Planetside 2 Page 41

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  • TheRealBadabing 26 Feb 2013 20:10:19 1,279 posts
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    I like playing on Esamir. Population might not be very large but the fights are much more interesting than the zerging seen elsewhere.
  • madwlf 26 Feb 2013 22:18:17 74 posts
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    So looks like I've been hacked.. Couldn't log into Miller so thought maybe I should change my password however that didn't fix it either.
    Managed to create another character on another server (Woodman) just to see if that worked and it did. Played for 15mins then got a message saying I've been disconnected due to another client logging on with this account. That's strange I thought, so I loaded up again and same thing happened after about the same time..
    Not sure whats going on though as I changed my password.
  • orpheus 26 Feb 2013 22:28:47 993 posts
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    Submit a support ticket ASAP dude!
  • madwlf 26 Feb 2013 22:31:03 74 posts
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    Yep done it.. Just a thought though, if some little shit is getting onto my account they could delete my characters if they were feeling shitty enough and reading the official forums Sony don't have a way to recover characters..
    I'm guessing Miller is down for everyone else at the moment too?
  • Bleh 26 Feb 2013 22:31:41 240 posts
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    It seems they have some login problems. I can't login on Miller as well.
    Forum
  • orpheus 26 Feb 2013 22:52:54 993 posts
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    Bleh wrote:
    It seems they have some login problems. I can't login on Miller as well.
    Forum
    Ahh that's probably a little reassuring for Mad, if it means that the Miller login problems were only that. Support ticket will no doubt clear things up but at least it looks like the pw reset he did etc has worked - just bad timing!

    On another note, as I'm being asked about it on another forum: I know I've not been on much lately, and when I have been on it's usually quite late i.e. 11pm or so. I've had a shit-ton of stuff to sort out and am struggling for work badly (I'm a freelance writer), so most of my evenings lately have been spent staring at job boards, classifieds and the like.

    'Course this means I've not been about much to lead prime-time squads, and although Bob is sometimes on early, I think it's leading to a fair few evenings where we're not running squads at all.

    To this I can only say two things: first, sorry for not being about, and second - if there are UBADs on, please please get a squad up & running, use the Vent server etc. You don't have to wait for an outfit leader to be online to start a squad, anyone can do it! I'd like to encourage everyone in the outfit to start a squad up: check for outfit members online when you login, ask if there's a squad in the outfit channel, and if there isn't one - start one! I don't want you guys to feel like the outfit's dying off etc, 'cause it isn't :)

    Even if you've got no certs in leadership or have never done it before, give it a go!
  • DUFFKING 26 Feb 2013 23:27:45 7,074 posts
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    TheRealBadabing wrote:
    I like playing on Esamir. Population might not be very large but the fights are much more interesting than the zerging seen elsewhere.
    Thing is, if Esamir ever does develop a good population again it's hard to get a big fight as 90% of the bases are separated by passable terrain... it's like the opposite of Amerish. On Amerish big groups are kind of guided toward each other. On Esamir it's pretty much blind luck if two big groups meet.

    I do like it only having 1 tech plant though. Thats cool.
  • TheRealBadabing 27 Feb 2013 00:54:19 1,279 posts
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    That's why I've always enjoyed PS. I'm not a huge fan of the big sitting-on-a-hill-spamming-zerg-fest that big battles normally entail. Can still get a very satisfying evening's gaming with the smaller skirmishes that suit me better and join in the big stuff if the mood takes me :)
  • Pompeybear 27 Feb 2013 09:48:48 454 posts
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    It is with regret I have left the UBADS , as a 36 year old working dad play time for me is dictated by my work/ 2 year old boy/ nagging mrs / car repairs / house repairs / real life in general. My playtime is generally is between 7 - 8 GMT and usually only consists of an hour or 2 at max. Lately it seems just as I have to log off things are warming up with the UBADS with some good ops getting under way.

    I have given it a few weeks to see if things change a bit for me but it just seems I am on a bit early for prime time UBADS so am not really contributing anything to the outfit.

