Diablo 3 Page 161

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  • Phattso 29 Aug 2012 10:22:18 18,740 posts
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    My experience with the Enchantress on late Act II Inferno is that she's rarely alive long enough to chicken the bad guys! Lazy cow.
  • Psychotext 29 Aug 2012 10:42:29 60,381 posts
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    Give her some vit / resist all gear. With 60k health she's usually a little more reliable. :p
  • Dirtbox Best Forumite, 2015 29 Aug 2012 10:44:52 87,405 posts
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    Yep. Kit them out with decent gear and they'll do well, toss them any old crap and they'll obviously just keel over the whole time.
  • Phattso 29 Aug 2012 10:46:38 18,740 posts
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    WASTE GEAR ON NPCS?! WHAT INSANITY IS THIS?!!!!??!eleven!!
  • Dirtbox Best Forumite, 2015 29 Aug 2012 10:48:57 87,405 posts
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    The common sense variety.
  • Mekanik 29 Aug 2012 10:51:55 4,360 posts
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    It also saves you stash space :)
  • Phattso 29 Aug 2012 10:53:07 18,740 posts
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    I jest of course. My Templar is sporting some pretty tasty gear, and he can go toe-to-toe with most of the bad guys out there.

    I haven't got many decent drops for the Enchantress, though, so she's relegated to one-liners back in the town.
  • Gregolution 7 Sep 2012 18:11:06 7,570 posts
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    So trying out the free client and this looks better than I expected. If i click upgrade I'm sent to the Blizzard site (obviously) where the price is 45 quid. If I buy on amazon for the more reasonable 33 quid, can I add the code from the box via battle net and be fully upgraded that way?
  • dsmx 7 Sep 2012 19:18:49 8,124 posts
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    You could of course also just go get torchlight 2 which costs even less.
  • [maven] 7 Sep 2012 20:58:51 5,406 posts
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    Greg, I think that should work just fine.
  • Deleted user 7 September 2012 21:13:37
    That way works perfectly.
  • Gregolution 7 Sep 2012 22:00:37 7,570 posts
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    Cheers
  • spamdangled 7 Sep 2012 22:18:16 29,810 posts
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    So when the inevitable expansion is announced (I reckon next year), has anyone got any ideas for what new classes they would like to see?
  • Phattso 7 Sep 2012 22:42:10 18,740 posts
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    I haven't even made a dent in the classes in the main game yet. Classes be humped, I just want acres more content and more variety in locations and scenarios.
  • spamdangled 7 Sep 2012 23:16:10 29,810 posts
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    I'd expect at least an extra act (or maybe 2) offering around another 8-10 hours of content, 2 new tilesets (dungeon and overworld), and at least 1 class and new companion class, a raise in the level cap of another ten levels, around another 50 new legendaries, new recipes and designs, new blacksmith and jewel tiers, and some sort of new rune/crafting system along the lines of the Horadric Cube from DII.

    As far as classes go, another melee would be nice (to give an even split of 3 melee/ 3 ranged), a hybrid, or something pretty radical. A revamped Paladin or necromancer type that could heal/lifedrain, and make monsters switch sides would be cool
  • Deleted user 7 September 2012 23:24:24
    Are any of those changes going to stop the game being fundamentally broken?
  • shamblemonkee 7 Sep 2012 23:41:29 16,154 posts
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    no
  • dsmx 7 Sep 2012 23:51:45 8,124 posts
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    if a game or anything is fundamentally broken no amount of changes will ever fix it.
  • spamdangled 7 Sep 2012 23:52:56 29,810 posts
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    I don't get the fundamentally broken argument. At all.

    Fair enough if you have an unstable internet connection, but other than that I don't consider it broken. There are big changes I'd make (I think I posted them earlier in the thread a few weeks ago), but broken to me is a game that simply doesn't work as advertised.
  • Deleted user 7 September 2012 23:58:14
    I'll concede that when buttons are pressed things happen as they were designed to do.

    Setting the bar pretty low there tbh.
  • Phattso 8 Sep 2012 00:03:43 18,740 posts
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    Fundamentally broken shmundamentally broken (it's a word, fuckers).

    100 hours on the clock and counting. I'm daring any of this year's other clicky loot whore games to wring more out of me. :)
  • spamdangled 8 Sep 2012 00:07:02 29,810 posts
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    Aargh. wrote:
    I'll concede that when buttons are pressed things happen as they were designed to do.

    Setting the bar pretty low there tbh.
    Goes a bit further than that.

    I'm honestly interested to know why you consider it broken - I'm not looking to argue, just interested.
  • spamdangled 8 Sep 2012 00:08:40 29,810 posts
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    Phattso wrote:
    Fundamentally broken shmundamentally broken (it's a word, fuckers).

    100 hours on the clock and counting. I'm daring any of this year's other clicky loot whore games to wring more out of me. :)
    Only a hundred hours? I racked that up in my first two weeks! Admittedly I haven't touched it in a while, but that's mainly due to other games coming out rather than boredom. This baby pretty much got me through the thin spring and summer drought release schedule.
  • Phattso 8 Sep 2012 00:15:09 18,740 posts
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    Yeah, but you spending a hundred hours in a game isn't exactly breaking news is it, darkwotsit? By contrast, I'd be surprised if I managed 100 hours in all my gaming combined in the whole of 2011.

    For a while there in July/August I was actually getting up early and playing before work - unprecedented for me. :)
  • Trafford 8 Sep 2012 07:13:59 7,756 posts
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    I've spent about 100 hours on this now, something that only happens every couple of years, Fallout3, Shogun2 & PacMan CeDx were the last ones.

    In the last 6 months I've stopped being an avid games player, but this is a nice little distraction.
    I get that social MP fix and a nice steady feeling of progression whenever I log on. My highest lvl char is a lvl 51 Monk.

    I don't think it's broken, but then I haven't got involved with the AH.

    A couple more acts would be nice.
  • spamdangled 8 Sep 2012 11:08:19 29,810 posts
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    @Phattso

    darkwotsit? That's a new one. Gave me my first glol of the day :-)

    And me spending a hundred hours on a game is rarer than you think - I think my list of unfinished games where I basically just had a "bored now" breaking point and ejected the disc outnumbers the ones I loved enough to want to keep playing for 100 hours by about 4:1.

    Edited by darkmorgado at 11:08:43 08-09-2012
  • shamblemonkee 8 Sep 2012 11:46:26 16,154 posts
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    @dm, broken in that the loot is shit (uninteresing), and the ah completely breaks the item hunt.
  • spamdangled 8 Sep 2012 16:11:40 29,810 posts
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    shamblemonkee wrote:
    @dm, broken in that the loot is shit (uninteresing), and the ah completely breaks the item hunt.
    The AH is what you make of it... I agree it's a bit too prominent, and it's disappointing that the usage limits that Blizz originally promised to moderate use didn't materialise, but if you have the willpower you can still earn stuff yourself - especially now they've increase drop rates and introduced paragon levels. With regards to Legendaries, they've promised new ones in the next patch.
  • Awimbawe 8 Sep 2012 16:39:59 516 posts
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    The only way the AH breaks the item hunt is if you use it. Playing with self found gear is the only way to go (for me anyway) as otherwise It'd just ruin the sense of fun of finding good loot and that to me makes up a large chunk of the game.
  • Trafford 8 Sep 2012 17:07:20 7,756 posts
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    Took down Diablo last week on nightmare, the whole fight lasted little more than a minute.
    I commented so on team chat and a player replied that one of team was using an illegal weapon.
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