I'm proud to announce T-Go Co Games' upcoming game Diesel Tactics!
It's an asynchronous turn based strategy game (like Hero Academy) that also allows players to build their own custom armies to bring into battle, similar to the table top games Warhammer or War Machine.
The world and art style are inspired from World War I and II imagery with a steampunk/dieselpunk vibe to it. The game will be 3D with 2D background elements.
Right now we only have the first concept art pieces to show (though modelling and animation have begun, we just aren't showing anything yet!), but we have new announcements several times per week on our website and if you're interested in following the progress of the game please follow us there!
We're hoping to launch the game in summer 2014 (we hope!) with the beta being available about a month or so before release.
The game will be available on both iPhone and iPad. It will also be available on Android devices, but I don't think this is the place to bring that up. You will be able to play against each other though, so you can show those Android gamers what's what!
Here's some concept art from some of the units in the game:
And here's a 3D model of one of the units from the game:
If you want to see more and to keep up to date with our progress, check us out:
Edited by TGoCoGames at 23:14:50 20-03-2014
Diesel Tactics - A steampunk-inspired, asynchronous strategy game
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joeymoto108 656 posts
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What's your favourite tic tac flavour? Mines orange.
'Look at you, hacker: a pathetic creature of meat and bone, panting and sweating as you run through my corridors. How can you challenge a perfect, immortal machine?'
gramgamer 10 posts
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Orange is the best
If i can match 3, or if the game has zombies i will buy it
speedofthepuma 13,310 posts
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I like orange, but tic-tacs are a problem for me because I tend to eat a whole box in one go. They're so morish.
Edited by speedofthepuma at 09:45:20 25-03-2013
I lurk. If I've spoken to you, I'm either impassioned, or drunk.
disusedgenius 5,528 posts
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So is this basically a riff on Dust Tactics but on a phone? Sounds good to me.
Dust Tactics is definitely a big inspiration for this game, so if you know that game you should feel right at home with Diesel Tactics.
As for Tic Tacs, I'm old school and like Fresh Mint, though I'm hearing awesome things about Strawberry Fusion!
Oh, and no matching 3 (sorry) and no zombies (sorry again), but there are automatons!
New information has steadily been coming out about Diesel Tactics, and here are some highlights:
- There will be (at least) 2 armies available at launch
- The game will be free with one army available to the player and additional armies purchasable for $1.99
- Each army will have 8 units (at least) available to them, 6 Infantry units and 2 Vehicle units
- There will be 3 mission types at launch: Take and Hold, Assault, and Engagement
- There will be an Elo style rating system for players to help create more evenly matched games
There's plenty more to be revealed, so follow us on Twitter to stay up to date on all the updates about the game!
In the mean time, here's some more concept art and models from some of the units in the game:
PearOfAnguish 7,463 posts
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Oh good more steampunk. Just what we need.
marc_si 317 posts
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Sounds intruiging ....
More information has been revealed about Diesel Tactics!
Here are some highlights:
- Artillery units have been revealed
- Healing will not be part of the game!
- Terrain randomization is in!
Much more information has been added at our website
As usual, I'm adding a few more images from Diesel Tactics for you to check out!
The walking tank!
Flying tank concept art
Flying tank 3D model
Motorcycle unit concept art
Oh, and for PearOfAnguish, this is technically dieselpunk, so no need to worry about too much steampunk ; )
Edited by TGoCoGames at 18:26:21 05-04-2013
Edited by TGoCoGames at 18:26:39 05-04-2013
A bunch more info on Diesel Tactics is available on our website!
If your interested in keeping up with what's going on with our development, follow me on Twitter!
Here are a few more images for you to see some of our progress!
Rocket Pack Trooper Concept Art
Edited by TGoCoGames at 18:43:33 11-04-2013
We've been hard at work laying the foundation for Diesel Tactics core gameplay as well as creating the menu system for the game including the all important army creation screens!
