I've collected my overall thoughts on the game, at least to the extent one can while typing on a phone. |
The main combat loop is really well done. The shooting is responsive, aiming is good and the feedback is excellent - the thudding sound when you get a headshot is super clear. On the melee side you're really quick and agile, even with big weapons. Grappling around is excellent, the dive attack is dramatic and directly cutting off pieces of abductors with the short sword is really satisfying, almost to the point of making other melee weapons obsolete.
The mission variety helps the game along. The hardest missions, though, are the ones where there is a team objective (like gathering a set number of civilians first) because the AI is finicky and doesn't do a great job of following objectives - unless you tell them to, where they'll do so so obsessively they won't do things like revive you.
The enemies are a mixed bag. I enjoyed fighting other soldiers - particularly later on, where you have to prioritise targets. Flamethrowers at short range and grenade/rocket launchers at long range have to be properly dealt with. With one exception, though, melee enemies are dumb run-at-you types who can be easily dealt with by just running backwards and holding fire. The abductors are hit and miss. Basic ones are built from parts so you might see the same model with rockets on the shoulders and lasers on the forearms, or with a grenade launcher and a head-mounted cannon. This actually limits their attacks and makes them less sophisticated. Mini abductors are just rubbish bullet sponges. The major abductors are where it shines though - with clear design and more aggressive attack patterns they can actually threaten you. The final boss in particular nearly beat me - some nasty attacks. One thing they all share is they they go down too slowly, particularly the low-threat basic ones. Enemy spawning is handled badly too, with soldiers often spawning right on top of you.
The rpg stuff isn't well done. You follow instructions on where to go, then someone talks to you for a while, punctuated by long load times. The story doesn't conclude in a satisfying way either.
The audio is very good. Due to the number of AI characters there is a computer generated voice in the game, which sounds really good in Japanese. Extra points for being able to customise both what your robot accessory says and how it says it. Audio feedback is generally very good and the sound effects have impact. The music is excellent, too.
Overall it's a flawed game, but one which is interesting and fun enough to play through. I'm looking forward to a follow up which solves those problems - I don't think any are really major design issues that can't be solved, just ones which need time and polish.