Unpopular gaming opinions Page 60

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  • Syrette 6 Apr 2013 10:38:28 43,459 posts
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    RobAnybody wrote:
    Bioshock Infinite... the game design sucks
    THIS DID NOT JUST HAPPEN

    Edited by Syrette at 10:38:56 06-04-2013

  • Syrette 6 Apr 2013 11:16:49 43,459 posts
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    Not sure how Mass Effect 2 can be "shit" compared to ME1. They're not that different. For one to be great and the other to be shit would surely require fundamental game differences. For what it's worth 2 does several things better, but removes several things that people prefer about 1.

    Edited by Syrette at 11:18:38 06-04-2013

  • Steve_Perry 6 Apr 2013 11:17:16 4,247 posts
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    Poignant use of imagery...

    VIVA STEFANSEN

  • DrStrangelove 6 Apr 2013 11:31:59 3,955 posts
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    @Syrette

    ME2 removed half the game, and almost anything that was RPG about it. And it became unbelievably repetitive. That's why I gave up on in it back then before finishing it, because every level is the same. Many say ME1 was tedious, and it often was, but nowhere near ME2.

    Sure, they improved on the much criticised combat mechanics, but they didn't make the combat good, which isn't good if you decide to make the game combat-only. They even deproved it: In ME1, you fought in different sorts of spaces, which means also open ones, and you also fought them on long range. In ME2, there is no difference in any combat whatsoever. Everything is the same.



    Oh, and I didn't say ME2 itself is shit. Just compared to ME1. ME2 is good, but very disappointing after ME1.

    Edited by DrStrangelove at 11:35:49 06-04-2013
  • King_Edward 6 Apr 2013 12:57:54 11,454 posts
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    I can see why people preferred the atmosphere of the first game, but it was so clunky. Everything was cleaned up and improved in the second game. They did cut a little too much out, but I'd rather not have the Mako or inventory than have them so poorly implemented.
  • disusedgenius 6 Apr 2013 13:08:11 5,328 posts
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    It wasn't really THAT poorly implemented. The inventory just had no way to clear out your worthless junk easily. I'll take the clunk of the first over the relatively insipid level design of the second.
  • King_Edward 6 Apr 2013 13:15:30 11,454 posts
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    Both games had the same level design. Corridors and knee high walls. There was no less variety in that respect in ME2.
  • disusedgenius 6 Apr 2013 13:17:22 5,328 posts
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    Well, whatever tricks they pulled in the first to hide the fact, it made a hell of a difference.

    Mostly I think it was just the scope of the missions themselves. The places seemed to have a sense of scale and reality lost in the sequels.

    Edited by disusedgenius at 13:18:28 06-04-2013
  • King_Edward 6 Apr 2013 13:20:55 11,454 posts
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    Yeah. Most of the missions in the first game were set outside. So you could see a lot of space, even if you couldn't move about outside of the corridors.
  • Syrette 6 Apr 2013 13:47:28 43,459 posts
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    Yup.

    One thing the first one did terribly was side missions. Couldn't tell some of them apart. Reused assets and identical level design all over the place. Main missions were more varied thankfully although the levels felt quite sterile in places.

  • disusedgenius 6 Apr 2013 13:55:19 5,328 posts
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    I'll say this for ME2 though: that last level was everything I'd hoped for. It was almost like they took all the epic from ME1 and stuck 75% of it into that final section.
  • Mola_Ram 6 Apr 2013 14:06:42 7,392 posts
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    ME2 combat was better. Characters were better. Dialogue was better. Romances were better. Missions were (mostly) better. Intro was better (ME1 had the better ending though). No faffing about on identikit planets collecting resources that don't do anything. Weapon upgrades were better, as was the the skill point system that had you putting points in ME1 with no appreciable effect. The DLC was better. The game was better in almost every way that counts, and I'm saying this as someone who mostly really liked ME1.

    Hell, given the slating that ME2 seems to get around here, I'd say that thinking it the better game is the unpopular opinion. But it is mine.

    And really, calling it "shit" in any context whatsoever is hilariously overstating your case. But I guess this is the internet, where there are only two possible evaluations: "awesome" and "shit".

    :p

    Edited by Mola_Ram at 14:07:58 06-04-2013
  • disusedgenius 6 Apr 2013 14:11:57 5,328 posts
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    Mola_Ram wrote:
    The game was better in almost every way that counts
    And yet it was far less fulfilling experience. The human condition, eh?
  • DrStrangelove 6 Apr 2013 14:48:05 3,955 posts
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    Mola_Ram wrote:

    And really, calling it "shit" in any context whatsoever is hilariously overstating your case. But I guess this is the internet, where there are only two possible evaluations: "awesome" and "shit".

