I mentioned one: ME2! As soon as you start the game, the in-game store immediately advertised a big spoiler. The AC series made a point of digging out chapters and DLCing them, making it very clear you're missing parts of the whole, but I don't feel I missed out there.
You see Bremenacht's taking the same black and white view about microtransactions that so many hand-wringers have. If it's clear that the game design had been gimped as a result of it's inclusion then yes (assuming it's a full price game) I'd agree it's bad, but I haven't yet seen a prime example of this actually being the case (and that includes DS3).
Also, there's no hand-wringing going on here. I don't like it. It feels very much like the thin end of a wedge. I detest the idea that DLC gets sorted out before they've even fixed the bugs in a game.
The stuff that really works is stuff that's clearly added on. Minerva's Den springs to mind, although I've not played it. You take it or leave it. Borderlands, RDR, Modern Warfar, Halo - all take it or leave it DLC. Nothing taken away; no problem at all.
Once an eagle taught me courage. And I will never forget that day