Spelunky [PS3/Vita]

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  • Flying_Pig 28 Aug 2013 22:39:03 11,499 posts
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    What is it?
    Brilliant rogue-like indie game which has made it's transition from X360 and PC to Sony's hardware

    Brilliant huh?
    EG Review
    USGamer Vita Review

    Sounds great. Where can I get it?
    PS3 version here

    Vita version here

    Currently 11.99 (with a 20% discount for PS+ subscribers). Better still it's cross-buy, meaning that you get both versions. There's a demo too :)
  • Roddy100 28 Aug 2013 22:55:48 783 posts
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    beep wrote:
    Bought Spelunky from the Australian PS Store and have been giving it a good going over. Things I've noticed:

    - The graphics look great on the Vita
    - It controls how you expect
    - There are times the game slows down, sometimes when a ghost appears, ans others when a blizzard strikes.
    - Completely powering down the Vita seemed to help with the slowdown instances, but I could be imagining things.

    Overall, a very decent port.
    (Quoted from main Vita thread.)

    How bad is this slowdown? Just minor or bad enough to throw you off your game?

    Edited by Roddy100 at 22:56:41 28-08-2013
  • FatsoJetson 28 Aug 2013 23:00:07 309 posts
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    I need leaderboard friends/rivals.

    PSN ID is I_Am_FatsoJetson
  • Flying_Pig 28 Aug 2013 23:19:13 11,499 posts
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    @Roddy100 - not played for long, but no slowdown for me. Not that I seen to be sensitive to these things...
  • Deleted user 28 August 2013 23:22:17
    @Roddy100 barely any. It seems to be when the ghost appears. No game breaker.
  • yegon 28 Aug 2013 23:24:20 5,416 posts
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    Played it a tonne, seen no slowdown yet. I've had the ghost but its always been off screen and I've not noticed slowdown.

    Only slightly odd thing is a few times when I've died, I've had to wait a little while for the option to quick start appears again. Sometimes it says "saving" for longer than seems natural given what it's actually saving. Stats I presume.

    Edited by yegon at 23:25:46 28-08-2013
  • yegon 28 Aug 2013 23:33:07 5,416 posts
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    I've played it a lot previously on my 360, I never once won a battle with a shopkeeper, tsk.
  • Roddy100 28 Aug 2013 23:46:14 783 posts
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    yegon wrote:
    Only slightly odd thing is a few times when I've died, I've had to wait a little while for the option to quick start appears again. Sometimes it says "saving" for longer than seems natural given what it's actually saving. Stats I presume.
    Thanks Flying Pig, OMG and Yegon. That's good to know! I'm glad there are no major frame drops.

    Yegon, perhaps when it's taking a while it's syncing your stats. I read that the game automatically cross-saves with the ps3 version (if you have the PS3 version that is.)
  • brn 29 Aug 2013 04:04:40 232 posts
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    Has anyone tried playing a LAN game between Vita and PS3? I get a trmendous anount of lag. This would otherwise be the best way to play 2 players as you don't have to be on the same screen.
  • beep 29 Aug 2013 04:46:37 452 posts
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    @Roddy100 Since the slowdown happens infrequently, it isn't that bad. I do recall the snow effects and a ghost causing my timing to be a little off, but hopefully the devs responsible for the Vita port can iron out any issues in the near future.
  • bunglebonce 29 Aug 2013 08:05:19 2,228 posts
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    It's a shame there isn't a daily challenge mode for the PSN version, but I'm grateful enough for the port as it is.

    I got to the jungle 2-1 last night, whipped a red/orange coloured frog and I just stood there wondering why it wasn't doing anything. The colour should have warned me off: it exploded in my face.

    The giant spiders give me the hibee jibees.

    Edited by bunglebonce at 09:17:42 29-08-2013

    PSN ID: erniewhatbert

  • RyanDS 29 Aug 2013 08:19:17 9,849 posts
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    Bloody hell. Finally made to to the jungle and the vines are impossible.

    Awesome game.
  • yegon 29 Aug 2013 08:28:06 5,416 posts
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    Roddy100 wrote:
    yegon wrote:
    Only slightly odd thing is a few times when I've died, I've had to wait a little while for the option to quick start appears again. Sometimes it says "saving" for longer than seems natural given what it's actually saving. Stats I presume.
    Thanks Flying Pig, OMG and Yegon. That's good to know! I'm glad there are no major frame drops.