Unfortunately, this means that we haven't had a whole lot of stuff to show off to everyone, since screenshots of code aren't all that exciting.
We have had quite a few updates on our website tgocogames.com including my blog ramblings on varied topics like board gaming and Kickstarter campaigns, so keep up to date with us there!
We do have some concept art images for our menu screens to show you guys in the the main gallery for you to check out!
We'll have some gameplay images and videos coming up in the very near future and the updates should be coming fast and furious at that point, so stay tuned!
Here's a couple WIP images from our menus!
It's been a while since we've updated our info on the forums, but that's largely been due to the fact that we're hard at work trying to get a working game up and running!
We've got most of the pieces of the puzzle made and we're in the process of putting them together. Things are going pretty smoothly now, but the dev world is always pretty unpredictable unfortunately, so we're not entirely sure when we'll be ready to have some gameplay videos for you guys. It shouldn't be too much longer though, and I'll let everyone know as soon as we have something playable!
Until then, here are some more images from Diesel Tactics with their working names attached which we'd love to hear your feedback on!
WIP Army Building Screen
Motorcycle and Sidecar Model (working name: Reitwagen Kommando)
Sniper Unit (working name: Scharfschützen)
Jetpack Unit (working name: Himmel Stürmer - “Sky Stormers”)
Heavy Machine Gunner (working name: Rapid Projectile Dispatching Sqaud)
Edited by TGoCoGames at 18:23:57 26-06-2013
I wanted to give you guys an update on how things are progressing with Diesel Tactics, and let you know why we're running a bit behind schedule.
We've had some internal issues (which I think is sort of inevitable with any studio, but can be particularly bad with an indie developer) which have caused us to have to redo some work that we thought was done. The end result is that we're running about two and a half months behind schedule. We were hoping to be in alpha right now, but it looks like that will happen closer to sometime in September.
We should know relatively soon as to what our new milestone dates are (for things like gameplay videos, trailers, alpha, beta, etc) and I'll update everyone here as soon as possible.
On a more positive note, our artist Nadia Fernandez has done some awesome work on the logo for Diesel Tactics and I'd like to show it off to you guys in its current form, so here it is!
To see more images of the new logo check out the Diesel Tactics menu sub gallery here!
Thanks for understanding guys and I'll update you all again soon!
Edited by TGoCoGames at 21:12:06 10-07-2013
I've put together a little animation reel for the GA6 “Grasshopper” Rocket Troopers from Diesel Tactics!
Check it out!
It's been a while since I've given any updates about the status of Diesel Tactics, but I've just posted on my blog explaining where we're at as far as development goes as well as giving a little more information on how the game will play.
Check it out here!
And since everyone has been so patient, here's a couple new pics of some units from Diesel Tactics showing off the Steampunk skin!
Edited by TGoCoGames at 20:00:39 08-10-2013
I've posted on my blog a a list of all the units that are going to be available for 'The Republic' nation (working name! suggestions welcome!) in Diesel Tactics along with a quick description of them. Soon I'll post the unit list for 'The Kaiserreich' nation (also a working name!), so stay tuned for that as well!
Check out the Republic units from Diesel Tactics here!
The unit list for the Kaiserreich nation (a working name, suggestions more than welcome!) has been posted up on our website!
See all soldiers of the Fatherland here!
Here's a look at the Kampfpanzer "Spinnentier" or Spider Tank unit available to the Kaiserreich nation!
Edited by TGoCoGames at 22:21:15 15-10-2013
It’s been a really long time since I’ve posted in the forums here and that was due to some pretty big setbacks in the development of Diesel Tactics.
We’ve had a few team members leave which really stalled some aspects of the project, but we’ve finally got all the pieces back in place again and are making constant progress on the game!
One of our new team members is German Gaussmann who is our animator and I wanted to show off some of his work, so check out these videos of some animation reels of a couple of units form Diesel Tactics!
