Serpent & VX6-7 are both very good at close range, ROF chews through dudes like butter, though having tested the Serp I prefer the faster reload on my VX. Next purchase with my spare SC will probably be the Thanatos shotty for HA/Medic, as it has the UGL for smoke grenades etc, and my LMGing sucks at close range! |
@ Carbon - like Duff said, most of the standard weapons are great with a few certs to push them more towards your personal playstyle; the medic one especially. The cert/SC weapons tend to be more specialized towards a specific role (like the VX/Serp - close range bullet hose, but pretty bad at med-long), so it's really a case of picking stuff that suits both you own style and the combat role you want to fill. Always trial weapons before buying so you can get a feel for it, and it's worth asking the outfit chaps as well before making a purchase just in case there's something similar but better at the job. If in doubt, ask one of the guys (or here) what role you want for whatever class and someone will have a recommendation.
Nano Armour is at most a few extra bullets before you go down, so while it's worth having, it's probably not worth prioritizing over more useful stuff like Prox/AT mines, better repair/medic heal guns etc.
Second Burster arm for the Max is a must have, Skyguard is, like Widge said, better only for supporting tank battalions - for static AA the Burster Max cannot be beat.
May not be on for a few days depending on what happens today, spent all of last night in a sodding doctors with crippling stomach pains that have been worsening for several days. If it turns out to be kidney stones I will be very pissed off!