    Yegon, perhaps when it's taking a while it's syncing your stats. I read that the game automatically cross-saves with the ps3 version (if you have the PS3 version that is.)
    Good point, but I have the Vta in airplane mode 99% of the time to conserve battery.

    Like I say though, doesn't happen all the time and it doesn't bother me. Already beaten my performance on the 360 version. By reaching 2-4 :)
  • steveb07 29 Aug 2013 09:01:56 880 posts
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    Are the exists sometimes hidden by blocks you have to blow up?

    PSN: IIIQuid

  • Flying_Pig 29 Aug 2013 09:11:25 11,499 posts
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    Played again this morning - got to 2-1, which I thought waspretty poor until I read some of the above comments :)

    I still don't really 'get it' yet, but now I understand that this isn't simply a case of collecting/killing everything, or a speed run through each level, but a play-off between exploration, risk and reward, I am enjoying it more.

    I'll keep plugging away, but at the moment cannot see me ever getting the Finish the game in under 8 minutes trophy!
  • Kangoo 29 Aug 2013 09:14:36 1,023 posts
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    How many of the initial cave levels are there before you get to the jungle? Got to about 1-4 or 1-5 and was hoping to see something different.

    Absolutely loving this on Vita, seems a perfect match.

    PSN: Adwab2

  • Derblington 29 Aug 2013 09:15:44 22,287 posts
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    Is it any different from the X360 version?
  • FatsoJetson 29 Aug 2013 09:20:12 309 posts
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    Kangoo wrote:
    How many of the initial cave levels are there before you get to the jungle? Got to about 1-4 or 1-5 and was hoping to see something different.

    Absolutely loving this on Vita, seems a perfect match.
    There's four cave levels
  • bunglebonce 29 Aug 2013 09:21:46 2,228 posts
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    steveb07 wrote:
    Are the exists sometimes hidden by blocks you have to blow up?
    I haven't seen that happening yet. I would guess that there's always an unobstucted path to the exit.

    Edited by bunglebonce at 09:22:18 29-08-2013

    PSN ID: erniewhatbert

  • Deleted user 29 August 2013 09:26:27
    At the moment I'm wondering whether it is worth treasure hunting instead of just trying to get to the exit asap.
  • steveb07 29 Aug 2013 09:40:18 880 posts
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    bunglebonce wrote:
    steveb07 wrote:
    Are the exists sometimes hidden by blocks you have to blow up?
    I haven't seen that happening yet. I would guess that there's always an unobstucted path to the exit.
    I was doing 1-1 last night and could not see the exist until I died and got a new generated cave. Mmmm will watch what happens next time I play

    PSN: IIIQuid

  • aros 29 Aug 2013 09:55:32 3,423 posts
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    Enjoyed a run last night - the graphics look excellent. A very good port
  • Progguitarist 29 Aug 2013 09:59:56 10,537 posts
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    Hmmm...this or Divekick.
  • FatsoJetson 29 Aug 2013 10:53:59 309 posts
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    Anyone got their money back yet from the ballsed-up version PSN put out yesterday? I've reached the end of the trial and am itching to continue, but I'd like to get my money back first before laying out another tenner on the game.
  • Deleted user 29 August 2013 10:59:20
    Not yet, I assume I'll get an email telling me as I haven't called or anything. I just rebought being the impatient fuck that I am.
  • Kangoo 29 Aug 2013 10:59:56 1,023 posts
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    @FatsoJetson

    From past experience, I would say it will take about 2 weeks to sort out. Sony will sort it out but they do take their time. Sine Mora was the last release I can remember them having the same problem with. Think it was Murbal who had problems so he may be able to shed more light.

    PSN: Adwab2

  • ibenam 29 Aug 2013 11:18:59 1,540 posts
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    What am I missing with this?

    To me, it feels like an overpriced 90's platformer.
  • Deleted user 29 August 2013 11:51:36
    So I made it to the jungle and right before some guy asks for bombs. Assuming he would build a shortcut. But I died and there is no shortcut?
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