Dead Island : Riptide Page 4

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  • spamdangled 24 Apr 2013 17:58:29 27,276 posts
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    EDGE review:

    Dead Island: Riptide is a creatively bankrupt, monotonous game which can't even be called B-movie shlock
    3/10

    Ouch

    http://www.edge-online.com/review/dead-island-riptide-review/

    Edited by darkmorgado at 18:05:12 24-04-2013

    3DS: 4055-2781-2855 Xbox: spamdangled PSN: dark_morgan Wii U: Spamdangle Steam: spamdangled

  • agparrot 24 Apr 2013 18:06:25 11,903 posts
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    @darkmorgado Who fucking cares what Tim Langdell thinks?

    Awwwww Yeah.
  • onestepfromlost 24 Apr 2013 18:35:29 2,042 posts
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    agparrot wrote:
    Fuggit - Tesco Direct are selling this for 30, they have a code for a fiver off if you stick "TDX-KPWM" for items of 30 or more, and I have 10 of clubcard vouchery things, so for 15, I guess I'm just going to plump for it.
    I knew you would give in :p
  • agparrot 24 Apr 2013 20:01:13 11,903 posts
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    @onestepfromlost Shortly after this I found another 8.50 in Tesco vouchers. Fascinating, I know... but it meant that the actual pound cost of Riptide for me is going to be 6.50 and that, I couldn't resist.

    From the Edge review:

    "The best zombie fiction has something to say, some metaphor for life, or dark drama in a crumbling world."

    and then:

    "Riptide just has zombies, and a humourless, lazily written trudge through endless numbers of them."

    Seems like a perfectly adequate metaphor for the internet, to me.

    Anyway, what I really love about Dead Island, and the people that played and enjoyed it, is that none of us really dispute the reviews, certainly not the 6/10 ones, and I could even see why people might score it lower, but it has provided many hours of hilarious co-op fun for me, and I'm sure this shoddy, repetitive sequel will do the same.

    If it's really shit, I'll be sure to say so to put other people off it, of course.
  • xxblindmonkeyxx 25 Apr 2013 07:46:24 248 posts
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    Hey all! I have just started up in youtube and ine if tge first games ill be doing gameplay of is dead island riptide.. if you are interested in having a look at qhat it runs like on pc have a look or if you are feeling kind comment and or like! Appreciate any feedback https://www.youtube.com/watch?v=VG98vi_7qD0&feature=youtube_gdata_player
  • Shikasama 25 Apr 2013 08:12:36 6,700 posts
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    agparrot wrote:
    Anyway, what I really love about Dead Island, and the people that played and enjoyed it, is that none of us really dispute the reviews, certainly not the 6/10 ones, and I could even see why people might score it lower, but it has provided many hours of hilarious co-op fun for me, and I'm sure this shoddy, repetitive sequel will do the same.
    This is so true of so many 'average' games. My favourite game series is, without a doubt, Dynasty Warriors. Totally understand why people don't like it, totally understand why it won't get 10/10 but fuck me do I love it.

    I do by the way, in case you didn't get that.
  • Deleted user 25 April 2013 09:09:34
    By the time I finished Dead Island, I wanted to keep playing. Even if it's another 20 hours of the same, I'll be happy to go through it. If we're comparing it to zombie films, zombie films are not high art, I don't care what folk say. Even ones that proclaim to have a message, it's normally so damn obvious and cack-handed that they needn't have bothered (looking at you Romero). Dead Island to me is the gaming equivalent to any zombie film I've seen (and I've seen a lot) and I love it for that.
  • Ultrasoundwave 25 Apr 2013 09:40:48 3,276 posts
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    @BillCityfingers

    Hopefully it will be there when i get home tonight pal, so i will give an update on it.

    I couldnt give less of a shit about that Edge review either - they also gave the first game a 3/10, where as for me personally, it was a 9/10 game.

    If Riptide is pretty much the same game with a few new bells and whistles, i'll be chuffed TBH.

    "The worst part is, I'll have to have the break-up sex with myself!"

