Virtual Reality a Reality? (Rift, Morpheus, Vive et al) Page 43

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  • L0cky 7 Sep 2013 18:34:08 1,728 posts
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    Edited by L0cky at 18:34:19 07-09-2013
  • mal 7 Sep 2013 19:26:34 23,981 posts
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    Dirty boy!
  • silentbob 7 Sep 2013 21:35:44 29,224 posts
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    L0cky wrote:
    He's UK based y'know. Hopefully going to visit his studio next month.
  • silentbob 7 Sep 2013 21:36:15 29,224 posts
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    Also - that demo is one of a few, all of them unnervingly realistic.
  • silentbob 9 Sep 2013 15:31:20 29,224 posts
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    Oculus Rift support for Slender confirmed:

    http://www.roadtovr.com/2013/09/08/confirmed-oculus-rift-support-coming-to-slender-the-arrival-7837
  • CharlieStCloud 9 Sep 2013 20:08:52 5,820 posts
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    silentbob wrote:
    Oculus Rift support for Slender confirmed:

    http://www.roadtovr.com/2013/09/08/confirmed-oculus-rift-support-coming-to-slender-the-arrival-7837
    Best pop down into town to go to Debenhams and find a cheap pack of five pants or something.

    ... because you're going to need them!

    : )
  • the_dudefather 9 Sep 2013 20:13:15 9,635 posts
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  • silentbob 9 Sep 2013 20:38:19 29,224 posts
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    the_dudefather wrote:
    Yours?



    ..I reckoned the tagline was appropriate.
  • FartPipe 11 Sep 2013 07:10:10 4,085 posts
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    What are the benefits of watching movies in the rift? isn't the rift all about first person after all, I can't think of one movie that is solely filmed from a first person perspective, the only film that I can think of that has a scene from a first person perspective is Gamer, but that film is dog shit and an insult.
  • silentbob 11 Sep 2013 21:31:56 29,224 posts
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    There's a reason why VR Cinema is used in Oculus' private HS demos. The sense of place and scale is amazing.

    But most of all, that screen can be any size you like AND it offers the best 3D Movie watching experience possible (no crosstalk or ghosting). As long as the resolution improves even further the Rift will be an amazing movie experience, if somewhat solitary.
  • Pinky_Floyd 11 Sep 2013 21:35:08 10,067 posts
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    Tried the development kit OR with Half Life 2.

    Too low res so that HD version will be a must. It also made me feel sick as a pig but other than that I was very impressed.
  • LoopTheory 12 Sep 2013 10:04:50 517 posts
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    Pinky_Floyd wrote:
    Tried the development kit OR with Half Life 2.

    Too low res so that HD version will be a must. It also made me feel sick as a pig but other than that I was very impressed.
    HL2 is hard on your vr legs and was the only game that gave me bad motion sickness. But once i had the right config(using Teamfortress 2 setup) and plugged it into half life and stood up while playing and used a controller it is much, much better.
    I think the movement is too quick in HL2 especially from standing still and using a controller helps this a lot.
    Check out Titans of Space , that is a very good demo and will not give you motion sickness.

    TItansOfSpace
    HL2setup
  • silentbob 12 Sep 2013 11:18:42 29,224 posts
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    Pinky_Floyd wrote:
    Tried the development kit OR with Half Life 2.

    Too low res so that HD version will be a must. It also made me feel sick as a pig but other than that I was very impressed.
    Was the resolution set to 1920x1200 (i.e. so the Rift was downsampling)? It makes a big difference and in fact I played a good 3-4 hours in it - completely immersed and unimpeded by res.
  • Load_2.0 12 Sep 2013 11:25:06 20,835 posts
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    Still no deaths?

