After reaching our funding goal of $12,000 after just 10 days on Kickstarter, Ring Runner: Flight of the Sages, a new game that combines the storytelling of an RPG with the action of a space-shooter, has achieved our first stretch goal: $16,000. |
As a result, developer Triple-B-Titles (brothers E.C. and Paul Dryere) will be adding a space city to the game, complete with high rises, bustling traffic and tongue-in-cheek billboards for space-age businesses. Fans are getting in on the action via the game’s social media profiles, with suggestions for the comical signs. With $16,061 raised so far and 16 days until the end of the Kickstarter campaign, additional stretch goals are next on the horizon, including extra tracks on the original soundtrack and a new Multiplayer Online Battle Arena (MOBA) mode.
From a story-driven, single-player campaign to several multiplayer modes, Ring Runner has something for everyone. This top-down shmup features “fantastic visuals” (Alex Wilkinson, IndieGameMag,) with 65 customizable ships, and procedural AI and backgrounds.
“… with several ship archetypes with variations inside of each, a multitude of game modes and the fun of a shmup; Ring Runner has impressed us from the start.” – Chris Priestman (IndieGameMag)
Playing through the 20+-hour campaign, the player will explore a universe based on a full-length novel by the game’s co-creator, E.C. Dryere, and have access to more than 300 abilities inspired by modern fantasy games.
“It’s a mix of influences, from DotA to MMOs, with RPG archetypes battling in space under Newtonian movement rules. I am space-intrigued.” – Craig Pearson (Rock, Paper, Shotgun)
A few of the rewards available to Kickstarter backers include the novel, as well as the game’s original soundtrack, a copy (or several) of the PC game once it is released, and access to the beta release. Players can test-drive the game today by downloading the alpha demo. In addition to Twitter, and support us on Steam Greenlight.
Ring Runner Reaches First Stretch Goal on Kickstarter
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