Kerbal Space Program Page 4

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  • TarickStonefire 8 Feb 2014 08:18:40 3,913 posts
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    Tiger_Walts wrote:
    1. Refine your launch profile to be more efficient:
    - Don't break 200 m/s while in atmosphere (relax this restriction as you climb)
    - Likewise, don't begin your gravity turn too early. Any lateral velocity you create will lose a fraction to drag. 12K is a good place to turn for most small to medium rockets
    - Don't burn while pointing too far from the pro-grade marker (except for course corrections)
    2. Make sure your Kerbin orbit is Eastward, so it matches the Munar orbit
    3. Moonrise is the best window to launch directly to the Mun, if you launch at another time, then wait in orbit until shortly after moonrise
    4. Making a transfer burn that coincides with your pro-grade marker will be the most efficient
    5. Correction burns made nearer to a gravity well will be more efficient
    6. Correction burns made farther from your target will be more efficient (but harder to get perfect, use RCS for fine precision)
    7. Aim for a Westward orbit around the Mun
    8. If your DeltaV/s is low, aim for a higher capture orbit. It's less efficient but you'll be going slower at Munar periapsis
    I've tinkered with KSP a few times, never got into orbit but been up in space plenty. Anyway, this entire post is utter gobbledegook to me! When I read posts like this it makes the game kinda feel like going back to school, and not in a fun way.

    I do like the game, I just don't like having to learn all this stuff that's going to be of no use to me ever in order to actually enjoy it.
  • Tiger_Walts 8 Feb 2014 13:55:13 16,665 posts
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    If you don't find the challenge of learning how to fly rockets fun, then this is not the game for you...

    Or you could install MechJeb, and have it do all the orbital mechanics for you.

    Edited by Tiger_Walts at 13:55:30 08-02-2014
  • Metalfish 9 Feb 2014 18:02:28 8,935 posts
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    I don't do maths. I just hope for the best. I've got Minimus down to a fine art, however.

    Despite having unlocked the heaviest rockets, I'm still having more success with massive stacks of solid boosters with tiny rockets on top. Mainsails are all well and good, but they always end up a bit wobbly for me, and never really all that efficient.
  • DamoVotf 10 Feb 2014 12:18:29 834 posts
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    Metalfish wrote:
    I don't do maths. I just hope for the best. I've got Minimus down to a fine art, however.

    Despite having unlocked the heaviest rockets, I'm still having more success with massive stacks of solid boosters with tiny rockets on top. Mainsails are all well and good, but they always end up a bit wobbly for me, and never really all that efficient.
    Im exactly the same, I have a basic booster setup which I can put any sort of space craft on top off. I wanna build a space station but generally have no clue how to build it or even how to dock with it when I do.
  • RightBean 2 Mar 2014 08:40:09 698 posts
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    I'm quite enjoying this, I think before you play it sounds more serious and complicated than it is, it's a fun game with a lot of depth and is satisfying to pull missions off, satisfying because it is challenging and interesting, not because it is rock hard and frustrating.

    You do have to learn some of the terminology but it is not a game for physicists etc, it's no different than learning about aspects of car tuning and engine upgrading in games like gran turismo, you just read a little to understand what these things do and try them out.
  • Metalfish 2 Mar 2014 09:33:52 8,935 posts
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    I have a space station of two parts now. Getting them to rendezvous and actually dock manually (I've no idea how to use the docking mode) was Smough and Ornstein hard.

    It was quite amusing to watch the two docking ports flail my station around as they tried to get the parts to align. Though I'd have been bloody sad if it caused the space kraken to break all my hard work.
  • RightBean 2 Mar 2014 12:31:31 698 posts
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    Yeah those kind of things are difficult, interceptions I think they are called, it would be impossible to play this without looking things up externally, but I don't have a problem with that. I have got to do an interception to rescue one of my kerbals who is orbiting the sun sans spacecraft and it does look complicated
  • Tiger_Walts 3 Mar 2014 14:26:43 16,665 posts
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    Around the sun?! How did you manage that? How far in/out is he from Kerbin and what is the phase difference? I hope he has a lot of air in reserve.

    Intercepting an object is easier than first appears. The hard bit is doing it with relatively good efficiency. Ideally you'd wait until phase between orbits is optimal. How do you work that out? I don't know exactly, but here is a handy tool. You could get a ballpark from there. The other option is to burn for a slightly inside or outside orbit and wait.

