Hi there, Paul Mitchell here, coder, artist and one of the designer of the iOS game Prawn Star.|
I'm ex senior technical artist on the Real Racing series for Firemint / EA.
We're about to go Free-to-Play and would love some community feedback on our control system before we update.
It's currently a mash of buttons, hidden touch area's and swipes which we need to make more simple, less confusing and fun for the player.
There's a free version on the App Store (Prawn Star Free) so you won't have to spend your hard earned dollar.
I'm thinking all buttons, below is a screen shot of a re-worked version.
I've been involved in the development of a lot of games since my first, testing "The Hobbit" for the ZX spectrum in school holidays.
To have access now to all you avid gamers is a true advance in the process.
Thanking you all.
Prawn Star Facebook
Edited by paulmitchell at 10:50:29 28-01-2013
Edited by paulmitchell at 10:50:58 28-01-2013
Prawn Star IOS: Community feedback
I really struggle with more than very basic buttons on touch screens.
I was crap at The Hobbit too though, so....
Had a quick play, controls aren't too bad, I was able to get through just by mashing though, not really sure what attack moves were being made.
The screen layout was different from your picture, no onscreen buttons.
yes the image is of a new system, not updated yet.
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