Hola EG,
Would like to share with you a Zelda: Wind Waker Wii U mock-up video I've created. Was designed to demonstrate three different possible ways the game could control on Wii U - Traditional, touch or Wii Remote/nunchuck.
GameCube footage was used and a mock-up interface to show how it might run on Wii U.
The touch-screen could have item management, plus possibly using the GamePad to aim and fire weapons in first person (Like Nintendo Land). Really hope they incorporate Wii Remote play as an optional scheme (bit like Twilight Princess) Wii though!
Tingle Tuner would be a bonus, perhaps swapping the map out for it on the fly - maybe even co-operative play between two players. One with the Wiimote/nunchuck, the other with the GamePad as an assistant.
Would like to know your thoughts and ideas on control methods Nintendo could use in Wind Waker U (and the next Zelda)
!
Edited by jorgeba-oh at 20:13:26 05-03-2013
Would like to share with you a Zelda: Wind Waker Wii U mock-up video I've created. Was designed to demonstrate three different possible ways the game could control on Wii U - Traditional, touch or Wii Remote/nunchuck.
GameCube footage was used and a mock-up interface to show how it might run on Wii U.
The touch-screen could have item management, plus possibly using the GamePad to aim and fire weapons in first person (Like Nintendo Land). Really hope they incorporate Wii Remote play as an optional scheme (bit like Twilight Princess) Wii though!
Tingle Tuner would be a bonus, perhaps swapping the map out for it on the fly - maybe even co-operative play between two players. One with the Wiimote/nunchuck, the other with the GamePad as an assistant.
Would like to know your thoughts and ideas on control methods Nintendo could use in Wind Waker U (and the next Zelda)
Edited by jorgeba-oh at 20:13:26 05-03-2013

