I've tinkered with KSP a few times, never got into orbit but been up in space plenty. Anyway, this entire post is utter gobbledegook to me! When I read posts like this it makes the game kinda feel like going back to school, and not in a fun way.
1. Refine your launch profile to be more efficient:
- Don't break 200 m/s while in atmosphere (relax this restriction as you climb)
- Likewise, don't begin your gravity turn too early. Any lateral velocity you create will lose a fraction to drag. 12K is a good place to turn for most small to medium rockets
- Don't burn while pointing too far from the pro-grade marker (except for course corrections)
2. Make sure your Kerbin orbit is Eastward, so it matches the Munar orbit
3. Moonrise is the best window to launch directly to the Mun, if you launch at another time, then wait in orbit until shortly after moonrise
4. Making a transfer burn that coincides with your pro-grade marker will be the most efficient
5. Correction burns made nearer to a gravity well will be more efficient
6. Correction burns made farther from your target will be more efficient (but harder to get perfect, use RCS for fine precision)
7. Aim for a Westward orbit around the Mun
8. If your DeltaV/s is low, aim for a higher capture orbit. It's less efficient but you'll be going slower at Munar periapsis
I do like the game, I just don't like having to learn all this stuff that's going to be of no use to me ever in order to actually enjoy it.
Any Netflix library in the world for a couple of quid a month? Gimme!