Link to the site - http://www.visitproteus.com/|
Post screenshots, experiences etc here.
Edited by OldCrow at 16:54:20 12-08-2012
How about links to what you're talking about?
Done, added the official site in - http://www.visitproteus.com/
Anyone actually playing this? I just had a look at their website - thought I'd give it a go if it was free, but just doesn't look like it's worth spending actual cash on...
mal 24,485 posts
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Edit: May contain spoilers, dunno
Edited by mal at 20:13:14 12-08-2012
Personally I think it looks like shit, but then I don't see an 8 bit 3D world, I see low resolution textures slapped on low poly mesh with shadows turned off, fog turned on, horrible particle effects and apparently nothing to do.
Edited by Dirtbox at 20:26:02 12-08-2012
Based on the previews and articles on this, my expectations were of some epiphanic moment of self discovery and emotional awakening. What I got was a slightly diverting curio with an interesting atmosphere.
Like Dirtbox, the rendering style doesn't look so much like an artistic choice as a technical mess. It, in a very real sense, looks like my early experiments with 3D rendering 15 years ago. But maybe I'm doing them a massive disservice here - certainly I'm not expecting id Tech 5 levels of rendering, but this is on the wrong side of retro chic for me.
I was hoping for more from the sound also - the articles to date almost described it as a Boards of Canada album that dynamically adapts to what you're doing and what you're seeing. It just seemed to me like a simple loop in the background with elements triggered on top of it based on things moving in the real world. I guess to someone that's never cut audio code they might perceive it as something more, but it fell a bit flat for me. It's effective in its own way, but not the aural soundscape my imagination was painting based on the previews.
With all that said: I haven't really given it a proper chance yet. I'm gonna try it again with headphones on and for a more extended period to try and find the state of grace the others have when playing it. Either way it has been, and will be, an interesting diversion and I don't feel robbed in any way by handing over cash for it.
philreeduk 355 posts
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so this came out on steam today, has anyone picked it up? Is it any good?
I'll buy this game but I'm waiting till it drops right down in price.
UncleLou Moderator 36,727 posts
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RPS loves it. Rarely read such an enthusiastic review.
I thought RPS had an habit of gushing at anything with slightly "arty" credentials? Not surprising to me to read a review like that.
Now that it's on Mac as well, I'll revisit this alongside the new Dear Esther that I picked up last month. It will be interesting to see which of the "non-gamey game" experiences comes out stronger.
I want this, but I've no idea how it'll run on my laptop.
Seems there are some issues with the Mac version, at least for me (and a couple of reports on the forum). Any majesty there might be in the experience is somewhat dented by the permanent presence of the OS mouse pointer in the centre of the screen. D'oh!
@Blerk It'll run fine. Runs really well on mine and I know you have a slightly better machine.
Great little.... thing. Not really a game as much as a chill-out zone. I must get round to downloading the full version now it's done
Now you mention it, I seem to remember having this conversation with you before.
I might just grab it for £6. It looks chilled, and I could use chilled right about now.
thedaveeyres 12,261 posts
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It's a beautiful game... and I'd say it was most definitely a game. It has a beginning, a middle and an end. It's one of the purest gaming experiences I've had in a long time. Buy it. Buy it now.
I'm curious about the above post citing a beginning, middle and end. It doesn't look like a game to me, but a software experience. As far as I can see you wander around and experience different sounds created by different bit of scenery, and that's it.
I'm down with the idea of it, and it does look nice in motion, but I feel like I'd get really frustrated with the lack of anything to really do. I've seen a few videos on Giant Bomb so I already know what it looks and sounds like and, well... okay but I want to DO stuff, not just wander. I'd want there to be some kind of persistent mystery, clues, hints, things to work out Fez-style (ie that don't really interfere with the 'game' itself, but offer a side-mystery to get into if you want). And I'd love to discover caves and stuff.
Edited by TarickStonefire at 12:50:06 02-02-2013
Scimarad 8,846 posts
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I kind of agree. I love exploring in games, it's one of my favourite things about gaming but there's something about this that just didn't click with me. Maybe it is the almost total lack of interactivity with the environment.
I picked it up and have given it half an hour. My wife expressed an interest after I described it, and gave it 15 minutes of concerted effort (she's never played an FPS and couldn't get the hang on WASD for a while).
I like it more than she does, but our comments are similar: the music is pretty intrusive after a while, there's not enough relative tranquility and there's not enough realistic atmosphere.
For example, I enjoy it the most when I've got away from all those whining therminny trees and blipblopblipblop noises and am up in the clouds on a snowcapped peak where all you can hear is wind, and crickets at night. If there was a bit more of that, or an option to balance more towards that than the music, I would relax into it more. A lot of the music, ironically, doesn't really relax me that much.
I did enjoy wandering a lot more than I thought I would, but after a couple of seasons I stopped being that excited because I knew I couldn't actually cause anything to 'happen' really, or discover something genuinely intriguing.
jellyhead 24,350 posts
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I'm going to pick it up especially now i've read a spoiler post that points out the interactions you can have with the various features and creatures. It's not as shallow as it seems.
I also love exploring and need something to help me calm down after an action packed time gaming. Not everyone needs every game to be full-on. Calming and pointless aside from as an experience is fine with me now and then.
Lovely game, quite an experience. Even Edge liked it:
altras 8 posts
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It seems Proteus has won a lot of awards except the liking in Edge. I wonder what will be the next game from Ed Key and David Kanaga
Played through this and it's fucking shit.
If the water didn't make such an annoying noise I'd have drowned myself at the earliest convenience. I found that shift makes you walk slower, but can't for the life of me fathom why anyone would want to walk slower in this, it's already glacial.
It could be immediately fixed by adding more trees, make them taller and giving you a speeder bike, with scout troopers on other speeder bikes to kill while you're waiting for the game to draw to it's excruciatingly dull conclusion.
Edited by Dirtbox at 15:50:13 01-05-2013
Well, that was an hour of my life I'm never getting back.
Couldn't wait for it to be over, would be gutted if I had bought it specifically (got it as part of a Humble Bundle).
hypoBla5t 1,849 posts
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I found it fairly interesting, nice soundscape and whatnot, but it's not something I imagine most people would play more than once.
A step in the right direction.
Zomeguy 146 posts
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"Completed" the game in half an hour. Went to the Steam forums and was told there is "way more" content there, that I should check the guides.
Did just that and wasted another 30 boring minutes. Avoid.