Gears of War: Judgement Page 61

  • Page

    of 89 First / Last

  • Vortex808 2 May 2013 18:00:19 6,940 posts
    Seen 1 hour ago
    Registered 6 years ago
    :)
  • Deleted user 2 May 2013 18:19:15
    From Glasgow, standard day innit.
  • LeSpank 2 May 2013 19:23:47 483 posts
    Seen 3 hours ago
    Registered 8 years ago
    Savage :(
  • Jono62 2 May 2013 22:16:51 13,957 posts
    Seen 2 hours ago
    Registered 6 years ago
    @BiggerBFG

    Thanks for the help in getting the boomshield cheevo. My connection has gone now so I'm leaving it there. Hope you won that game with your retro lancer against all those Gnashers!
  • BiggerBFG 2 May 2013 22:23:20 786 posts
    Seen 5 hours ago
    Registered 7 years ago
    @Jono62

    lol, nah ended up 4th and called it a nite. We'll try the 'nade tag one again soon.
  • BiggerBFG 2 May 2013 22:29:50 786 posts
    Seen 5 hours ago
    Registered 7 years ago
    Torque Bow Tag is this week's event.
  • Jono62 2 May 2013 22:45:15 13,957 posts
    Seen 2 hours ago
    Registered 6 years ago
    @BiggerBFG Thanks for reminding me about the event! Twas good. No headphones, full room and I only die once.
  • Jono62 3 May 2013 09:42:40 13,957 posts
    Seen 2 hours ago
    Registered 6 years ago
    I need JUST 6 more ribbons to have at least one of each.

    I need:

    The Quad
    The Grayson
    Headless Evadesman (aka The Super)

    Can't remember the names of the other 3 but they are:

    Kill 10 people who have taken damage from someone else.
    People have died after my Wretch scream
    Revived 3 teammates as a Kantus.

    Just seen a way to get the first 2 ribbons so it'll be down to 4.
  • BiggerBFG 3 May 2013 10:32:11 786 posts
    Seen 5 hours ago
    Registered 7 years ago
    1-2-3 Jump!
  • BiggerBFG 3 May 2013 10:32:30 786 posts
    Seen 5 hours ago
    Registered 7 years ago
    ok, again.

    1-2-3 Jump!
  • Vortex808 3 May 2013 10:35:31 6,940 posts
    Seen 1 hour ago
    Registered 6 years ago
    :D

    /o\

    1......2..3
  • Jono62 3 May 2013 11:02:37 13,957 posts
    Seen 2 hours ago
    Registered 6 years ago
    :)

    Memories.
  • BiggerBFG 3 May 2013 11:10:36 786 posts
    Seen 5 hours ago
    Registered 7 years ago
    Ok, ok. You jump on 2, I'll shoot on 3. Go!

    Missed!
  • BiggerBFG 3 May 2013 11:27:01 786 posts
    Seen 5 hours ago
    Registered 7 years ago
    Massive Update..............?

    Massive updates that should go live soon, possibly as early as of 9AM EST tomorrow. Some of the changes were in response to your feedback over the last couple weeks here on the forums, on twitter, facebook, etc.:

    - Dual weapon loadout will be propegated to all playlists with the exception of FFA.
    - Stim grenades will be removed from all playlists with the exception of FFA.
    - Torquebow charge time reduced back to Gears 3 Active levels (from 2 seconds down to 1.5 seconds).
    - Prize boxes updated in the next TU to deliver all content before doling out XP (instead of assigning randomly).

    Edited by BiggerBFG at 11:27:45 03-05-2013

    We canít realistically change our sound engine at this point, but we can (and will) significantly reduce your (and your teamís) footstep volume. If you hear someone, thatíll pretty much guarantee that they are an enemy.

    Edited by BiggerBFG at 11:34:29 03-05-2013
  • Jono62 3 May 2013 12:49:31 13,957 posts
    Seen 2 hours ago
    Registered 6 years ago
    No more fuckin stims? :(
  • killersrquiet 3 May 2013 13:21:11 1,838 posts
    Seen 2 hours ago
    Registered 1 year ago
    Epic listening to all the whiners again. Stims could stay in survival surely. At least we get the lancer/gnasher combo again in all modes
  • Deleted user 3 May 2013 13:24:51
    What's wrong with stim grenades?
  • Jono62 3 May 2013 13:31:16 13,957 posts
    Seen 2 hours ago
    Registered 6 years ago
    @killersrquiet That's true. It can't be off survival or OverRun as there is an achievement linked to that.
  • LeSpank 3 May 2013 13:44:14 483 posts
    Seen 3 hours ago
    Registered 8 years ago
    Pepsipop wrote:
    What's wrong with stim grenades?
    Everything! They heal you to 100% and you stay there for the duration of the grenade. Even the ink doesn't counteract it.