  • neems 25 Apr 2013 10:42:40 1,201 posts
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    I found the trick with the original Dead Island was to not treat it as being story based, or having an objective or whatever. Tropical island, zombies, try not to die. Do the bare minimum to advance if you felt like a new environment.

    In all honesty I never finished it - once I got to the jungle I felt it lost something - but as I'd already spent God knows how many hours in the resort and the city, it didn't really bother me.

    Actually, now I think about it, I never seem to finish open world games. Never mind, I'll probably still get this one.
  • MrTomFTW Moderator 25 Apr 2013 18:05:55 37,655 posts
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    Last post about the wedding, honest.

    Follow me on Twitter: @MrTom
    Voted by the community "Best mod" 2011, 2012 and 2013.

  • agparrot 26 Apr 2013 11:29:24 11,903 posts
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    Well, have blasted my way through the Prologue, then have found myself on a lovely island covered in undead things.

    How to best sum it up? So far - I'm grinning in the same way I did whilst playing the first game. It's instantly familiar of course, not least because I've imported my Xian, but because it is ostensibly the same thing. The graphics have been slightly de-smeared on the 360 version - not so much an improvement, just as if they've turned off the blurring-filter thingy. It's not a huge difference but it does all look a bit crisper as a result.

    The gunplay has also been tightened up quite a bit - it's all a bit more fluid now, with shooting as fast as you can pull the trigger on the pistols rather than a predetermined stat for ROF.

    The chosen skill trees for Xian, and I assume the other legacy characters, are exactly the same, but there are now a set of passive weapon bonuses that you earn by use of particular types of weapon. I don't really know what they do yet, it was just one of the flood of things I noticed popping up along with all the new in-game challenges. You keep all your learned skills with imported characters, but not any weapons or mod recipes or inventory items.

    What I don't really understand is how anybody could ever think that this game takes itself seriously. The cutscenes remain pure, unadulterated cheese. Some of the dialogue in them is utterly phoned-in, it's the same squidgy nonsense as before but I refuse to believe that when it was made, anybody thought they were making serious drama. It is as brilliantly awful as I'd hoped for.

    I've just reached the first 'hub' area, where I had to join a bunch of NPCs who were fighting off a bunch of incoming zombies. NPCs do now actually fight back to some extent, although they seemed to be forever getting grappled (and therefore rendered combat-incapable) by the zombies. It seems like it might be an interesting mechanic.

    tl;dr - Dismemberment, almost looks as nice as Tomb Raider.

    Fun/10.

    Edited by agparrot at 11:42:42 26-04-2013
  • Deleted user 26 April 2013 11:34:56
    Signs are good then!
  • maxb 26 Apr 2013 11:47:43 161 posts
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    Roll on the end of work so i can go pick up my copy.
  • agparrot 26 Apr 2013 11:51:39 11,903 posts
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    Once you've completed the 'training' hub defence, the 'players' tab in the game map/quest/inventory menu is now called 'Team'. As well as featuring any co-op chums or NPC team members, it also has listed in there all the ancillary NPCs like the bods living at the hub/camp.

    You can choose to start quests for the NPCs from this tab, without having to actually find the NPCs, which is quite handy, and may save a degree of running to and fro. At first glance, many of these quests appear to be designed to upgrade the capabilities of the various traders, as different 'shop' NPCs now cater specifically to different things like Blade weapons, Heavy Weapons, and so on.

    edit: Also, contrary to my earlier statement about skill trees, there are a couple of new unique skills added to the existing trees.

    Edited by agparrot at 11:54:08 26-04-2013
  • agparrot 26 Apr 2013 12:23:45 11,903 posts
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    edit:

    That's not right actually.

    All the 'legacy' bladed weapons from the first game do still dismember dead corpses, but the new Scottish Dirk does not. I'm sure it's a feature of some kind.

    Edited by agparrot at 12:41:49 26-04-2013
  • Ultrasoundwave 26 Apr 2013 13:53:45 3,276 posts
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    I had an hour or so with it last night.

