Commander Keen wrote:
That's sort of my point, it already is a good mobile game, by a completely different developer: Game Dev Story by Kairosoft, which it appears to me to be an almost complete clone of, with barely any unique features of its own.
I'd be interested to know this too as I actually quite like these sort of games!
Without being a curmudgeon though, this feels like a good mobile game to me (though expensive) - if it's only going to be available on the full-fat platforms (i.e. PC, etc) you have to wonder what the point is? I mean, who is going to play something like this over, say, BioShock? It doesn't appear to have nearly enough content to be a Transport Tycoon type game?
That's what I was asking about in the first post: having spent dozens of hours playing GDS I'm very familiar with it, and my first half hour with GDT played *exactly* like it.
I'm not talking about the similarities between games where you shoot people (yes, CoD and MoH are very similar styles of game but only on a superficial 'FPS' level) - I'm saying it feels like they took GDS and reskinned it and that's about it.
But Patrick Klug the developer absolutely insists that GDT grows on the GDS formula, and I didn't see one single iota of significant difference, and wondered if anyone had?
Anyway, yeah, if you like games like this check it out by all means, but also check out Game Dev Story, which is better by virtue of being on mobiles and tablets and all that shizzle.
As for why someone would play something like this on a PC over, say, BioShock: because they don't like BioShock? Or don't like FPS games? Or don't like big expensive premium games on their PC, full stop? There's loads of possible reasons...
EDIT: ahem, it's probably a bit of an exaggeration to say I spent "hundreds" of hours with GDS. I mean it's good, but it's not THAT good. Well, it is. But still. Anyway. Dozens is more accurate...
Edited by TarickStonefire at 16:16:03 30-04-2013