Playstation Plus (Vita) Page 34

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  • RyanDS 6 Jun 2014 19:13:51 9,744 posts
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    Easiest way is just to search the store and forget about the rubbish download list.
  • JamesUK 6 Jun 2014 19:53:28 214 posts
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    As far as I'm aware you can only display the downloads in one long unsorted list. However, if you go to the PS store on the Vita, click the "..." button and select the Download list it's quite easy to spot the Vita games because they have a large "Download" button.
  • aros 6 Jun 2014 20:35:18 3,279 posts
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    Maybe a good idea for New owners would be creating a spreadsheet and adding all purchases to it, then you would be able to sort by a-z, date of purchase etc. Wouldn't be useful straight away but a year down the line it would be a godsend.
  • BassfaceBurch1 6 Jun 2014 20:57:07 6 posts
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    Cheers James. I'll give that a go.

    Yeah after a few years of Playstation Plus, there is all sorts in my download list amongst the games, like costumes, gun packs all just looks a mess!
  • BassfaceBurch1 6 Jun 2014 20:59:35 6 posts
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    A virtual gaming shelf wouldn't go a miss. Try and bridge the physical/digital divide, sounds silly but i might be more inclined to buy digital more often over physical...
  • aros 7 Jun 2014 19:04:48 3,279 posts
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    Bass that's an awesome idea, art for front and rear of cases for all titles, open them to see the disc or cart and instructions, you could have a section for release day titles with special boxes, digital figurines and 'sticker' sheets that could be used as your profile pic and a bronze trophy outside the games normal trophy list for day one purchases. Digital sales would go through the roof and so would day one, before review, sales I'm willing to bet.
  • ZuluHero 7 Jun 2014 19:20:37 4,246 posts
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    Theres a reason that apple display their digital books like this, the psychology is definitely there ;)
  • Derblington 7 Jun 2014 19:34:19 22,129 posts
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    All of the companies do that, just in their own style. The Apple way won't work when you have to navigate with a stick, it's too slow.
  • aros 9 Jun 2014 09:37:03 3,279 posts
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    Gold trophy for 10 day-one purchases.
    Platinum for 100.

    The system should allow you to earn multiples.

    Derblington wrote:
    All of the companies do that, just in their own style. The Apple way won't work when you have to navigate with a stick, it's too slow.
    It would work on Vita with the touch screen and PS4 with the gyros used as a pointer though? Forget PS3 at this point.

    Edited by aros at 09:39:00 09-06-2014
  • Widge Moderator 9 Jun 2014 14:11:13 13,728 posts
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    I would just like stuff categorised. Nest DLC under applicable games, get demos segregated away from bought titles.

    _ _ _

    www.inverted-audio.com

  • steveb07 10 Jun 2014 19:55:49 879 posts
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    Unlocked the second zone on PixelJunk. This game is superb. Really enjoying it until the very early hours :-)

    PSN: IIIQuid

  • aros 11 Jun 2014 11:16:38 3,279 posts
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    I'm really impressed with it too actually.
  • kinky_mong 11 Jun 2014 11:25:18 10,750 posts
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    As am I. Great little game.

    All the eurogamers who actually play with each other on xbl rather than just post pseudointellectual pc handwringing bollocks on the forums, love the shit out of biggy.

  • aros 11 Jun 2014 13:05:26 3,279 posts
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    I think it will last for a long time as well considering it's 2 full releases in one. I'm only up to the first boss.
  • Flying_Pig 11 Jun 2014 13:38:38 11,359 posts
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    Shooter 2 is even better than the first game too! How does it perform on the Vita?
  • infoxicated 11 Jun 2014 13:51:53 1,230 posts
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    Just unlocked the second zone this morning and the gameplay is fun so far, but the menus, loading screens and transitions are tediously slow.

    I realise my sense of urgency has been heightened by thrashing Hotline Miami for the last three weeks, but even the way PixelJunk Shooter stops dead for the camera to pan across the level to show you the door to the exit unlocking before panning back just somehow robs the game of momentum.