Here’s the Raketenpanzerbüchse unit from the Kaiserreich nation:
And here’s the HT-A4 “Big Willie” Heavy Armour from the Usonian nation (decked out in blue team colours):
Hope you like the way they look. I think German has done some amazing work on these and it’s looking like Diesel Tactics will be a great looking game!
Here’s a new video of the Rattenfänger Soldaten unit from Diesel Tactics!
The Rattenfänger soldiers are named after Gele Rattenfänger, the current Kaiserina of the Kaiserreich Mechanika nation.
Rattenfänger means ‘rat catcher’ and the name is very appropriate for this squad, as they have giant mechanical claws replacing one of their hands (which they voluntarily removed!) that they use to grab and crush their enemies.
If that wasn’t enough, they also wield one of the Kaiserreich’s newest technologies in the form of a deadly laser pistol, which are as deadly at short range as they are in close combat.
In game terms, pistol weapons are can be used competently at short ranges, but they also provide benefits in melee attacks, unlike normal ranged weapons. Because of this, the Rattenfänger Soldaten are incredibly deadly in close combat.
Here’s the Rattenfänger Soldaten in action!
Let us know what you think!
Edited by TGoCoGames at 16:57:31 15-03-2014
Just wanted to quickly show off a couple of the menu screens we’ve been working on for Diesel Tactics and see what you guys think of them!
This is the current main menu screen, with the options menu popped out. The background is greyed out slightly to bring focus to the menu.
We’ve tried to keep all buttons one tap away to make everything easy to get to, and the pop out options menu allows us to keep the screen uncluttered when it’s tucked away.
This is our leaderboard which shows users stats across all platforms, so we’re using our own custom leaderboards rather than Apple’s or Google’s. It is currently filled with nonsense!
This is our player profile screen (showing off my wonderfully original username ‘A’) which will display achievements players have completed (and the players progress to achieving ones that they haven’t completed), their current rating (we’re using an Elo score), their avatar, and their title (‘Lancer’ in this case).
One cool thing we’re doing is allowing players to select their title based on ones that they’ve unlocked by completing achievements and attaining ratings. This means that you can actually show off your achievements since your cool title instantly lets people know what you’ve done!
This is the players army list where they can choose to create or edit their armies.
Players will have a limited number of slots per Nation (which are like teams in games like Hero Academy, which we’ll have 2 of at launch) to build their custom armies in.
Similar to building a deck in a collectible card game or an army in a tabletop game like Warhammer, players in Diesel Tactics will be able to customize their armies to suit their gameplay style.
This is where you’ll actually be creating your specific armies to take out onto the battlefield. You can name your army, select it’s colours, see the stats and info about the units (the text boxes are obviously incomplete, unless of course you guys like plain text overlapping the UI!), and of course select the specific units that you want to include in that army.
Finally, this is our store screen. We’ll be offering new colours to customize your armies, new skins to completely change the look of your units, extra game slots (you can only have so many simultaneous games being played, and this allows you to increase that cap), and finally new nations, though we won’t have any available at launch since we’re still making the 2 that will ship with the game!
One important thing that I want to mention here is that no store purchase will give a player an advantage in the game. Colours and skin packs are purely aesthetic, game slots just let you play more games, and new nations give you variety but all nations are going to be balanced as perfectly as we can. We don’t want anyone to be able to buy an advantage.
I also wanted to mention that we’ll be offering players the ability to play as many simultaneous games as other asynchronous games do (something like 40-50) without players paying anything. The game slots item will really just be for the most hardcore players!
So, that’s it for now. Thanks for taking the time to check out our game and let me know what you guys think!
One of the cool things we're doing in Diesel Tactics with achievements is that they unlock titles for you to use which your opponent will see when they're playing against you. It's another way to customize your persona in addition to your avatar. For example, as soon as you hit the 1800 mark for your Elo rating, you unlock the title 'Major'. So, if you wanted to use that title and your username was "Malaise" your name would display to other users as "General Malaise"!