    I'll start with a disclaimer : i adored the first game, i thought it was excellent. I loved the setting, i thought the combat was excellent and i found the terrible voice-acting amusing.

    I finished Riptide's prologue last night which, in all honestly, was terrible. The frame-rate was awful, the combat seemed off and i thought that Techland had fucked it right up.

    Gladly, as soon as you finish the prologue, the game starts proper and its like putting on an old, comfortable pair of shoes - the setting is gorgeous, the zombies are great and the combat looks like its been polished a bit.

    So, despite a very worrying start with the prologue, it does seem like a return to form.

    "The worst part is, I'll have to have the break-up sex with myself!"

  • Deleted user 26 April 2013 14:23:25
    @Ultrasoundwave

    Is the prologue the bit on the boat? Is it Xbox you're playing it on?
  • agparrot 26 Apr 2013 14:27:21 11,903 posts
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    BillCityfingers wrote:
    @Ultrasoundwave

    Is the prologue the bit on the boat? Is it Xbox you're playing it on?
    Yeah.

    There are a lot of water effects, and I suspect this is where the fudge-like feeling of everything comes from in the Prologue.

    Once you get to the game proper, it actually feels ever-so-slightly less clunky in the (Analogue Controls) hand to hand combat than the first game.

    Glowing praise, eh? "Slightly Less Clunky - 8/10".
  • Restart 26 Apr 2013 15:09:22 4,709 posts
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    I got this from Amazon this morning as the steelbox special edition, and bizarrely they have sent me an empty steelbox case, together with the game in its original plastic box, leaving me with a useless empty plastic case.
  • agparrot 26 Apr 2013 15:29:10 11,903 posts
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    Restart wrote:
    I got this from Amazon this morning as the steelbox special edition, and bizarrely they have sent me an empty steelbox case, together with the game in its original plastic box, leaving me with a useless empty plastic case.
    I suppose it could be worse:

  • Restart 26 Apr 2013 15:56:26 4,709 posts
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    agparrot wrote:
    Restart wrote:
    I got this from Amazon this morning as the steelbox special edition, and bizarrely they have sent me an empty steelbox case, together with the game in its original plastic box, leaving me with a useless empty plastic case.
    I suppose it could be worse:

    lol. What do they mean by codes though? Download codes? Or the code on the disk? Either way, I'd have been happy to get that, as I don't currently have Dark Souls on 360!
  • neilqpr 26 Apr 2013 16:01:45 2,836 posts
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    The shonkiest thing I have seen so far is the weather. One second blue skies, next second everything is dark with rain. Pretty much like a light switch going off. But it's Dead Island, dumb zombie smashing fun.
  • fletch7100 26 Apr 2013 16:57:58 7,126 posts
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    Yeah does have that clunky feel in the beginning :). Plus had a great bug of losing all audio, even if I bring up the guide button no audio from that either, reload checkpoint fixed it all
  • agparrot 26 Apr 2013 18:40:46 11,903 posts
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    Restart wrote:
    agparrot wrote:
    Restart wrote:
    I got this from Amazon this morning as the steelbox special edition, and bizarrely they have sent me an empty steelbox case, together with the game in its original plastic box, leaving me with a useless empty plastic case.
    I suppose it could be worse:

    lol. What do they mean by codes though? Download codes? Or the code on the disk? Either way, I'd have been happy to get that, as I don't currently have Dark Souls on 360!
    I think it's codes for PC version downloads, but it's probably fair if inconvenienced people get free Dark Souls for their trouble!
  • Ultrasoundwave 26 Apr 2013 19:17:29 3,276 posts
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    @BillCityfingers

    Yeah on the boat mate, really terrible performance on the 360 and just generally a terrible start to the game.

    It all gets better after that though......(thank god!)

    "The worst part is, I'll have to have the break-up sex with myself!"

  • BeebleB 28 Apr 2013 23:41:27 898 posts
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    Really enjoying this so far, zombies sometimes come through cliff faces, it stutters a bit, most of the voice acting is woefull but its terrific fun.

