Mario Kart: Gold Rush (not a real game)

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  • Mr.Wii 27 Feb 2013 18:32:00 27 posts
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    Bars of gold have mysteriously started appearing across the Mushroom Kingdom, some of them are even falling like rain. It's your job to grab your kart and wagon and tidy up this mess before someone gets hurt!

    Mario Kart Gold Rush (MKGR) brings new exciting 2-player asymmetric racing mechanics to the legendary Mario Kart franchise… This can be played in the Gold Rush Mode.

    WHAT’S NEW?
    Like the games before it, the player starts off by selecting a character/kart... But in MKGR they then have to select a wagon type, which will be attached behind their kart and will be in tow during the race, they also get to carefully choose any x5 items from the classic catalog of Mario Kart items and power-ups that will best help them finish the race in first place.
    Player-1 drives the kart with a Wii U compatible controller (Wii Remote/Nun-chuck or Pro Controller). Their responsibility is to drive cunningly whilst collecting gold bars and fending off opponents with a sweeping arm attach/defence that can also grab gold bars from opponents if timed right.
    Player-2 plays as the co driver and must verbally communicate with Player-1 regarding incoming threats and possible shortcuts. There other job is to handle the "finances" by selecting the right item for attaching opponents as well as deciding what upgrades to make to the wagon at the right time. Their overall responsibility is to assist Player-1 as they rush to cross the finish line first.

    The wagons purpose is to store the collection of gold bars scattered throughout the racetrack which builds up Gold. These gold bars are exchanged for the use of the items or for upgrading the wagon in-game.
    Each wagon design is measured and compared in three features: Capacity, Strength and Dynamics.

    Capacity: Is the maximum amount of gold bars a wagon can carry depends on the size of the Gold Bar Gage (either 5, 10, 15 or 20 bars). The Gold Bar Gage can be increased in-game by 5 (to a total max. of 25) in exchange for all the players gold bars when the gage is at full capacity.
    Dynamics: Is the aerodynamics/drag and physics of the wagon, how it handles and how it responds to different terrains. This can be improved in exchange for all the players gold bars when the gage is at full capacity.
    Strength: The stronger a wagon is the the less likely it is to spill valuable gold bars from the attacks of opponents. This can be improved by exchanging all the players gold bars when the gage is at full capacity.

    GOLD
    Each course has gold bars laden across the environment, sometimes they even rain from the sky! It is up to the driver to run over as many gold bars as possible to load up the wagon. Each single gold bar is valued at 1mark on the Gold Bar Gage, but there are also larger stacks of gold bars hidden throughout the course for racers to find and they are valued at 10marks on the Gold Bar Gage.

    CLASSIC MK
    For those who prefer the classic Mario Kart gameplay mechanic can do so in the Classic Mode, which is for 1-8 players locally or online and will have all the familiarities that the franchise is known for. The gameplay for Gold Rush Mode is 1-player online or 2-player locally.

    Edited by Mr.Wii at 19:16:20 27-02-2013
  • aeschylus 27 Feb 2013 18:35:58 446 posts
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    will be excellent, but they need to get it out ASAP
  • bart64 27 Feb 2013 19:37:12 6 posts
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    That's an interesting idea. Keeping the second player involved is a difficult task, and this would definitely give them something to do. I'm not sure that the shop/trade tasks would work so well in real time but maybe this can be applied to a pit stop mechanic, which would also help tie this into the racing theme. The second player can keep tabs on the course and the condition of the car, then direct the driver to the pit and perform some timed touch screen maneuvers to upgrade the car appropriately--while getting screamed at by the driver to hurry up!

    I'm not sure it would work marketing and production wise unless there was a way to translate it to single player and sell it as the main feature, which seems easy enough as the touchscreen is available while driving with the gamepad. I like the concept and the nice presentation. I hope this kind of innovation becomes the norm for WiiU titles.
  • ResidentKnievel 27 Feb 2013 19:40:27 5,879 posts
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    So this is just a fan-made mock up?

    [code]Armoured_Bear wrote:
    Unlike yourself, I don't have a weird obsession with any platform.[/code]

  • neilka 27 Feb 2013 19:44:17 14,942 posts
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    Yep, it's actually got to the point where the most fun to be had with the Wii U is making up games for it.
  • RobTheBuilder 27 Feb 2013 19:46:40 6,521 posts
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    These fan made mock ups look a hell of a lot more fun than the non-existent games currently out for WiiU.
  • Kami 27 Feb 2013 19:52:07 2,374 posts
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    Well, if it was official I'd have head-desked over the word "Gage", as in Gold Bar Gage.

    It's GAUGE! GAUGE! GAUGE!

    /grammarpickmodeoff

    But even then, just no.

    Master of Tekisuto No Kabe. *bows*
    And you're reading this why?!

  • Mr.Wii 28 Feb 2013 00:34:35 27 posts
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    Thanks for the feedback, especially the constructive criticism (like spelling, DOH!).
    I suppose I wasn't trying to complete an entire game with every detail fleshed out. I just wanted to think of an asymmetric 2-player MK game idea that would breath life in to a stale franchise.
    Perhaps if Gold Rush Mode was to be fully part of the 1-player campaign you could map the A,B,X,Y,R buttons to each of the 5 preselected items. Wagon upgrades could be completed by scrolling between the three different upgrades with the R-Analog stick and pressing down on it to select. The LZ trigger would be the accelerator.

    NEW FEATURES:
    - Asymmetric gameplay
    - Wagon feature
    - Locating and collecting gold bars
    - Selecting which items you want to use in-game as opposed to them being selected randomly (this "luck" factor has always been most inconvenient)
  • Deleted user 28 February 2013 00:40:32
    Kinda puts it all into perspective when fan mockups involve ANOTHER Mario Kart. I guess that is all they want.
  • Mr.Wii 28 Feb 2013 01:14:17 27 posts
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    mowgli wrote:
    Kinda puts it all into perspective when fan mockups involve ANOTHER Mario Kart. I guess that is all they want.
    Umm... I'm not sure if you're aware, but Mario Kart is one of Nintendo's most successful franchises. This is about thinking of new ideas that incorporate the GamePad in a unique way.
    Also, MK isn't the only game I personally want... I own 6 Wii U games already and I enjoy each of them.
  • neilka 28 Feb 2013 01:15:17 14,942 posts
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    #Call Mr. Wii
    That's his name
    That name again
    Is Mr. Wii!#
  • RobTheBuilder 28 Feb 2013 01:17:33 6,521 posts
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    @neilka I'm Mr Wii and I'm here to say, I'm the Wiiiest guy in the USA...
  • Mr.Wii 28 Feb 2013 01:23:15 27 posts
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    neilka wrote:
    #Call Mr. Wii
    That's his name
    That name again
    Is Mr. Wii!#
    TBH that was pretty hilarious :D I certainly laughed out loud. Love that song!
  • Deleted user 28 February 2013 01:42:57
    Wasn't Double Dash asymmetric? All this does is add in tedious MOBA mechanics.
  • RobTheBuilder 28 Feb 2013 01:45:54 6,521 posts
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    What would be good is a 2 vs 2 mode, where the support players can target the opposing player with weapons and track events ala Split/Second
  • Mr.Wii 28 Feb 2013 01:51:02 27 posts
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    RobTheBuilder wrote:
    What would be good is a 2 vs 2 mode, where the support players can target the opposing player with weapons and track events ala Split/Second
    I like that idea! Maybe this could be the first official use of two GamePads...?
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