The Legend of Zelda: The Wind Waker Wii U Page 3

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  • Armoured_Bear 12 Jun 2013 10:52:49 13,873 posts
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    LeoliansBro wrote:
    I'm the one in the fantasy world?

    Literally everything I've said about the WiiU has come true, and I've posted detailed reasons behind my assessment of both Nintendo's strategy and the ultimate fate of the WiiU in this light.
    You're a veritable Soothsayer.
  • Armoured_Bear 12 Jun 2013 11:03:18 13,873 posts
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    LeoliansBro wrote:
    And you are a blinkered fanboy.
    Of course I am, I only ever post positive stuff about nintendo, I never criticise anything about them.
    You're right.
  • roz123 12 Jun 2013 11:07:30 7,112 posts
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    Some footage of the game from the show floor
  • DFawkes 12 Jun 2013 11:12:04 25,492 posts
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    So are there any bits in this I should look out for as being notoriously irritating? Thanks to gaming pop culture, I was already prepared for the Water Temple and "Hey, listen!" in Ocarina. I've never really followed Wind Waker so I'm unsure. I saw Jive mention a "triforce trawl" near the end - I take it this is just some sort of fetch question near the end that's a bit tedious?
  • AcidSnake 12 Jun 2013 11:17:21 7,387 posts
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    @DFawkes:
    Quite tedious indeed...
    Otherwise the number of dungeons is slightly more limited than others in the series, but they are quite enjoyable...

    Also don't make the same mistake I did at the beginning and just assume the direction of the wind can only be north, east, south, west... :)
  • Armoured_Bear 12 Jun 2013 11:23:56 13,873 posts
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    LeoliansBro wrote:
    You criticise short term and express disappointment at past mistakes. You unshakingly believe that things will come good and there are great times ahead, despite this.

    Fanboy.
    I criticise current mistakes and have said many, many times that I think the console will sell poorly. Believing that there will be great games released on it despite the poor sales and mistakes isn't being a fanboy, it's being realistic, it's what has happened with every single console that Nintendo has released except for the Virtual Boy.
  • Fake_Blood 12 Jun 2013 11:32:49 4,919 posts
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    In the nintendo direct they briefly showed that you can speed up the ship this time around, should make the getting around a bit less tedious.
    Insta-buy for me this one.
  • DFawkes 12 Jun 2013 11:34:48 25,492 posts
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    AcidSnake wrote:
    Also don't make the same mistake I did at the beginning and just assume the direction of the wind can only be north, east, south, west... :)
    Cheers, shall definitely keep this in mind, as that's exactly the sort of thing that I'd not realise.
  • Raiko101 12 Jun 2013 15:15:29 7,885 posts
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    I'm picking this up because I skipped thie GameCube during it's day. I've played a few GC games on the Wii, but this one avoided me. I hope it's as good as some people say. I liked having smaller islands to explore in Phantom Hourglass.
  • Armoured_Bear 12 Jun 2013 15:20:42 13,873 posts
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    Raiko101 wrote:
    I'm picking this up because I skipped thie GameCube during it's day. I've played a few GC games on the Wii, but this one avoided me. I hope it's as good as some people say. I liked having smaller islands to explore in Phantom Hourglass.
    It's not perfect but it's incredibly charming and gorgeous, I envy you.
  • kinky_mong 12 Jun 2013 15:36:47 11,421 posts
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    ZizouFC wrote:
    Armoured_Bear wrote:
    LeoliansBro wrote:
    No tah, already got a Gamecube.
    Enjoy your fuzzy, low res version, I'll be playing in 1080p at 60fps on a 65" Plasma whilst pointing and laughing at you.
    Bravo! :applause:

    Also...

    mrpon wrote:
  • Toonster 12 Jun 2013 17:42:40 6,852 posts
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    Apparently the Triforce hunt has been revamped, which should please some people. I personally didn't mind it. Traveling around the world of Wind Waker was a joy, even during the hunt for the shards. Wonder if they'll throw in a new dungeon or two?
  • Kay 12 Jun 2013 18:01:12 18,147 posts
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    They might have streamlined it a little, maybe lowered the rupee requirements to purchase each shard map or whatever it was. I really doubt they'll be adding in any real new content, otherwise they'd have mentioned it by now.
  • Dravos 14 Jun 2013 11:57:36 177 posts
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    I'll probably be picking this up, but does anyone else think, whilst this is increased resolution, the gamecube version looked better in some areas?

    I've seen some side by sides where shadowing over link changes his feel from a 2 tone cellshading, to a more 3d look because it's completely coverering him.

    I think the shadows to wonders for the environment as a whole, so this is only a minor nag for me.
  • JoeGBallad 24 Jun 2013 17:04:57 400 posts
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    @Dravos I agree. I think Wind Waker HD looks lovely, but it's lost a little bit of the distinctive visual sheen of the Gamecube original. The shadows are less harsh, the colours are brighter and more saturated; things like that. Of course, common knowledge dictates that these are good things, but in reality they work against the expressive, 'flat' cartoon look that was so magical in the original.

    Wind Waker HD still looks a lot nicer than pretty much everything else shown at E3 this year.

