Still looking forward to it. If I ever have money again :-S
It just reeks of b movie awesomeness.
I'm not mentioning these things to try and put anyone off, because Riptide is a slightly better-playing version of the first game with an overall cleaner look, an increased diversity of weapons, enemies and skills, albeit these are more tweaks than revolutions, and it maintains the same ambience that people who loved the first game will appreciate.
A lot of the reviews comment that it's not revolutionary enough, and I'd agree with this to some extent, but there are a number of subtle changes to many of the game elements, and the boats and water zombies and presumably the hubs, when I get to them. The more you play it, the more you get to see that, however subtle, there are quite a few changes to the game that make it all a bit smoother, while obviously not being able to escape its, erm, unique charms.
Lots of reviews said it should innovate, but I've not read any meaningful suggestions as to how this should take place. I've already got a few ideas, I'm going to note them down at some point when I'm not... you know... busy playing it!
Also, if you hold down the back/select button, there is a really very handy mini-wheel that allows you to select which 'menu' screen you want to jump to - Inventory, Map, Skills and so on. It's a small change, but it's a really really neat idea that saves a lot of mucking about paging between menu screens.
Edited by agparrot at 13:19:51 29-04-2013