Demon Gaze Page 3

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  • santashi 6 Mar 2013 10:02:12 4,928 posts
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    I do feel magic users should be able to feature on two branches of magic. ;)

    I'm currently finding my assassin the most useful item user as she can pretty much hide and use what she likes, although her attack seems decent for her level. I want to level her up a bit though and see where she goes.

    PSN ID: finn1
    3DS: 3497-0005-6756

  • santashi 8 Apr 2013 08:29:19 4,928 posts
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    Demon Gaze might be getting a localisation after all.

    I'm currently stuck on a mini boss. :p

    PSN ID: finn1
    3DS: 3497-0005-6756

  • uiruki 8 Apr 2013 09:09:43 3,530 posts
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    Which one? I've been playing One Piece, Atelier Meruru and (now) iOS Puzzle and Dragons so this has fallen by the wayside for a bit, though I think the new patch has made a big positive difference. Visible walls!
  • Flying_Pig 8 Apr 2013 09:47:58 10,276 posts
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    santashi wrote:
    Demon Gaze might be getting a localisation after all.
    This is a good thing :)

    Even if it's just released in the US, I'll be happy to import
  • santashi 8 Apr 2013 09:50:07 4,928 posts
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    Road Skull, IIRC (although if it does get localised I'd rather they called him Skull Biker :p ). I tried taking him on a few times with no success and then, like you, got rather distracted by other shiny games.

    I'm so glad about the patch, though! I prefer the walls to be clearly defined on a map.

    PSN ID: finn1
    3DS: 3497-0005-6756

  • santashi 8 Apr 2013 10:13:33 4,928 posts
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    Flying_Pig wrote:
    santashi wrote:
    Demon Gaze might be getting a localisation after all.
    This is a good thing :)

    Even if it's just released in the US, I'll be happy to import
    Definitely! I'd be happy to support a localisation.

    PSN ID: finn1
    3DS: 3497-0005-6756

  • uiruki 20 May 2013 07:39:41 3,530 posts
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    I finished this over the weekend after getting back into it over the previous week, 46 hours in all. Never cared about the plot at any point, but I was refining my boss tactics all the way to the end and the game feeds you more and more unique loot as you approach the end. The real challenge has come to be the post-game, firstly involving a tower which concentrates the main gimmicks from each dungeon and then a boss rush section. I'm tempted to go for the platinum in it as there's not a huge amount left to do - including getting the (Team) Muramasa blade.
  • HiddenAway 7 Jul 2013 12:30:00 14,789 posts
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    Shows what I know...

    Europe (apparently - but NIS America are the best at EU/US dual localisations) and US in 2014

    Edited by HiddenAway at 12:30:28 07-07-2013

    On Twitter: @HiddenAway1

  • Murbal 7 Jul 2013 13:19:40 21,547 posts
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    Result! \o/
  • aros 8 Jul 2013 09:16:52 2,053 posts
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    Is this an open RPG or a Monster Hunter style one?
  • santashi 8 Jul 2013 09:27:18 4,928 posts
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    @aros Neither, it's a dungeon crawler like Etrian Odyssey or Wizardry.

    PSN ID: finn1
    3DS: 3497-0005-6756

  • santashi 3 Dec 2013 14:17:56 4,928 posts
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    Just thought I'd post a preorder link here...

    Shopto [29.86]

    PSN ID: finn1
    3DS: 3497-0005-6756

  • aros 3 Dec 2013 14:24:59 2,053 posts
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    So first person?
  • santashi 3 Dec 2013 14:28:32 4,928 posts
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    That's a serious delay in the conversation, aros. ;)

    You roam the dungeons in first person, yes.

    PSN ID: finn1
    3DS: 3497-0005-6756

  • aros 4 Dec 2013 10:06:42 2,053 posts
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    I hadn't seen the thread in months, is my excuse :p
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