Sim City Page 60

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  • thedaveeyres 21 Mar 2013 15:51:41 11,256 posts
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    Cheers. Now that I know 'just one more day' equates to 24 minutes I'll not only be knackered after letting another one go by, but also wracked with precisely the right amount of guilt. :)

    D****** ******r

    XBLA: Hamster Trippin
    Steam: thedaveeyres
    PSN: HamsterTrippin

  • MrDigital 21 Mar 2013 15:58:26 1,866 posts
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    Not been following this and I'm on a crap connection (EG app barely working), can someone tell me why this has just 1 star on Amazon?

    Formerly TheStylishHobo and Geesh.

  • ronuds 21 Mar 2013 16:03:47 21,788 posts
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    This isn't my city, but probably the best user-made one I've seen.





    Thread needs more pics!
  • urban 21 Mar 2013 16:21:13 10,977 posts
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    @Geesh awful awful launch and a very buggy game, should get better. If you buy now you get a free game from EA...yada yada
  • jellyhead 21 Mar 2013 16:24:00 24,350 posts
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    @Geesh Long story. I'll try and post some links but basically the game was not what many people were told it would be or what they wanted and it didn't have the best launch of an online game if we're honest. EA skimped on the server bill up front, the servers could not cope, features were disabled by Maxxis to try to alleviate some strain so people went to Amazon and the like and gladly gave out reviews for the game. Unfortunately they were all 1 star reviews.

    It's a bit ricketty at the moment. Some people have had very few issues and others have had all the issues. Most of the EG group seem to have had few issues compared to others.

    I'm sure it will improve and they're busy working away at it but the PR side has been terrible which hasn't helped.

    This signature intentionally left blank.

  • thedaveeyres 21 Mar 2013 16:45:53 11,256 posts
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    @Geesh Pre-patch fire kicks.

    Actually, it's pretty much the diametric opposite of the Darkfail neckbeard rage. It's a good game, the bugs and problems have been blown out of all proportion by the internet hate machine (imho obv.).

    Edited by thedaveeyres at 16:49:29 21-03-2013

    D****** ******r

    XBLA: Hamster Trippin
    Steam: thedaveeyres
    PSN: HamsterTrippin

  • Bananazniper 21 Mar 2013 16:58:04 657 posts
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    I'm enjoying it. The game is really addictive even with its problems that I hope will be ironed out of the next few months. One thing I do wish for, I think the city maps are a bit small. I hope they double the size or at least make them 50% bigger, but I'm not sure they can do this without building more regions?
  • Jazzy_Geoff 21 Mar 2013 19:16:20 7,767 posts
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    I have a question for the SimCity players. From reading this thread it appears that this game may not have massive legs. You all seem to have more or less finished your cities at least once, so does it have some sort of end game? And when players inevitably move onto newer games and let their cities languish what happens to the players left behind? In a few months time is everyone going to be on empty regions, surrounded by husk cities?
  • X201 21 Mar 2013 19:26:04 15,577 posts
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    @Jazzy_Geoff Its not like the old SimCity where you would make one city and continually hone it to perfection.

    Any abandoned cities can be reclaimed and re-let by the person running that area. (Ask teamHAM)

    There will always be a community of players around it, so you just join in a region that has players or start a region and invite people.

    Or you can always run all the cities in a region yourself.
  • El_MUERkO 21 Mar 2013 19:26:21 17,074 posts
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    ronuds wrote:
    This isn't my city, but probably the best user-made one I've seen.

    What? That's how small the city space is ?! Shit.
  • Carlo 21 Mar 2013 20:21:07 18,093 posts
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    ronuds wrote:
    This isn't my city, but probably the best user-made one I've seen.





    Thread needs more pics!
    Makes me want to nuke my city and start over!

    PSN ID: Djini

  • ronuds 21 Mar 2013 20:22:12 21,788 posts
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    @El_MUERkO

    I think 5's more about getting the maximum you can from a small space. Making leaderboards and the like more important.