    Psn - Emperorzaphod
    Steam - Emperorzaphod
    Wii U - sirzapalot

  • agparrot 29 Apr 2013 10:01:16 11,903 posts
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    Have spent a bit more time with it over the weekend, and it's pretty neat.

    It does slow down a lot when there are water effects going on - especially when bodies are bobbing in the water and causing the water-splash effects to trigger. The entire effect could reasonably be patched out, in favour of a smoother frame rate, in my humble opinion - it doesn't really add anything to the experience.

    There are four neat new passive weapon-skill trees, which you progress along as you use the weapon types they apply to - Bladed, Blunt, Hand-to-Hand and Firearms. Each has 10 levels of improvements which generally give you a perk like reducing stamina cost, increasing damage, making the weapons more durable or critical hits more likely. It's a small change but the buffs to the various stats are often in the range of 20 - 25% improvements, making them noticeable, and making it profitable to specialise in weapon types. There is no skill tree for thrown weapons, although the game now provides Logan with 'consumable' throwing knives, allowing him to carry occupy a single weapon slot with multiples rather than throwing away his prized possessions all the time.

    A couple of the characters had team-buffing skills in the first game, but in Riptide everyone has the ability to unlock a 'team speed boost' Rage option, which, after you've triggered your normal Rage, you can trigger by pressing the Rage button again. It's all a bit weird, as the whole team speeds up, but nobody can use their 'combat' Rage skills during the duration.

    The new modded weapons are much improved over the first game. Not necessarily in their statistics, but they all look brilliant on-screen, and when you see your co-op buddies carrying them. Whether it's a Staff with blades sticking out of both ends, or a skull on the end of a stick with a duct-taped gas canister supplying fuel for twin blow-torch flames to spurt from its eyes, there's been a fairly major overhaul in making the modded weapons look visually much different from each other, and there's much more graphical variety than the mod weapons in the first game.

    Loot now works slightly differently in co-op, too. Previously you'd only share money pick-ups between other team members but in Riptide items are all multiplied per player. This means that you don't lose out on the ingredients for weapon mods just by being a bit slow, or daring to focus on killing zombies before hoovering up loot. No matter who opens a weapon crate, each player is now presented with a level-relevant loot weapon, although these still have their stats randomly generated. Weapons dropped by killing enemies are still unique, and levelled to the person who delivered the killing blow, however.

    As I mentioned before, the firearms mechanic is much smoother now, although I've so far only just found my first pistol post-prologue.

    I haven't got to the bit in the story yet which triggers the hub-defence locations, so I don't know about those.

    Overall, it remains great fun, and in co-op actually funny.
  • pinebear 29 Apr 2013 10:39:28 8,565 posts
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    How well justified is the 'riptide' subtitle? Secondly, after your extensive research into the game, is there any viability in pressing on with a full conversion mod of Dead Island: Riptide as an HD version of Kelly Slater's Pro Surfer?

  • neems 29 Apr 2013 11:32:11 1,201 posts
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    "It's death on a stick out there mate"

    "Muuuuuuuuuh"
  • agparrot 29 Apr 2013 11:32:37 11,903 posts
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    @pinebear After careful study of that source material, it's sad to think that Dead Island: Riptide really does limit the amount of gnarly tricks you can feasibly perform.

    In fact, so far all I've really experienced is the ability to open the throttle on the boats you can navigate around the waterways in order to crush unsuspecting undead. I'm sure Kelly Slater didn't ever have to contend with mobile, festering corpses grasping at the sides of his vessel in an attempt to pull him from to a watery death, a charming conceit that Riptide does engage in.

    Still, I'm apparently only 24% of the way through the main story, so perhaps the awesome curls, tubes, pipes and, er, gnarls are yet to make an appearance.

    In unrelated news, there is a problem with combat on the stairs, too - in the starter villages, there are quite a few wooden staircases that help you navigate the differing elevations, and kicks and weapon hits are often detected quite poorly if you or your opponents are stood on the stairs themselves.
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