|Oh i knew it was the Germans fault, doesn't make it any less annoying You would hope they are trying to find a little work around for this at some point in the future|
ZombiU • Page 6
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The work around would be to move their offices out of germany.
Nah, they're a toy company. As long as you can buy it when little hans has gone to bed they don't care. They would have to setup another office somewhere outside Germany for the laws to open up and i can't see them bothering.
I'll probably be retail only on the Wii-U given the eShop prices and i can buy the disk on my way home for 18 games. Job done. Sucks for impulse purchase desires though, they've lost my drunk money when i couldn't buy Ninja Gaiden the other evening. Probably for the best though given the price
Not even sure why it's rated 18, it's comic book violence at best. Silly game ratings.
There's that too. I'll have to look at the ratings on the box.
hmmm, need to sort some food out and get a couple of hours on ZombiU this afternoon while the housemates are out.
Teenagers under 18 are more likely to be up after 11pm than me these days in my experience!
anyone know what the demo consists of?
Lots of people have said that, Buenos. Bloody kids are up later than adults who have jobs to go to in the morning. Nintendo could expand the hours it's on sale to but are reluctant to.
Their digital prices are a joke anyway, retail all the way for me.
Yes I think ive only brought two games digitally and thats because they were cheaper than I could find in shops (The Sotc/Ico collection on PS3) otherwise its the cheaper physcial copies that i can also sell on.. the way things stand that choice seems a no brainer! On wii U even more so with the tied to console malarky
Enjoyed the demo when i got there.. though did die a couple of times, took a while with the cricket bat to get into the swing of things ( Pun intended)
Graphics were quite good but had my often encountered problem with brightness.. constant fiddling of tv settings in my house drives me nuts! Did anyone else find the lighting effects bad?
scoobysi 1,224 posts
Seen 11 hours ago
Registered 9 years ago
I'm sure there's an option in the game to change brightness.
Yes, you can change the brightness ingame but it's a survival horror so you're not supposed to have a lovely clear view of the environment and that's what the pad is for. Have a quick scan about or use the torch.
I always bump up the brightness in games as i often find them too dark but ZombiU has been fine for me. I'm shocked to be honest.
Oh yes found the brightness option, I always bump it up a few notches, personal preferences there.. Im aware of the survival horror gloom. Just found the lighting effects off putting and not quite right somehow.. glare from torch wasn't quite right wasnt sure it was an intended effect or not.... Guess it was just me! Still wasnt bothering me as much by end of demo.. well pick up the game at some point.
I tend to have this problem more on TV than on monitors I play on so its probably a setting somewhere but the TV has such a dazzling array of them can never get it right.
It might be a colour setting like Theatre mode or similar. That reminds me i have to look at the settings on my TV as colours seem a little too bright at the moment.
... and i need to setup the Wii Sensor bar for Nintendoland fun and redeem my nintendo codes as i hear they may expire.
Armoured_Bear 17,867 posts
Seen 10 hours ago
Registered 5 years ago
Been playing this the last 2 nights and enjoying far more than I expected.
I was gutted to get infected and start again but managed to recover similar equipment levels pretty quickly from someone online
The atmosphere and tension is utterly superb, almost into Buckingham Palace now!
Great game, really enjoying it so far. However it's the multiplayer that has properly impressed me and instantly sold me on the consoles potential.
Me and my girlfriend had an excellent time last night, some really tight games as the two types of playing really suited our skillsets.
It was the two screen multiplayer thing that initially piqued my interest in Wii U, I'm really happy it turned out well.
Was curious to see how much longer I had left so quick scanned over a wiki. I'm right near the end /o\ boooo!
Thoroughly enjoyed this, clocked 15 hours so far. Some standout areas including the nursery.
Not sure whether I'm fussed about a second survival playthrough though, not keen on a perma-death modes, if I died a few hours in I certainly wouldn't re-start the game.
Hopefully get to finish it off tonight, if not tomorrow.
Get me some new games Ninty please!!
In total contrast to my post above I'm going to have a bit of a rant.
The end game is wholly shit, like, awful. The game basically starts putting you in scenarios that if you havnt got some decent items to use you are generally fucked. Yes, I'm looking at the bit where you retrieve the panacea from the computer, chucking 1 reg zombie and 2 armoured zombies at once, closely followed by 2 reg zombies and 1 bomber zombie.
