Game manuals these days. Pft!

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  • phAge 15 Mar 2013 17:28:12 25,127 posts
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    Bought Total War: Shogun 2 expecting a massive, bible-like manual chock-full of information goodness.

    What do I get? 14 pages of camera/unit controls and a sodding wiki on the game disc.

    COME BACK, MICROPROSE. THE WORLD NEEDS YOU.
  • Deleted user 15 March 2013 17:29:17
    We don't need them any more.
  • shamblemonkee 15 Mar 2013 17:33:10 16,407 posts
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    yeah, who needs documentation on a how a game works? pssh! :-s
  • ecu 15 Mar 2013 17:34:32 79,296 posts
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    We don't need them but I miss them. It was like getting a free book with your game.
  • Deleted user 15 March 2013 17:35:38
    shamblemonkee wrote:
    yeah, who needs documentation on a how a game works? pssh! :-s
    No one unless the game is badly designed or the people playing it are retarded.

    It's a two phase sudoku solution.
  • shamblemonkee 15 Mar 2013 17:37:02 16,407 posts
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    I actually think they are still needed in some cases, i don't like not having anything to refer to while the game is loaded.

    even the electronic manuals are poor compared to what we used to get.
  • SolidSCB 15 Mar 2013 17:39:31 9,663 posts
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    The amount of time I spend on my bowel movements has significantly decreased since they started getting stingy with game manuals. End of an era.
  • ecu 15 Mar 2013 17:41:02 79,296 posts
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    SolidSCB wrote:
    The amount of time I spend on my bowel movements has significantly decreased since they started getting stingy with game manuals. End of an era.
    On the plus side, less chance of getting hemorrhoids..
  • Deleted user 15 March 2013 17:46:41
    I miss Amiga games with absurdly oversized boxes and pointlessly ostentatious manuals.
  • ronuds 15 Mar 2013 17:48:15 21,783 posts
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    14 page manual seems pretty generous these days. EA has "in-game" manuals that barely explain half of what's happening.
  • Deleted user 15 March 2013 17:50:43
    I remember the manual for Fleet Defender (I think) had basically an entire science textbook of aerodynamic flight + the history of the US Air Force + detailed information on aircraft carriers.
  • quadfather 15 Mar 2013 18:54:12 23,537 posts
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    I like the documentation. Shadow of the comet for the pc all those years ago had a great box packed full of goodness. You had the manual, the disks in a special container and some letters in some envelopes that gave you cryptic clues about the game itself.

    Proper stuff
  • Deleted user 15 March 2013 19:15:47
    Didn't Baldur gate have a huge manual? Loved huge manuals, some were literally like books.
  • Triggerhappytel 15 Mar 2013 19:16:07 2,698 posts
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    Now we just get constant in-game instructions which leave us in no doubt as to what you do or where to go next.

    "GO TO THE WAYPOINT. 154 METRES."

    "YOUR HEALTH IS LOW; FIND A MEDPACK. TRY THE GLOWING WHITE BOX ON THE WALL OVER THERE - THE CAMERA WILL SWING ROUND AND FOCUS ON IT SO YOU KNOW EXACTLY WHERE TO GO. IF YOU DON'T FIND IT WITHIN 30 SECONDS A WAYPOINT WILL APPEAR."
  • dominalien 15 Mar 2013 19:19:15 8,067 posts
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    Yeah, manuals these days are awful.

    The only thing worse than them is labeling on cables.
  • Fake_Blood 15 Mar 2013 19:25:18 6,706 posts
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    Edited by Fake_Blood at 19:27:32 15-03-2013
  • Deleted user 15 March 2013 19:25:43
    I would say they should bring back printed novellas with games, but off the basis of the standalone novels-of-games we have now like Halo and Assassin's Creed, maybe they're better off dead.

    Edited by meme at 19:25:59 15-03-2013
  • Deleted user 15 March 2013 19:30:33
    Fake_Blood wrote:

    :)

    Usaf one of my all time favourite games.

    Set up two f16s vs 20 ww2 fighters :)
  • Triggerhappytel 15 Mar 2013 19:30:54 2,698 posts
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    I remember those big lavish Psygnosis Amiga and Atari ST boxes that always had wonderful artwork and a really nice finish. Nowadays publishers try so hard to cut corners that they clearly resent that they can't make cover art black and white.
  • EMarkM 15 Mar 2013 20:25:03 4,264 posts
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    Spectrum and Amiga boxes were ACE.

    Fairlight cover, anyone?

    Metal badge with Shadow of the Beast III?
  • Triggerhappytel 15 Mar 2013 22:42:49 2,698 posts
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  • Dave_McCoy 15 Mar 2013 23:08:35 3,078 posts
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    A few Xbox games I've got recently have a one sheet 'manual'. Most disappointing. Halo 4, Tomb Raider, Forza Horizon...not happy.
  • Kostabi 15 Mar 2013 23:10:57 5,795 posts
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    I remember getting a Jane's game and the manual was ring bound it was that thick. I think it was practically the real operations manual for an Apache or something, glorious it was.
  • StaffyDog 17 Mar 2013 12:16:17 1,189 posts
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    I really miss the game manual when I get a new game. Really miss having a good read on the crapper.
  • Deleted user 17 March 2013 12:53:32
    Slightly off-topic, but didn't you get a poster with every Master System game? They we'ren't big, but they were brilliant.

    I remember getting a full size poster with Sonic 1 on the Mega Drive. That thing was on the wall next to my bed fo years.
  • Deleted user 20 October 2016 08:51:43
    Manuals=Spoilers in many games. I only refer to them when i'm thoroughly stuck. Games to me is all about the thrill of exploration the sense of discovery, the feeling you did it on your own, the game was no match for your intellect, Challenge met. The irony is that with the decline of the manual we now have in many games unskippable tutorials! And not only that, items you discover and upgrades and such are explained in detail in-game! That's not a game to me and it's great to see games like Spelunky bucking the trend. I mean the solution to most games is just a quick (shameful) search away anyhow, no need for hand-holding.
  • Garfy 20 Oct 2016 09:43:31 893 posts
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    I still remember reading the manual on the bus home after buying Civ 2.

    Now there was a series that gave good manual.
  • DrStrangelove 20 Oct 2016 09:47:25 9,450 posts
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    The hit-and-run necromancer
  • DrStrangelove 20 Oct 2016 09:47:53 9,450 posts
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    Anyway, anyone remember this one?

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