    If your target is in an elliptical orbit, aim for the apoapsis or periapsis and put your craft into a similar elliptic orbit. Make any corrections at that convergence.
  • ecu 3 Mar 2014 18:18:18 77,756 posts
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    I played this last night after a three month break and now I can barely remember how to do anything.
  • Tiger_Walts 16 Apr 2014 13:09:27 16,665 posts
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    http://xkcd.com/1356/
  • magicpanda 16 Apr 2014 13:41:14 13,701 posts
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    Insane



    Edited by magicpanda at 13:41:24 16-04-2014
  • Tiger_Walts 16 Apr 2014 15:13:30 16,665 posts
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    That is all kinds of win.
  • Tiger_Walts 18 Apr 2014 16:35:47 16,665 posts
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    9.60 from GMG with a code
  • TarickStonefire 19 Apr 2014 07:17:25 3,913 posts
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    Wanted to like this. Way too much 'thinking'. Great idea though, love seeing it become so successful.
  • Metalfish 20 Apr 2014 17:03:00 8,935 posts
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    Is there really all that much thinking? It's only interplanetary stuff (i.e. outside kerbin's little system) where much thought is actually necessary. Trial and error more or less gets you to the mun. If you know how to set a node, the game pretty much tells you what to do.

    If you want to do impressive stuff, yeah, I guess you can either get the calculator out... ...or massively over-engineer your rockets (and make friends with the quicksave button too).
  • Tiger_Walts 29 Apr 2014 11:17:30 16,665 posts
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    Scott Manley's overview of the best mods: Part 1 - Core Features



    Editor Extensions
    Kerbal Engineer
    Procedural Fairings
    Docking Alignment UI
    Alarm Clock
  • Tiger_Walts 6 May 2014 21:31:22 16,665 posts
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    Part 2 - Presentation



    Environmental Visual Enhancements
    Hot Rockets
    Texture Replacer
    Chatterer
    Distant Object Enhancement
  • DamoVotf 15 Jul 2014 15:37:37 834 posts
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    Really looking forward to 0.24 patch, cash and reputation and recovery.

    I think the missions going to be great to force me to try things that I have never done before.

    This is awesome by the way:



    Would just love to know when it is out.

    Edited by DamoVotf at 15:38:00 15-07-2014
  • munki83 7 May 2015 13:16:26 1,559 posts
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    I really should go back to Kerbal..spent about 30 hours or so on the beta and can just about make it to the mun but could never land on the thing would always topple over due to my horizontal speed.
  • twelveways 7 May 2015 13:31:19 4,912 posts
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    So glad this got a rave review. Awesome game if you are into stuff like this.
  • munki83 7 May 2015 14:08:25 1,559 posts
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    The game has such a great community and there is a lot of great tutorials online to help you get into spaec...I think I spent the first 10 hours just making crazy rockets
  • Jeepers 7 May 2015 14:12:47 13,847 posts
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    This is a *brilliant* game. I managed to land on the Mun (and the other one, that has lower gravity) AND return my brave Kerbal astronaut back home.

    Which probably ranks amongst my proudest gaming achievements.
  • munki83 7 May 2015 16:18:12 1,559 posts
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    I may play tonight and try and learn how to mun land im so close....I think
  • Jeepers 7 May 2015 17:24:44 13,847 posts
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    My method was horribly inelegant and not fuel efficient but a slow burn to lose forward momentum *entirely* allows you to drift down slowly, hoping for a flat spot of land.

    And then topple over.
  • ecu 7 May 2015 20:52:15 77,756 posts
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    I never managed it either, I was close on the descent but never got it quite right. Absolutely brilliant game though. I'll never forget my first time playing when I tried to fly to the moon by flying straight at it, then the realisation that it wasn't that simple.
  • DamoVotf 8 May 2015 09:30:46 834 posts
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    Short fat rockets for the landing stage are good, or you can get something with 4 off shoots which will be much more stable to land (but harder to get there).
  • Rusty_M 8 May 2015 10:09:38 5,304 posts
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    I was streaming this last night. Played my worst ever. I kept making rockets that would make orbit no problem if they didn't keep flipping around.
  • munki83 9 May 2015 10:20:07 1,559 posts
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    Started playing the science mode and loving it. The visuals while simple are fantastic I love the little touches they have added since I played before they added the career mode. Need to get a rocket into orbit properly think they have tweaked the physics so my haphazard rocket I use to use no longer works .....maybe a group of fat boosters stacked on top of each other
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