John Walker at Rock, Paper, Shotgun writes an excellent article about misogyny and feminism in the industry. It's definitely recommended reading. |
Anita shows up in the article in several places, but this, I think is the best:
Anita Sarkeesian, in her GDC talk “Equality, Or GTFO”, quoted a perfect metaphor for this, quoting Beverly Daniel Tatum’s moving walkway (those horizontal travelators you see at airports) idea from Why Are All The Black Kids Sitting Together In The Cafeteria?. The gaming industry and those who write about it, she says, are stood on this moving walkway, always trundling toward the sexism and misogyny that infests throughout. There are of course those who march forward toward it, embracing it. But most, she says, are standing still. They don’t particularly desire or support it, but they also don’t want to think about it, discuss it, contest it. So they stand still, and in doing so, inexorably glide toward it.
John and Anita make an excellent point.
The only way to make a difference, Sarkeesian argued, is to turn around and actively walk against the flow of the travelator. Something which is, it occurs to me, not easy. Not only are you walking against the flow of movement, but you’re also going to bump into everyone heading in the other direction. And some people are going to be hostile about this, especially if they think you might start a trend, start seeing others change direction, maybe even enough to see the direction of that walkway changed. The voluminous responses of wanting to talk about something else is a combined effort to stand still on that walkway, and that’s not something we’re willing to do.