    It was a good idea really poorly implemented.

    You can class me as a whinger. I voted on a lot of these topics on the official forum. The results were pretty unanimous.

    Edited by LeSpank at 13:46:13 03-05-2013
  • Deleted user 3 May 2013 13:47:15
    On survival?
  • LeSpank 3 May 2013 13:48:55 483 posts
    Seen 3 hours ago
    Registered 8 years ago
    This has nothing to do with survival. You can stim your heart out there :) this is for the traditional vs game types.

    Edited by LeSpank at 13:50:18 03-05-2013
  • Vortex808 3 May 2013 13:50:11 6,940 posts
    Seen 1 hour ago
    Registered 6 years ago
    Pepsipop wrote:
    On survival?
    It'll be for TDM, domination etc. Folk throw their stim then run in with their shotgun and are annoyingly tough to kill since they're getting healed all the time.

    Edited by Vortex808 at 13:50:49 03-05-2013
  • killersrquiet 3 May 2013 14:18:03 1,838 posts
    Seen 2 hours ago
    Registered 1 year ago
    Vortex808 wrote:
    Pepsipop wrote:
    On survival?
    It'll be for TDM, domination etc. Folk throw their stim then run in with their shotgun and are annoyingly tough to kill since they're getting healed all the time.
    Impossible to kill you might as well stand still and get shot for all the good it does trying to fight back.

    I guess stims are staying put in overrun and survival. The TU notes sound very versus centric which is fair enough. Glad to see the booksha losing some ammo capacity its too much of a noob tube at present
  • killersrquiet 3 May 2013 14:21:35 1,838 posts
    Seen 2 hours ago
    Registered 1 year ago
    Interesting point made about standard mp and people wanting a content dump from.gears 3. That would bring more players across. I doubt they have much capacity for it but some extra maps would be brilliant
  • killersrquiet 3 May 2013 14:26:04 1,838 posts
    Seen 2 hours ago
    Registered 1 year ago
    Quote from Jim brown about 2 primary weapons

    "The reality of the game stats is that within a few seconds of spawning, you’re either dead, or you have a secondary weapon anyway"

    That's the funniest TU quote I've even seen. Lol brilliant stuff
  • Jono62 3 May 2013 14:26:35 13,957 posts
    Seen 2 hours ago
    Registered 6 years ago
    That's all I want, extra maps!
  • Vortex808 3 May 2013 14:27:43 6,940 posts
    Seen 1 hour ago
    Registered 6 years ago
    The lack of maps is killing it badly IMO.

    It is soo boring to have so few in rotation. At least there are another couple of maps in there now, but it is not really enough.
  • DUFFMAN5 3 May 2013 16:36:53 14,392 posts
    Seen 2 hours ago
    Registered 10 years ago
    BiggerBFG wrote:
    Massive Update..............?

    Massive updates that should go live soon, possibly as early as of 9AM EST tomorrow. Some of the changes were in response to your feedback over the last couple weeks here on the forums, on twitter, facebook, etc.:

    - Dual weapon loadout will be propegated to all playlists with the exception of FFA.
    - Stim grenades will be removed from all playlists with the exception of FFA.
    - Torquebow charge time reduced back to Gears 3 Active levels (from 2 seconds down to 1.5 seconds).
    - Prize boxes updated in the next TU to deliver all content before doling out XP (instead of assigning randomly).

    Edited by BiggerBFG at 11:27:45 03-05-2013

    We canít realistically change our sound engine at this point, but we can (and will) significantly reduce your (and your teamís) footstep volume. If you hear someone, thatíll pretty much guarantee that they are an enemy.
    Just read the whole thing on Epic, and it does mostly sound great.
    Re:
    E. No Locusts in standard versus multiplayer
    This cannot be changed at this point. (shame :( ) We can, however, make some changes to improve sound and visual recognition between teams :). More on that to follow.

    I really hope they do something, The Blue v Red CoG is a pain, I really do miss the Locusts in standard mp.

    "Duffman is thrusting in the direction of the problem! Oh, yeah!"

  • killersrquiet 3 May 2013 18:12:40 1,838 posts
    Seen 2 hours ago
    Registered 1 year ago
    Cog vs cog is just plain dull instead of copying halo we could have had cog vs uir for example. some imagination would have helped.

    New maps will have a more familiar layout also. More haven than gondula to quote Jim brown.
  • killersrquiet 3 May 2013 18:12:40 1,838 posts
    Seen 2 hours ago
    Registered 1 year ago
    Hopefully we will get more maps than the dlc/capitol ones.

    Edited by killersrquiet at 18:14:33 03-05-2013
  • Page

    of 89 First / Last

Log in or register to reply