    Have recently been rolling with a few guys from DIG who seem quite populated at my game times so am jumping in wth them for a while to see how it goes . I do feel like a dirty traitor but hopefully you can understand my reasoning behind it.

    Hopefully I am still on the friends list of most the UBADS regulars and will still give me a shout when you see me or even send me the odd squad invite from time to time.

    I have not a bad word to say about the UBADS , always made me feel welcome and answer any questions I had , vent was always a good laugh and learned alot from orpheus on how to run a good squad , picking targets etc.

    Its not goodbye as I will still be on these forums alot and still VS on miller.

    PS forgot to mention Eurobob who is a top bloke as well ! :-)

    Edited by Pompeybear at 09:51:19 27-02-2013

    Edited by Pompeybear at 09:52:10 27-02-2013
  • orpheus 27 Feb 2013 18:36:08 993 posts
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    @Pompeybear

    No worries fella, can completely understand! You're always welcome to hook up with us in the future, cheers for being a part of it :)
  • TheRealBadabing 28 Feb 2013 16:27:38 1,279 posts
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    If anyone is still having problems getting into Miller (G99 error) do a dns flush and it will be sorted. Apparently to fix the login errors they had to sacrifice the hamster which powers the server and the new one has a different set of gears on his wheel.
  • madwlf 28 Feb 2013 22:31:35 74 posts
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    Had problems earlier but seems to be working now. Had some major lag issues though.
    Still enjoying this lots. Found out how to display my fps and get about 50 on average and down to about 30 in massive battles.
    Turns out I wasn't hacked. Was my previous login attempts connecting.
  • DUFFKING 1 Mar 2013 12:34:01 7,074 posts
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    Fucking hell prowlers are ridiculous at the moment!
  • SClaw 1 Mar 2013 12:46:17 826 posts
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    Prowler is pretty much fine. It just seems better because they over nerfed the magmower and no one ever uses the vanguard... or at least I don't see more than one a night (can't get those NC bastards out of their reavers). If there's a problem it's with HE shells, which are completely overpowered no matter what you're in - still.

    However, I do think they need to reduce the shell speed when you're not anchored. The mobility doesn't suit the prowler's intended design, so they should nerf it more in that way.
  • DUFFKING 1 Mar 2013 14:12:43 7,074 posts
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    The splash on HEAT/HE rounds on the prowler absolutely has to be reduced, that or the damage. Prowler spam on Woodman is getting absolutely stupid, you just get rows of HEAT/HE prowlers outside watchtowers firing blindly at balconies getting millions of kills. As soon as a TR prowler zerg shows up at a watchtower/most bases, the game just stops being fun. It was driving my outfit insane last night, every single fight just seemed to be a prowler rape fest. Mid tower balcony? Dead. Flight deck balcony? Dead. I run flak armour on all my classes too. It's just silly atm.

    We've ended up just deciding not to bother fighting the TR for now and just going after the NC...

    Edited by DUFFKING at 14:15:13 01-03-2013

    Edited by DUFFKING at 14:15:29 01-03-2013
  • TheRealBadabing 1 Mar 2013 14:36:06 1,279 posts
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    Prowlers are very good mobile artillery, which would be fine if they weren't great at everything else too. Stick a vulcan on top and it can do bombardment, infantry farming, tank hunting and even AA.

    Only thing stopping it being as game-breakingly bad as ESFs is that it can't fly yet.
  • SClaw 1 Mar 2013 15:41:44 826 posts
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    That's HE rounds, not just Prowlers. You notice with a Prowler because it fires much faster. Lightning HE is exactly the same though, with the added benefit that you'll never hit a (well driven) Lightning with a guided rocket.

    Stand on the flight deck if you're getting hit. You can duck over to fire a rocket, then duck back with no risk of getting hit. Obviously that doesn't work if you're using an anni but if you're using that, then you deserve what you get because it's the most broken weapon in the game.

