|I read the one on game difficulty. I didn't finish it, but for a good reason - I went off on a daydream about "how to be a complete bastard" on the Amstrad CPC 464. Good stuff|
New blog aimed at older gamers • Page 2
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superdelphinus 8,140 posts
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lucky_jim 5,358 posts
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ZX_Spectre wrote:I'm pretty sure you're missing the "http://" bit from the address, and this forum likes to have it. If I'm right, your link should work in the quoted text above.
New post up tonight - intended as the first in a series of three or four. 'What do gamers want'?
Edited by lucky_jim at 23:07:57 31-03-2013
Dgzter 232 posts
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Thanks for this, I bookmarked it. You've got about eight years on me, but my brother is your age (with two young kids as well) and I fondly remember watching over his shoulder as he played the Elites and Ultimas of yesteryear. Strangely it was I that turned into the bigger gamer in the end
Look forward to your next instalments.
DrStrangelove 4,913 posts
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I remember what a revelation Half-Life was. It had a story, and a fucking good one. I remember the fuzz they made about the plot being written by an actual sci-fi writer.
What still separates HL from the rest is that there are no cut-scenes in the narrow sense. If you didn't care about what people were telling you, you could jump around and look wherever you wanted to shorten the time of wait. Or in HL2, making a mess of the lab inventory.
I think cutscenes that completely rob you of any control are one of the major things wrong with modern games.
That said though, Half-Life hasn't aged quite as well as its contemporaries Quake 2 or Unreal. It introduced linearity that wasn't usual before. As a retro gamer, I enjoy Doom and Quake, but HL not quite as much. The former have something that's missing in modern action games, namely that you can explore complex levels and have to find your way to the exit. Half-Life, for all that's good about it, sparked on-rails shooting and scripted sequences.
Doom had you find your way through two dimensions, and Quake improved on that by making you navigate three dimensions. I can't forgive Half-Life for paving the way to one-dimensional corridor shooters.
swede 410 posts
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Read the latest article. I have bookmarked to catch up on your blog in my own time. Nice read mate!
Better late than never, here's part 2 of 'What do Gamers want?'
(My posting schedule has gone a bit pear-shaped thanks to work!)
Edited by ZX_Spectre at 20:09:00 17-05-2013
Edited by ZX_Spectre at 20:09:37 17-05-2013
The blog of an ageing gamer
zoolophage 2,709 posts
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Not a fan of fps games myself but perhaps it's a case of if it ain't broke don't fix it. It's also difficult to make evolutionary leaps in most genres so perhaps it'll bumble along like usual before finally discovering the next feature that truly improves it.