There are essentially two ways to unlock titles: reaching a given Elo rating and completing achievements. Your Elo rating works similarly to Go, Chess, or League of Legends, where the more skilled the opponent you beat, the more your rating moves up and vice versa. Attaining certain ratings permanently unlocks titles for you to use, so you can intimidate opponents with titles only available to skilled players!
Aside from your rating, achievements that you unlock also provide you with a new title that you can use if you want. Here's some of the achievements that we're looking at using as of right now, though this list is subject to change!
The format is: "Achievement Name" - What you need to do to get the achievement - "Title unlocked"
“First Blood” - Win a game - "Ring Knocker"
"Bug Out" - Surrender a game - "Général" (is that offensive?)
"Grease Monkey" - Field and win with an all vehicle army - "Grease Monkey"
“For the Fatherland!” - Win 5 games with Kaiserreich Nation - "Alleyman"
We're going to have a ton of achievements and titles, so I think everyone should be able to find a title that they like!
If you've got any thoughts or suggestions we'd love to hear them, so let us know!
Our awesome animator, Germán Gaussmann, found that having the Usonian nation's 'Conveyable Matter Liquefier Specialist' (flamethrower!) unit pull out a knife for their close combat attack looked sort of awkward while holding their flamethrower, so he went ahead and made this awesome spring loaded bayonet for them!
It may not have made them deadlier (they're already plenty deadly!), but it does make them even cooler!
Not sure what's up with the weird pink in the preview image!
Germán Gaussmann, the amazing animator for Diesel Tactics, has put together a sweet animation reel for the Conveyable Matter Liquefier Specialists unit from the Usonian army and I’m showing it off today!
These guys are a particularly devastating offensive unit against other infantry squads because their flamethrower attack hits all members of the enemy unit! Most units have 3 squad members, and generally when a unit makes an attack they get just the one attack, but these soldiers get one attack per enemy squad member!
For example, if an enemy unit has a full complement of 3 soldiers, and the Conveyable Matter Liquefier Specialists have all 3 members alive as well, they would make 9 attacks against their opponent!
We’re considering changing this system a little though, and any feedback you guys might have would be great!
Okay here’s what we’re currently doing: squad of 3 attacks squad of 3 results in 9 attacks, just like I described above.
What we’re thinking of doing: squad of 3 attacks squad of 3 results in 3 attacks on each enemy squad member individually. What I mean here is that we don’t just pool the attacks and remove that number of enemies, but instead check to see if any given member is killed.
Here’s an example of what I’m talking about: if you use the current system and make 9 attacks and the last 3 attacks result in a kill, then all three enemies are killed. If you divide up the attacks and the last 3 attacks result in a kill, then only one enemy is killed since those attacks were all specifically against the last enemy squad member.
To show the difference, let’s say each attack has 25% chance to kill enemy squad member.
Version 1 with 9 attacks results in 2.25 deaths on average.
Version 2 has a 64% chance of killing any 1 enemy unit member.
The odds of killing exactly 1 would be about 25%, the odds of killing exactly 2 would be roughly 44%, and the odds of killing all 3 would be 26.2%.
Finally, the odds of killing no one would be about 4.66%.
Odds of killing any given enemy: (1/4) + (3/4)*(1/4) + (13/16)*(1/4) = ~64%
Odds of killing no one: 0.36^3 = ~4.66%
Odds of killing exactly 1: (3!/(2!*1!)*(0.64*0.36*0.36) = ~25%
Odds of killing exactly 2: (3!/(2!*1!)*(0.64*0.64*0.36) = ~44%
Odds of killing all 3: 0.64^3 = ~26.2%
What do you guys think?
Whatever we go with, these guys are going to be incredibly dangerous when they get close to the enemy!
Deckard2 3,488 posts
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I don't give a fuck
10/10 for persistence.
Khanivor 41,123 posts
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Was beginning to think this thread was under a spell of protection.