    Wind Waker SD looks a lot nicer than pretty much everything else ever.
  • Armoured_Bear 19 Aug 2013 12:31:55 13,873 posts
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    Linky


    Hyrule is a big place, and thatíll be reflected in a 2.6gb memory requirement if you download the upcoming The Legend of Zelda: The Wind Waker HD from the Nintendo eShop.





    Itís a fairly modest requirement, especially when compared with most other modern titles. With its new HD polish the game is looking better than ever, so it should be worth every single kilobyte.

    It has also been confirmed that the game will render in 1080p, that surround sound is an option, and that you can use a pro-controller if you wish.

    The Legend of Zelda: The Wind Waker HD launches worldwide in October.
  • DFawkes 19 Aug 2013 12:39:08 25,492 posts
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    Last time they said something was 1080p, it was a mistake. Not saying it is again, but it's possible. Still, the place they confirm it is the japanese official site, so unless Google Translate is mis-interpreting the text around "1080p" it looks legit for now.
  • Pinky_Floyd 19 Aug 2013 12:51:58 9,673 posts
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    Yeah, everything I have read about it from Nintendo themselves has been 1080p so if they somehow go back on that it will be a disappointment.
  • Armoured_Bear 19 Aug 2013 13:29:47 13,873 posts
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    DFawkes wrote:
    Last time they said something was 1080p, it was a mistake. Not saying it is again, but it's possible. Still, the place they confirm it is the japanese official site, so unless Google Translate is mis-interpreting the text around "1080p" it looks legit for now.
    I think they've claimed it's 1080p all the time, both that ans Smash Bros.

    IIRC it's Mario Kart that some people thought was 1080p but isn't.
  • DFawkes 19 Aug 2013 13:39:39 25,492 posts
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    The one I was thinking was NSMBU. The official US site stated "Experience Mario like never before... in full 1080p HD, only on the Wii U console!" (only screengrab I could find), but it wasn't accurate and was corrected.
  • Pinky_Floyd 21 Aug 2013 08:12:51 9,673 posts
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    1080p is a huge jump from what this was originally.

    ICO ams SOTC HD managed to hit 720p and looked good enough to eat.† Dont think they hit 60fps either but they are my benchmark HD releases for how much of a visual upgrade is possible when it is done well.†

    I am all for deserving games to get a proper HD upgrade.† My list of deserving is pretty small though and probably doesnt include the likes of sly racoon.†
  • famous_roy 21 Aug 2013 08:33:33 4,106 posts
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    @JoeGBallad Absolutely spot on.

    The problem is most punters don't understand art direction, they think better grafix are down to polycounts, post processing effects etc. Nothing could be further from the truth. I've often had discussions where someone thinks a game looks good, e.g. Journey, but not be able to put their finger on why. The answer is strong, minimal art direction.

    This new treatment works against the ageless art of the first game. It worked because the colours are flat, the palettes gorgeous and the effects and animation work so hard to bring everything to life.

    How well WW has aged is testament to this, look at Ocarina, TWP, or pretty much any other game from the last gen, very few hold up quite as well.

    WWHD looks great, but the plasticy shaders make the characters clash with the environments, the bloom washes out the beautiful colours, the result is a slick but muddled look.
  • Pinky_Floyd 21 Aug 2013 08:37:20 9,673 posts
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    I did put WW on the gamecube quite recently and while the artwork is brilliant it suffers on both clarity and aspect ratio.†

    I think the new one will be the perfect compliment, its not as if the old one has disappeared, it can be played on Gamecube or emulated via Dolphin, on which it looks gorgeous.†
  • Armoured_Bear 22 Aug 2013 21:55:08 13,873 posts
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    Some new info


    - Triforce quest Ė the five Triforce pieces can now be grabbed directly
    - Only the remaining three require translated charts instead of eight
    - Hero Mode available from the start
    - Picto Box has been upgraded
    - Upgraded camera could still be used to snap photos of unsuspecting villagers or enemies
    - Pictures can go up on Miiverse
    - Link can also take funny self-photographs
    - Switch between happy, sad, and surprised emotions
    - Get the Swift Sail at the auction house after completion of the first dungeon
    - No alert via an in-game prompt to signal the special sails availability
    - No longer possible to accidentally skip Tingleís island, as the developers have inserted an introduction to the quirky character into the main quest
    - Enhanced first-person camera
    - Can now have full movement in that perspective
    - Can travel through hallways and shoot arrows like youíre in a FPS
  • Kay 22 Aug 2013 21:58:56 18,147 posts
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    If I had a Wii U I'd definitely be looking forward to this. I've only ever played it the once, and the subtle tweaks and additions sound good. Although some proper new content would have been nice.
  • Kay 22 Aug 2013 21:58:57 18,147 posts
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    If I had a Wii U I'd definitely be looking forward to this. I've only ever played it the once, and the subtle tweaks and additions sound good. Although some proper new content would have been nice.
  • famous_roy 22 Aug 2013 22:02:56 4,106 posts
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    @Pinky_Floyd

    In all honesty, I am warming to it. The fact it's widescreen and HD does most of the persuading - and occasionally the bloom effect in particular adds a lot to the atmosphere.

    I still think they should have treated it as a cel animation, rather than making the characters appear like action figures, but it really hasn't lost much.
  • Pinky_Floyd 23 Aug 2013 00:01:42 9,673 posts
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    http://www.usgamer.net/articles/the-legend-of-zelda-makes-a-surprisingly-good-first-person-shooter
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