    Also when VR comes of age I would like a mod to change the title.
  • silentbob 20 Sep 2013 15:35:07 29,224 posts
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    The VR Jam is over - Finalists announced. We were lucky enough to be asked to be honorary judges for the contest too.

    http://www.roadtovr.com/2013/09/19/oculus-indiecade-vr-jam-winners-7936

    Some brilliant stuff in here, I covered half of the finalists in an article last week:

    http://www.roadtovr.com/2013/09/14/oculus-and-indiecade-announce-vr-jam-finalists-preview-roundup-part-1-7888
  • silentbob 22 Sep 2013 23:05:43 29,224 posts
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    Road To VR 3.0 is up: http://www.roadtovr.com/

    ..come cool things on their way. :)
  • silentbob 23 Sep 2013 10:22:48 29,224 posts
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    :)
  • Fake_Blood 23 Sep 2013 11:59:21 5,006 posts
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    Okay gonna try that out tonight :D
  • Salaman 23 Sep 2013 12:01:09 20,417 posts
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    silentbob wrote:
    Road To VR 3.0 is up: http://www.roadtovr.com/

    ..come cool things on their way. :)
    I started reading a story (about stem and Clang or something) and whilst I was reading it, a pop-up slid into view on the bottom right corner of the site "This article might also interest you".
    It was the exact article I was already reading.

    Just thought I'd let you know.
  • silentbob 23 Sep 2013 12:06:05 29,224 posts
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    Yer - we're aware of it and are working on it. Thanks for the heads up Salaman!

    ..although, technically it IS correct. ;)
  • Salaman 23 Sep 2013 13:04:35 20,417 posts
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    Yeah it deduce correctly that this was an article I would be interested in. Must be an impressive algorithm running in the background to work these things out. :-)
  • silentbob 29 Sep 2013 12:36:12 29,224 posts
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    http://www.telegraph.co.uk/technology/video-games/10340432/Oculus-Rift-3D-virtual-reality-headset-steals-show-at-Eurogamer-expo.html

    :)
  • BeheretiK 29 Sep 2013 13:01:22 886 posts
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    I have been playing quite a few of those Indiecade Vr Jam games and there are some really excellent ones there. Play Dreadhalls with headphones and you will shit yourself! Great stuff and definitely one of the first ones I give to people to try now. Also, quite interesting how the different implementations in the two Dragon (Dragon & EpicDragonVR) games make for different experiences. EpicDragonVR felt right because you moving using head tracking but with Dragon the movement was using the controller and that caused me serious motion sickness - had to switch that one off after barely 30 seconds. And Ciess is a really cool game as well. I can see myself paying for that one if he releases an expanded paid version.

    When are you going to cover the other half of the Indiecade games? I need links dammit! Actually I should probably stop being lazy and just search the Oculus dev forums for them.
  • silentbob 30 Sep 2013 17:13:16 29,224 posts
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    vorpX is here and it lets you play your old games on your Oculus Rift!

    http://www.roadtovr.com/buy-vorpx-oculus-rift-3d-driver-roadtovr/

    ..yes, we got some affiliate action. :)
  • beastmaster 1 Oct 2013 23:38:41 12,882 posts
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    If anyone lives in the North West and wants to see it in action.

    http://www.playexpo.net/2013/08/02/oculus-rift-confirmed-for-play-expo/
  • beastmaster 13 Oct 2013 13:32:36 12,882 posts
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    Got to have a go on this at the Play Expo.

    I played Hawken using it although they also had units running War Thunder and some racing game.

    Gaming will never be the same again. Simply astonishing. It works and the prototype resolution is pretty damn good. Although the man I was talking to thinks they have 1080p fairly soon.

    There's nothing quite like firing a few missiles and looking over your right shoulder to see them reloading. Looking over the left to see the machine guns speeding up as you pepper other Mechs with bullets.

    The motion sickness? Well, it made me a bit queasy but only because it seems so real. I had boosters on the Mech so I took it right up in the air and let the boosters go. I almost fell out of the chair as the mech dropped from the air.

    My mate played War Thunder and he was utterly thrilled as it's what he's always wanted to do in a flight game, whereby you can look behind you and track an enemy plane just by looking relative to your movement.

    With the OR on and a headset on, you are totally in the world. News that Elite: Dangerous will support this on launch is brilliant news.

    A total game-changer that will revolutionise gaming.
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