Are we going to have this wait for every new Ubi title?
Online since 1984
...Kinect, indie games and red rings.
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vizzini wrote:All those poor PS3 versions were intentionally sabotaged?! o_O
...or adding tearing, popup and reducing resolutions in other versions. It is all just to control marketing.
If LoT and DF didn't exist, there would be no mileage in withholding a version, or adding tearing, popup and reducing resolutions in other versions. It is all just to control marketing.Actually, i would've thought it's to do with sticker price.
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Mr-Brett wrote:It makes perfect sense.
You're "sure" but that's really quite a vague statement. I can't see why ubi would have a clause in contracts to delay Steam (not PC because these games were available on other services for PC) by a number of weeks and only in the UK. It doesn't make any sense.
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Mr-Brett wrote:Not just that. They go back and retrospectively patch out good performance.
Suggesting that poor performance is intentional is some mental conspiracy theory nonsense.
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Dirtbox wrote:As always I'll defer to you on this, you have a lot more experience in this stuff than I do.
You'd be wrong about that. At last as far as devs wanting their game to run well.
More time goes into optimisation than asset creation, but there is always a one size fits all thinking and that almost always means that the lead platform gets the best version.
The PC is by far the easiest to dev for btw, but it's the least profitable to concentrate on.
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Mr-Brett wrote:You can't down port very well to consoles from PCs without a heap more optimisation work, so you're right in that respect.
I was under the impression that it was the old closed versus open issue, I guess the PC is easier to develop for but I thought the open nature made it much harder to get overall good performance across the board.
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