    As an aside, if you're being bombed like that then you've already pretty much lost the tower. Deploy to another one, grab tanks with AP and show the Prowlers why they're dicks for running an HE heavy tank. Sitting in a tower and popping shots out is a waste of time.

    All the tanks have those options in some form. I, personally, do not think they should have AA at all though.
  • TheRealBadabing 1 Mar 2013 15:58:53 1,279 posts
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    SClaw wrote:I, personally, do not think they should have AA at all though.
    Although I will never use an AA gun on my tank it makes sense to have it as an option. The VS pilots on Miller spend their entire time looking at the ground while enemy libs fly past. I can honestly say that every evening I shoot down more ESFs in my AP lightning than I see being taken out by our own side's interceptors.

    Something needs to be done to reduce the air-to-ground emphasis for fighters, whether it is lowering the size of clip for rockets or making them cost resources to use, like my AT mines. Might see ESFs doing their primary job of air superiority if that happens. Until then, I'm more than happy if a few tanks have some rocks to throw at them.
  • DUFFKING 1 Mar 2013 16:55:36 7,074 posts
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    @SClaw

    The balance issue is evident in the weapon stats: the Prowler/Magrider/Vanguard HEAT all have a splash radius of 6 and indirect hit dmg of 1000.

    Except the Prowler gets 2 shots, which means double the damage output (each shell does 1000 damage, with a 0.5 refire time). Granted it does less dmg on a direct hit than the others, but how often does that happen against infantry in a tank that's spamming away at a tower?

    It also has a 2.5 second reload time (plus .5 refire), compared to 3.75 seconds/4 seconds for the Magrider and Vanguard. That means that the prowler does more than doublethe DPS of the other faction's tanks, which is absolutely ridiculous.

    As far as Tank V Tank goes Prowlers are fine, but having DOUBLE the splash damage is absolutely unfair and completely broken. HE is effective, but yes, it is just prowlers.



    ESFs are fine IMO, if anything they're underpowered. They've been nerfed far too much thanks to the Annihilator. A single burster max or any other type of AA will slaughter an ESF, even multiple ESFs. And rocket pod infantry farming has been cut back too, though maybe they should have their dmg cut a little against infantry. ESFs can't really fly anywhere near a big battle without getting ruined anymore.

    Nobody really beings AA missiles on an ESF these days as the rotary cannons are plenty effective at killing libs (and faster) so you may as well bring rocket pods.

    Edited by DUFFKING at 17:07:04 01-03-2013
  • orpheus 1 Mar 2013 17:06:58 993 posts
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    Yeah Prowlers are ridiculously OP atm. I didn't mind the Magrider nerf that much, but the Saron was gimped - you have to lead tank-sized targets at even close range now.
  • TheRealBadabing 1 Mar 2013 17:17:35 1,279 posts
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    DUFFKING wrote:
    ESFs are fine IMO, if anything they're underpowered. They've been nerfed far too much thanks to the Annihilator. A single burster max or any other type of AA will slaughter an ESF, even multiple ESFs. And rocket pod infantry farming has been cut back too, though maybe they should have their dmg cut a little against infantry.
    Sorry but that's just plain wrong.

    Your underpowered ESF can kill any unit in the game faster than any other. The number of times my fully repaired tank has died in one pass is getting silly. To put it in context, tank v tank duels generally need at least 3 hits for a kill. Factor in reload times and that's an entertaining slice of gameplay for all participants. Nobody minds getting killed by another tank, that's our role after all.

    As for being nerfed, it takes 3 hits from my specialised AA launcher (probably more for an Annihilator) to kill an ESF. Anyone that hovers long enough for all those lock-ons to acquire and then hit is probably AFK. An awake pilot can just fly away or stick around and drop flares while continuing to rocket spam.

