool' to.

    Edited by SomaticSense at 19:27:46 28-08-2013
  • PazJohnMitch 28 Aug 2013 20:37:49 8,312 posts
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    Assassin's Creed Liberation

    It has quite a few glitches but I think it is actually better than the reviews I read made out. Graphics are very impressive and I only had it slow down once when I was running across some buildings.

    Enjoyed the side quests more than the main story which I guess is pretty damning for the story. Narrative did not make much sense even with the true ending. Some missions were good but nothing great.

    Did not get into it initially but pretty much finished it from sequence 2 in six days.

    Decent game and technically quite impressive despite the bugs. However there is nothing about it that makes it a must play game. I got enjoyment from it but would be loathed to recommend it to anyone else.

    6/10
  • FuzzyDuck 29 Aug 2013 03:07:44 4,328 posts
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    SomaticSense wrote:
    There is just so much unimaginative idiocy being shown in this thread re: Flower/Journey that I might just puke.

    All films should be like Transformers, all TV shows like Doctor Who. Likewise games should never aspire to be anything more than instantly gratifying entertainment based solely on how good it feels to shoot something in the face, or the damage that a lvl43 Fire Mace does on an Orc.

    Never mind that just the basic interactivity of Journey did something that no film, book, or TV show has ever done to me, which was suck me in to the world and the events so much that I genuinely cried in both sadness and then happiness during the end sequence of events. Something only a game is truly capable of on that level, above other media, because of the interactivity which helps create a distilled emotional investment from the player. No. It should only be about gunplay, platforming, levelling up, and bosses.

    Journey, and to a slightly lesser extent Flower, are lauded because they were incredible interactive gaming experiences. Not because it's 'cool' to.
    Nobody is saying that there isn't room for different experiences in games, but when something goes against probably the main tenet of videogames (the interactivity, of which Flower had practically none) for me the experience is rendered pointless. Why not just watch a series of QTEs?

    I do apologise to everyone in the thread for my derogatory use of the word 'hipster' and certainly didn't mean to offend or imply anyone is such. The image of "too cool for school" is burned into my mind from that interview with Jenova Chen saying "gamers need to have adult experiences", which to me read like self serving hyperbole (and he goes by the name of Jenova Chen, for Christ's sake).

    To sum up Journey - interesting curio with lovely art design and music, but skeletal gameplay 6/10.

    Flower and Flow - not actually videogames in the traditional sense, I applaud something different, but as games they're non-entites, 0/10.
  • Deleted user 29 August 2013 03:28:33
    SomaticSense wrote:
    There is just so much unimaginative idiocy being shown in this thread re: Flower/Journey that I might just puke.

    All films should be like Transformers, all TV shows like Doctor Who. Likewise games should never aspire to be anything more than instantly gratifying entertainment based solely on how good it feels to shoot something in the face, or the damage that a lvl43 Fire Mace does on an Orc.

    Never mind that just the basic interactivity of Journey did something that no film, book, or TV show has ever done to me, which was suck me in to the world and the events so much that I genuinely cried in both sadness and then happiness during the end sequence of events. Something only a game is truly capable of on that level, above other media, because of the interactivity which helps create a distilled emotional investment from the player. No. It should only be about gunplay, platforming, levelling up, and bosses.

    Journey, and to a slightly lesser extent Flower, are lauded because they were incredible interactive gaming experiences. Not because it's 'cool' to.
    WTF are you talking about? Who is saying all games should be about shooting stuff in the face? Where did you get that from?

    Myself and several others are saying games should have gameplay. I am not even a fan of big, blockbuster games, or war games, or first person shooters in general.

    I like original, interesting games.

    Katamari 1 and 2 were probably my favourite games of the PS2 generation, or at least up there at the very top.

    Crucially though, they had excellent, solid gameplay on top of their originality, charm, and unique visual style - something Journey and Flower sorely lack.

    If you enjoyed Flower and Journey, good for you, but they have little to no gameplay.
  • Mola_Ram 29 Aug 2013 04:21:24 7,666 posts
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    I think it's probably the "you could only possibly like flower/journey if you are a hipster desperately trying to be cool" kind of comment that people see as provocative. Just fyi.

    Edited by Mola_Ram at 04:27:49 29-08-2013
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