I also kind of realised there is ALOT of padding in the game. The Nursery and possibly the first trip round the palace aside there is nothing else.
when you actually look at the "world" map there are very few places you have been. I actually cannot believe I didnt notice it before.
To my amusement I actually looked at the loading screen where you see the tube line animation and it lists at random places around London, Trafalgar Square, Pimlico, covent garden.....You actually do not visit any of these places.
It's also bothering me now in retrospect the total lack of explanation for the different types of zombies you encounter like the ghosty type ones and the ones that scream at you affecting your vision, not forgetting the suicide zombie either.
There is also alot of recycling of assets. I cannot believe I hadnt noticed it earlier but all of the staircases to the sewer short cuts AND the on foot routes to each location are EXACTLY THE SAME.
I'm kind of torn now.
Edited by PrivateFloyd at 13:49:53 04-02-2013
Edited by PrivateFloyd at 13:51:56 04-02-2013
Flawed game. There's a great mechanic in there, and it oozes armosphere, but it desperately needed 6-12 months more dev time.
Would have benefitted immensely from more variety, better graphics, sorting out the bugs and a co-op. Could have been a real survivor horror classic.
I just figured the names in the loading screens were there to add atmosphere anyway so i didn't get my panties in a bunch when they weren't in the game. If you look behind the curtains of any game then you'll see it's all smoke-and-mirrors and no actual Wizard in sight.
It's short and reuses a ton of assets, but it's better than having the complete opposite, which is unfortunately what happened with Assassin's Creed 3. Too much conent and yet a lack of focus on any of it. Ironically, it too could have done with a longer development time.
I'm basically saying I think Ubi did a better job on ZombiU than Ass Creed 3.
Anyone after ZombiU?
Well ive just started this and im intrigued by it. Its.. different, i like the use of the gamepad and i also like that i have to use a gun sparringly. Still getting used to it all but ive enjoyed it so far.
Finished this the other day and its been quite an experience. What do you say about this, it has some good things going for it, a lot of good things. The only downside i could consider is the graphics are average at best. Things like the sound, prepper talking through the pad, the manick use of the inventory system, the scarcity of the weapons, it all works so well in zombiu.
Its the little things, like figuring out codes for doors, which i didnt have a clue how to work out until later in the game, sneaking through vents, or being bombarded by that asshole exploding zombie, they make this game.
It nails the atmosphere, and the locations are varied enough so you dont feel the repetition and the eerie atmosphere never lets up.
Its hard to compare this to anything else on the market, its a survival horror game for sure, it also mixes in some dead rising and maybe a pinch of dark souls.
Curious to what everyone else thought of this?
My only real complaint with this game was with it's length. I think it took me 14 hours, which is fine. But beyond Survival mode, there's no real incentive to play through it again. At least not right away.
While it lasted though, I thoroughly enjoyed it. Very atmospheric and it creates a great sense of vulnerability through the clunky controls. The scariest i've found a game since trying to play the original Resident Evil in the dark, aged 10.
I was surprised it lasted as long as it did as well, was disappointing that i couldnt carry on with my save file either. Is the multiplayer strictly offline? No online mode?
No online mode as far as I know. Don't know why. Only reason I can fathom is because it would highlight the gamepad as unnecessary for the RTS or swapping controllers per round would get confusing.
There is a hell of a lot of asset reusal in this, to the point where you think you're going back on yourself sometimes.
A sequel that addresses this and fleshes out the multiplayer would be grand.
aeschylus 446 posts
Seen 3 years ago
Registered 9 years ago
I loved the game until the end when they make you run everywhere by shutting off the shortcutsI felt that was petty, and was pure filler
Im enjoying the game but pissed off when I get a rifle and fire into some fucker several times and he just grabs hold of me and instakills the bloke Ive been playing as for two hours. Twat. Started again twice Im not starting again (again)
I like the graphics and the darkness of it, but Im not that far in yet (on my way to Buckingham palace)
DFawkes Friendliest Forumite, 2015 29,543 posts
Seen 6 hours ago
Registered 11 years ago
As soon as I found a rifle I legged it back to the safe house and stuck it in the safe box. Think I'll end up becoming a serial hoarder! I'll never have enough stuff because when I do get anything I'll be straight back home to store it. It's not like there are zombies and I need them to live... oh.
Normally that would be my tactic but I was about to get twatted. Believe me, it's like a pea shooter.
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