    Granted, if every shot hits, a single dual burster MAX has a chance of killing a fighter before having to reload but again, if you present a stationary target for that long you are AFK.
  • DUFFKING 1 Mar 2013 19:36:15 7,074 posts
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    Your tank should only be dying in one pass from an ESF if every single rocket is hitting the back part of your tank. I find it incredibly difficult to get a Vanguard/Prowler in one pass, Lightnings are a little easier.

    I see no problem with needing 3 AA rockets to kill an ESF. Perhaps if the rocket tracking was changed, but unless the pilot has a handy mountain nearby to hide behind within 2-3 seconds of a rocket being fired, that rocket is a guaranteed hit (the only reason it might miss is a timeout on the rocket). It's infuriating enough as pilot how impossible it is to avoid rockets at the moment.

    I mean, try flying an ESF in the game at the moment near a large battle. You will get absolutely fucking annihilated in seconds flat. Flak does tons of damage, lock ons from every where. The reason your tanks are getting targeted like that is the only effective thing an ESF can do at the moment is take out stray armour.

    Just like a single infantry shouldn't really complain when killed by a tank (prowlers not included :p), tanks shouldn't complain if they get killed by an ESF. If the tank's on its own with no support, it's kind of asking for it. If it's in a column, you should be asking why a large number of ground units has no air cover. 1 pass to kill a tank in an ESF is a little extreme but very rare in my experience.

    Out of curiousity, how much do you fly? Before tracking on g2a rockets was upgraded and pods nerfed, pod farming without reply was very easy. Nowadays it's extremely difficult to stay alive for more than a few minutes in an ESF. Chances are the one that just killed you spawned 2 minutes ago and will be dead in 1 more.

    Edited by DUFFKING at 19:39:16 01-03-2013
  • TheRealBadabing 1 Mar 2013 21:35:01 1,279 posts
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    Of course you will die quickly while flying over a large battle. Tanks/sundies/lightnings/troops die just as quickly to infantry/other tanks/anything with a gun if they end up in the middle of an enemy zerg.

    Your point was that a single AA unit could decimate an ESF and that is simply wrong. It takes a concerted effort (or a bad pilot) to down any air at the moment because they can get out of Dodge a lot easier than any other vehicle. As for "handy" mountains, have you tried walking anywhere? The entire world is Mass Effect 1 style sheer cliffs and huge valleys.

    If an ESF is on its own with no support (like my tank) why shouldn't AA units be able to grab some free XP? I mean, aren't they asking for it too? Right now an ESF can roam the map looking for targets of opportunity with relative impunity, even from dedicated units like skyguards. They are the only vehicle capable of that.

    3 AA rockets to kill a fighter is fair enough if there was a flip-side to that equation. When an ESF can kill as quickly as it does, should there not be an associated risk?

    Every fighter I have killed has earned me an "Extreme Menace" XP bonus, so no; I do not think that the average player flies a disposable-one-shot-shits-and-giggles vehicle. They stay alive plenty long enough to kill more than their resource cost would suggest.

    What pisses me off most is that ESFs are now the primary AtG weapons. Without activating caps cruise control for awesome, that is the liberator's job. In PS1 reavers were heavy fighters and mozzies were light scouts. Reavers were a menace but in no way as powerful as the current lot of ESFs. Back then they were more concerned with downing galaxies and liberators, both of which were relevant and a real threat.

    I have flown quite a bit recently and what has killed me has been other air. Maybe my frustration stems from being the only VS pilot that ever sees anything above the horizon.
  • Pompeybear 2 Mar 2013 15:11:19 454 posts
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    Well new patch , desync problem has now got me ! Log on fine for 10 mins then warping , hit regs etc . massive threads about on forums. Pissed off at this game completely now.

    I run a good rig , fx8350 and 7970 etc you get the picture.

    So far this morning i have OC'd , under clocked, fecked with command prompts , re installed , re insatlled all sorts of shit. What the hell did the do with last patch ? And my spawn timer is still bugged .

