I'd agree it is original in the sense of it being an original IP. I wouldn't agree, however, that it's core mechanics are particularly new despite the way they are presented. Admittedly my experience ends with the 10-15 minute demo from the expo, but already in that brief window it had introduced the core mehchanics of hiding out of sight (every stealth game ever), avoiding making noise (see before) and not leaving clues alerting enemies to your presence (see before). The conceit of a light partnership mechanic described later in the review has been well mined as well - Ico, Brothers, Lost Vikings, etc. From the EG review I was left with the impression that it never really moves beyond that.|
If I'm sounding harsh, I don't intend to be as I'm grateful for something that at least shows intent to explore new ideas and tug gently at the corners of artistry. In that sense I think it can only be beneficial. But I don't, unfortunately, foresee it being remembered as a classic a few years from now, more a "remember that game...?" moment of reminiscence alongside the occasional name-check in games-as-art debates.
Nice bit of atmosphere work though, particularly with the sound. The sound is probably its strongest aspect in my opinion, particularly the perfect choice and implementation of music.
Edited by darkmorgado at 17:54:31 01-10-2013