    Edited by ronuds at 20:23:09 21-03-2013
  • Jazzy_Geoff 21 Mar 2013 20:36:38 7,767 posts
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    that's so aggravating. that seems like the absolute antithesis of what I would want from this game. In some ways it looks so amazing, those screenshots are incredible. until you notice the scale and then the suspension of disbelief is shattered. Still so tempted though lol.
  • ronuds 21 Mar 2013 20:47:45 21,788 posts
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    It seems like they started to go the other way starting at 4. 4's cities were considerably smaller (imo) as well, but this goes even further.

    5's space is about a quarter(?) of SC3000. It's a different strategy, but you're obviously not going to get nearly the same playtime from one town.
  • Laserbream 21 Mar 2013 20:51:40 484 posts
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    I'm with you Geoff, but by all accounts there are several more problems that reveal the rotten core of this shiny looking apple.

    It took them two weeks to partially fix the traffic problem. I reckon eight to twelve more weeks before the traffic and RCI issues are fully fixed.
  • X201 21 Mar 2013 20:58:23 15,577 posts
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    The point of 5 is that you manage multiple cities in single player if you want, or just a single small one.
  • Jazzy_Geoff 21 Mar 2013 21:05:52 7,767 posts
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    Leaving aside the whatever vision EA has for this game and how it should be played and the restrictions that they have in place to support to do you think the engine is capable of running a city say four or five times larger than the present size, perhaps the entire size of a region?
  • Rodpad 21 Mar 2013 21:37:09 1,955 posts
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    Yes.
  • X201 21 Mar 2013 22:04:01 15,577 posts
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    Yes. I would be very surprised if the city size isn't increased at some point in the future.
  • Jazzy_Geoff 21 Mar 2013 22:04:24 7,767 posts
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    really? then I await developments with interest and my wallet.
  • X201 21 Mar 2013 22:07:23 15,577 posts
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    The Space Centre just caught a virus and I had to ship 2000 computers to it in 24 hours
    What would have happened if I hadn't imported the computers and sent them to the centre? Can great works collapse and crumble?
  • Kill_Crazy 21 Mar 2013 22:24:55 2,358 posts
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    Maybe it'd explode over a city. That'd be pretty cool :)
    How many tourists did your launch pull in and can you arrange additional launches or are they automatic/ a one off?
  • Garfy 21 Mar 2013 22:43:13 689 posts
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    Ha @kingcrowbar, your city of crime and death (and great shopping for some reason) is no match for my mighty police copters :)
  • elephantjuice 21 Mar 2013 22:45:43 724 posts
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    X201 wrote:
    Yes. I would be very surprised if the city size isn't increased at some point in the future.
    Maxis dev has suggested that this is the case

    http://www.reddit.com/r/SimCity/comments/1all0n/maxis_lead_gameplay_scripter_suggests_that_larger/
  • X201 21 Mar 2013 23:02:14 15,577 posts
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    Kill_Crazy wrote:
    Maybe it'd explode over a city. That'd be pretty cool :)
    How many tourists did your launch pull in and can you arrange additional launches or are they automatic/ a one off?
    Tourists?
    Bugger all :-( Think it may be down to having low education.

    Launches are automatic and repeat every so often.

    Edited by X201 at 23:02:55 21-03-2013
  • wogsy81 21 Mar 2013 23:09:55 748 posts
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    I think this game looks fantastic.
    To say i want to start a game up and get stuck into building my own industrial themed city is an understatement. I envy everyone in this thread who is playing it. Even if you are getting a few bugs here and there.

    I don't have a PC only a brand new macbook pro :( Im confident it will be able to run it so as soon as this gets released on mac then im all over it like flies on shit.
    Hopefully the mac launch will be smoother and less buggy then the PC launch so every cloud eh. But the wait for a mac version is going to be a killer.
  • Kill_Crazy 22 Mar 2013 01:08:02 2,358 posts
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    Some info on Space Centres

