Prawn Star IOS: Community feedback

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  • paulmitchell 28 Jan 2013 10:49:59 2 posts
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    Hi there, Paul Mitchell here, coder, artist and one of the designer of the iOS game Prawn Star.
    I'm ex senior technical artist on the Real Racing series for Firemint / EA.

    We're about to go Free-to-Play and would love some community feedback on our control system before we update.
    It's currently a mash of buttons, hidden touch area's and swipes which we need to make more simple, less confusing and fun for the player.
    There's a free version on the App Store (Prawn Star Free) so you won't have to spend your hard earned dollar.

    I'm thinking all buttons, below is a screen shot of a re-worked version.


    I've been involved in the development of a lot of games since my first, testing "The Hobbit" for the ZX spectrum in school holidays.
    To have access now to all you avid gamers is a true advance in the process.

    Thanking you all.

    Paul Mitchell

    Youtube


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    Prawn Star Facebook

    Edited by paulmitchell at 10:50:29 28-01-2013

    Edited by paulmitchell at 10:50:58 28-01-2013
  • DaM 28 Jan 2013 11:25:44 12,901 posts
    Seen 12 hours ago
    Registered 13 years ago
    I really struggle with more than very basic buttons on touch screens.
    I was crap at The Hobbit too though, so....
  • DaM 28 Jan 2013 11:47:07 12,901 posts
    Seen 12 hours ago
    Registered 13 years ago
    Had a quick play, controls aren't too bad, I was able to get through just by mashing though, not really sure what attack moves were being made.

    The screen layout was different from your picture, no onscreen buttons.
  • paulmitchell 29 Jan 2013 11:49:15 2 posts
    Seen 1 year ago
    Registered 2 years ago
    Hey DaM

    yes the image is of a new system, not updated yet.
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