    Still, at least I can listen to Music Unlimited whilst I'm playing PixelJunk Shooter - with Hotline Miami forcing its own music on you I was getting a bit tired of it! :)
  • aros 11 Jun 2014 14:15:55 3,279 posts
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    A window within your screen showing the door unlocking, eliminating the need for panning would be a good idea for any sequel IMO. Loading isn't that bad but if you are used to HM or Spelunkey it is slower, but then it's not really a fail/fail/fail/fail/fail/fail/fail/succeed type of game.
  • infoxicated 11 Jun 2014 14:52:30 1,230 posts
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    I think some kind of prompt that the door was open would have sufficed - I think the only reason they pan to it is to do some willy waving about how elaborate the unlocking animations are. Can't think of another reason - the levels aren't so big that you'd struggle to work out how to get to it.
  • steveb07 11 Jun 2014 21:07:14 879 posts
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    I can't seem to see any friends on the leaderboards all I get is a rank 1001 all the time :-(

    PSN: IIIQuid

  • aros 16 Jun 2014 09:13:59 3,279 posts
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    I seem to be permanently stuck on rank 1,001 too! Maybe it's a bug?
  • Murbs 16 Jun 2014 09:16:21 22,527 posts
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    Another fan of Pixeljunk Shooter here. I was expecting a mess of a game based on one or two earlier comments here, but it's slick and great fun.
  • infoxicated 16 Jun 2014 11:22:43 1,230 posts
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    I'm now on the second set of levels - the Ice based ones. Not a fan of the insta-death you suffer when coming into contact with your own weapon here - I thought the Magma Suit would offer some resistance to magma, but it's all too easy to destroy your ship whilst diamond hunting in the ice.

    This morning I managed to die from the tiniest drip of magma when I was half a screen away from completing the level. Most infuriating. I can't be arsed with that kind of draconian, Spelunky-esque punishment, so I don't see PixelJunk Shooter being a game I'll stick with to completion.
  • mrpon 16 Jun 2014 12:01:19 29,436 posts
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    Yup, another PJS lover here. Enjoying 100%-ing each episode and the new weapons/environments are keeping it fresh.

    De-icing the whole level with your lava splooger never gets old.

    OCD? Me?!

    PS: Don't mind the instadeath, adds a suitable risk/puzzle element so you can't charge in!

    Edited by mrpon at 12:02:51 16-06-2014

    Give yourself 5 or gig, you're worth it.

  • aros 16 Jun 2014 12:38:08 3,279 posts
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    It certainly encourages cautious play, which is no bad thing IMO. That said, I haven't tried any of the second zone's levels yet.

    I'm looking forward to Gravity Crash. Hopefully we will get a release date for Duke 3D soon too.
  • steveb07 16 Jun 2014 14:05:44 879 posts
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    aros wrote:
    I seem to be permanently stuck on rank 1,001 too! Maybe it's a bug?
    Anyone else or are us two "special" ?!

    PSN: IIIQuid

  • mrpon 16 Jun 2014 14:17:01 29,436 posts
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    Me three, hence my leaderboards "rant" in the other thread.

    Give yourself 5 or gig, you're worth it.

  • aros 16 Jun 2014 14:28:29 3,279 posts
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    Has everybody messaged Shahid, Yoshida and Giocorsi to request a #PSVitaDirect?
  • DFawkes 27 Jul 2014 21:29:13 23,835 posts
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    Edit: Wrong thread originally. Sorry!

    Plus seems quite good on it, but I seem to have missed some really great stuff. Shame, but I'll definitely be keeping an eye on the Plus stuff as it seems like great value.

    Edited by DFawkes at 21:56:40 27-07-2014

    Oh for goodness sake, I've caught my scrotum in my zip again - Margaret Thatcher, 1986

  • CharlieStCloud 27 Jul 2014 21:35:48 5,399 posts
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    DFawkes wrote:
    The tutorial even surprised me at how charming it was, having me slime like a loon.
    Woah, steady on cowboy.

    ... now go forth and buy Guacamelee!, Hotline Miami, Thomas Was Alone and Gravity Rush; four of the very best the Vita has to offer.
  • kentmonkey 27 Jul 2014 21:38:16 20,883 posts
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    Guacamelee is brilliant on the Vita. Brilliant.
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