So demo is out on the stores today.
+Looks really pretty.
+Like Pit/repair stops.
/Weapoins are the standard variety. Look nice in places.but a bit dull.
/race track is a bit dull, but i can see potential. Loved coming in to the final sector of hockenheim
-No drifting. And really bizarre cornering mechancis. Right. This demo presents to you its biggest problem within the first corner. You cannot take a hard bend that well at all. Theres no drifting, no jump to turn mechanic, you have to brake to a near stop to get round it. At first i thought i was missing an important button, like ridge racers press x fun button. Nope. You just can;t get round it.
Later in the track, the same problem presents it self - but in a weird interesting way which comes from F1 - you have to judge your line right, and use the throttle effectively to get round it - as i was racing i found myself looking for the best corner entry and exit. I sort of enjoyed that - but its instantly puts you at odd with the general game rules of karting. It doesn't do what other kart games do.
- 3000C. Is so slow. yet its the quickest CC you can enter. Car feels a bit floaty.
Edited by joelstinton at 00:07:01 08-11-2012
Edited by joelstinton at 00:09:07 08-11-2012
PSN - Cloudsheaven
3ds: 0645-5746-4715
www.joelstinton.wordpress.com

I felt all the stuff that it brought it from being an F1 game, such as KERS, the Pit Line, slipstreaming (not unique to this game, I admit) and the safety car made it into a game where driving technique really matter more than most other kart games.