    :p

    DrStrangelove wrote:

    It is a nice game, but compared to ME1 it is shit.
    And I'll stick to that. Virtually everything you said to be better in ME2 is in fact better in ME1.

    Of course, generally there's very little that really simply is either "shit" or "awesome". There are always shades of shit and awesome, and many awesome games are full of shit flakes, including ME1.

    But thankfully, being right is absolute.
  • Kanjin 6 Apr 2013 14:52:28 1,113 posts
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    What?

    Oh, sarcasm.

    ME1 was alright, but god was there ever a lot of tedious back tracking and walking around. Remember the Luna mission? Shoot up these power conduits, oh these next ones have shields, oh these ones have shields AND poison.

    It's good both games have their fans. I think I can understand why some people prefer 1, but don't feel it myself.
  • Stranded87 6 Apr 2013 14:56:45 892 posts
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    I wish they hadn't removed most of the RPG stuff in Mass Effect 2, but as a game (rather than as an RPG) it was leagues ahead of Mass Effect 1. It's also leagues ahead of Mass Effect 3, but I doubt that's a particularly controversial opinion.
  • disusedgenius 6 Apr 2013 14:59:23 5,328 posts
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    ME1 wasn't even a particularly good RPG. It was just a solid Action Adventurer with one of the best realised sci-fi worlds out there, which was the one area ME2 failed to get as right.
  • Mr_Sleep 6 Apr 2013 15:51:17 17,064 posts
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    Erm, all this talk of ME2 and little mention of the incredibly shit resource gathering. I enjoyed tooling around in the Mako where as scanning planets was balls.

    You are a factory of sadness.

  • disusedgenius 6 Apr 2013 15:53:09 5,328 posts
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    I'd managed to forget about all that. Thanks a bunch, fucker. >:(
  • King_Edward 6 Apr 2013 16:00:01 11,454 posts
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    Mr_Sleep wrote:
    Erm, all this talk of ME2 and little mention of the incredibly shit resource gathering. I enjoyed tooling around in the Mako where as scanning planets was balls.
    They were both balls. Scanning was about 2 minutes of balls at a time, but the Mako was 20 minutes of solid balls.
  • Stranded87 6 Apr 2013 16:02:04 892 posts
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    Yeah the Mako was horrible. Sure it was a slightly more developed mechanic than planet scanning, but it wasn't even slightly fun and it took ages.
  • DrStrangelove 6 Apr 2013 16:03:19 3,955 posts
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    @Mr_Sleep

    Exactly... in his 10/10 review, Tom Bramwell called it a "compelling mini-game", so much for trusting in reviews.
  • disusedgenius 6 Apr 2013 16:12:13 5,328 posts
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    The Mako was fine, you soulless ingrates. Some of us like trundling around uninhabited worlds looking for space-elk to run over dontyouknow.

    Though I understand that it was a pain in the arse to drive on the console version, which probably didn't help it's reputation.
  • Deleted user 6 April 2013 16:34:48
    Mass effect 1 was the best because it was the first, the one that introduced the interesting new universe, the one with gorgeous graphics and quick wheel conversations. It also had many RPG elements. I look back at me1 as the best.

    However if both were released together me2 is comfortablely the better game.
    Better visuals, better characters, better missions, less repetition, better side quests etc.
    The only thing me1 was better for is its RPG elements, which for me were stripped away too much in me2. Oh and me1 had a brilliant soundtrack.
  • RedSparrows 6 Apr 2013 16:38:53 22,697 posts
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    ME1 had proper exploration. It was shit, but it was pushing towards something glorious, atmospheric and exciting... ME2 ignored it totally.
  • Deleted user 6 April 2013 16:42:03
    Yeah and that.
  • RobTheBuilder 6 Apr 2013 16:42:30 6,521 posts
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    On a different, front page story related note. (Disclaimer, I don't necessarily agree with this)

    We, gamers are forcing publishers to be less risky, and to push shitty downloads on us by our refusal to pay more for new games than we did 20 years ago.
  • disusedgenius 6 Apr 2013 16:46:41 5,328 posts
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    Nah, we force them to be less risky by not liking anything which doesn't work exactly how we expect first time.
  • Raiko101 6 Apr 2013 16:47:36 6,306 posts
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    It's all those crazy folk who want dramatic, film-like, single player stories. They're linear and overly expensive.

    3DS: 4210 4002 8289 (Dave)
    Wii U: Raiko87
    Xbox Live: Raiko87

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