    Cost:  1,000,000
Operational Cost:  300 per hour
Benefits:
Tourists
Education
Construction Resources:
170,000 barrels of Fuel
1,400 tons of Alloy
40,000 crates of Computers
Prerequisites:
University with School of Engineering in the region
Complete Space Center research project at University in the region
Description: This sprawling compound requires high tech resources from cities in the region. With the Space Center constructed, mayors in the region will reap the benefits of a more skilled workforce, resulting in more high tech industry. Mayors can schedule rocket launches, which draw tourists to the surrounding cities.
Reach for the stars with this dazzling monument to your region’s commitment to higher education and mastery of extracting and refining natural resources. The Space Center has two primary benefits to the region, serving both as a tourist attraction and a higher learning institution, much like a University. Rocket launches are scheduled similarly to events at the Expo Center or Pro Stadium, drawing in tons of tourists to the connected cities eager to witness the launch—upgrade your mass transit network to accommodate the crowds. An increase in tourism boosts the profits of your city’s commercial buildings, not to mention those of casinos and other profit-generating attractions. The Space Center also emits skill level to all connected cities, leading to the development of high tech (tech level 3) industry whether a city has a University or not. So if you want to get rid of all those polluting factories in the region while reaping the high profits of high tech, the Space Center is the Great Works project for you.
EnlargeThe Space Center requires lots of fuel. Maximize production at Oil Refineries by adding more Fuel Distillation Units.
Like the Solar Farm, achieving the benefits of a Space Center requires a great deal of effort and multi-city collaboration. Only attempt this project when you have a minimum of three cities with specializations in petroleum, metals, and electronics. Rely on the oil city to extract and refine crude oil into fuel with an Oil Refinery. Elsewhere, a mining city with deposits of raw ore and coal can create alloy at a Smelting Factory. At least one city should pursue higher education, building a University as well as an electronics business—the two work well together. Skilled workers from the University are perfect for staffing the Processor and Consumer Electronics Factories, required for producing all those computers. The University is also required to complete the Space Center research project—without it, the Space Center won’t be available at a Great Works site. 
EnlargeBuild a University in your electronics city to supply your Processor Factory and Consumer Electronics Factory with a steady supply of skilled workers needed to make all those computers.
Of all the resources required, supplying the computers is the most time consuming, largely due to the long-term process of ramping up a mature and profitable electronics business. Speed up the process by building out all Processor Assembly Line modules at the Processor Factory while supplying the facility with a skilled workforce from the University—use plastic and alloy gifted by the oil and metal cities to create processors. At the earliest opportunity, plop a Consumer Electronics Division at your Electronics HQ so you can construct the Consumer Electronics Factory. Don’t even bother producing TVs at this factory. Instead, build out all Computer Assembly Line modules to increase production of computers, shipping them straight to the Space Center site from the nearest Trade Depot or Trade Port. Little by little the computers will arrive at the Space Center, eventually allowing construction to commence.
Before long, Sims will enjoy the sight of rockets streaming skyward, entertaining tourists and inspiring a high tech future for the region.
  • X201 22 Mar 2013 06:04:37 15,577 posts
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    Kill_Crazy wrote:


    Some info on Space Centres
    Ta for that, but none of it seems to apply to my city :-(

    Mayors can schedule rocket launches,
    Where?, I can't see any controls that let me do that.

    Rocket launches are scheduled similarly to events at the Expo Center or Pro Stadium, drawing in tons of tourists to the connected cities eager to witness the launch
    How? Clicking on the Space Centre has no effect. No controls on the great work page, just a spinning disc and a smiley face that tells me that I'm benefitting to the tune of 0 Tourist :-(

    An increase in tourism boosts the profits of your city’s commercial buildings,
    Nope, my minimal commercial are closing down due to a lack of trade.

    Edited by X201 at 06:05:08 22-03-2013
  • kingcrowbar 22 Mar 2013 07:08:28 917 posts
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    Garfy wrote:
    Ha @kingcrowbar, your city of crime and death (and great shopping for some reason) is no match for my mighty police copters :)
    :D Despite my best attempts to drive people out while I try and remodel since taking over, they just keep on coming. Godzilla, 20% taxes, no services and probably 50000 homeless has managed to bring in 3.5 million Simoleons.

    Maybe they come to see the forests I've planted in all the lakes of faeces.
  • shamblemonkee 22 Mar 2013 11:02:22 14,485 posts
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    someone take their embezzler back!

    I've now got 2 police choppers loaned out to cities in the region, i cna make more if people need them.

    I'm planning on more as with two casinos my city is more like sin city.
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