    Membership cancelled until they fix the warping issue. Thankfully loads of people have it so at least I am not on my own
  • SClaw 3 Mar 2013 11:28:34 826 posts
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    Once again, it's the HE shells that are the issue - not the tank. The HE shells have been broken for ages, it's just that they are more broken on the Prowler. HE shells - in general - need to be huge reduced in shell speed so you can dodge them a little.

    Agree that all ESFs are a bigger issue right now. Pods are just utterly broken and require absolutely zero skill to use. It's a pay to win weapon, plain and simple. They need a serious ammo reduction, and the night vision needs to be removed or fixed so it doesn't work in the day.

    But they just keep adding more AA, which is not fixing the problem. They need to go back to the drawing board with ESF and actually make them fighters again.
  • TheRealBadabing 3 Mar 2013 14:18:19 1,279 posts
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    Yeah the problem with adding more AA is that the ground unit has to lose another weapon option in order to equip it, thus becoming less effective at their primary role.

    Do I stick an AA gun on my magrider so my gunner can tickle a reaver as it one-shots me, or stick with the saron/kobold and actually do some good? Same choice with the sunderer weapons.

    Even the skyguard option for my lightning is a bad one as it starts the cooldown and prevents me from getting a useful variant once I am killed by the same air I am meant to be defending against. Same frustration with burster MAXs locking out other loadouts until the timer is up...
  • SClaw 4 Mar 2013 10:05:52 826 posts
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    I honestly think they need to look at all the vehicles and think about their purpose, then fit the weapons around that purpose or simply to support it. In my mind it should be like this…

    Main Tank – Pure AT. Hard hitting, slow moving AT shells that mince tanks but have no splash damage or the default faster moving, small splash but less damage version. Secondary weapon is either more AT or light AP for defence. The main tank now returns to be being purely heavy armour, can’t grind infantry and is completely vulnerable to aircraft.

    Lightning – Mono-tasked Support Tanks. Just remove the AT turret and its perfect, you can outfit for light AT with the default turret, anti-air with the skyguard or AP with the HE turret. You’ll be great at one thing, and one thing only. Perfect to support a proper advance, and the lightning is now absolutely required to assist main tanks or they’d get munched by infantry and aircraft.


    ESF – A Fighter. Reduce ammo for air to ground weapons (so you can only do one hit before returning) completely remove the hover function, increase the speed, increase the lock-on time for rockets DRAMATICALLY. The ESF is tougher to kill from the ground because it’s stupid fast, it can be used to fire on ground targets but only inefficiently but it is great at controlling airspace.

    Lib – Pure Bomber. Nothing much changes here, as the Lib is pretty damn good anyway – only it’s much worse at its job when you compare it to a rocket pod ESF. Slow moving but tough, vulnerable to fighters and ground fire. I’d probably make the armour a little cheaper but otherwise it’s fine.

    That way everything has a job. Everything does something special with no cross over, and everything supports everything.

    But they won’t do that, because people already spent real money on those weapons…
  • orpheus 4 Mar 2013 14:58:12 993 posts
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    Would quite happily see rocket pods become unguided bombs with small AOE splash, say 4 bombs max (or maybe 2, but with a wider radius).

    Last night we capped Esamir, the night before we took Amerish. We're doing regular platoon ops now, nearly every night, and our EU prime time is picking up in terms of members, so it's a good time to hop back in or try it out. Account wide unlocks soon too, for those of you on different servers - if everyone merged into UBAD we'd have a decent EU prime showing I reckon :)
  • SClaw 4 Mar 2013 15:48:33 826 posts
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    Glad to hear you guys are ok, because Woodman is dead. A lot of people have jumped ship. Last night I tried briefly, but every fight apart from the crown was chasing one or two infilrators around. They've got to merge us.
  • orpheus 4 Mar 2013 15:56:38 993 posts
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    SClaw wrote:
    Glad to hear you guys are ok, because Woodman is dead. A lot of people have jumped ship. Last night I tried briefly, but every fight apart from the crown was chasing one or two infilrators around. They've got to merge us.
    Jump ship to Miller when unlocks go account wide, you know it makes sense :D
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