Widge wrote:I agree that once you stop struggling for air, it's a much more pleasant experienceCommander Keen wrote:Yeah, the inventory needed addressing, but it got OVER addressed in ME2... to the point where I just picked a favoured setup and ran with that for the entire game. ME3 made things a bit better in that respect with the branching powers.
First time around it felt a *lot* like dumbing down
Once I started to think of the game as more of an Uncharted type experience, with a bit more scope for free roaming and player driven interaction, I was fine with it.

@darkmorgado Indeed. Feels a bit like the Ford approach to choice. No matter what you do, we'll haul you back onto the straight and narrow...

