I'd be really keen about there being a new Burnout also, but, as we've seen, they've tried to take Burnout, and break it in to components and try splicing away...Which doesn't result in Burnout.|
@TechnoHippy: I really got in to Burnout with Takedown, and I felt that there they got a great mix, there were competitive elements introduced (although, mainly flavour) and the quantity/quality balance was really well struck. But, it's unlikely that replicating that would work as well, today.
I think that they could combine great aspects of that game (such as, the high speed, time element, the need for caution about what you smash AT HIGH SPEED -Why did they alter that rule? Silly decision, that stripped some of the identity of Burnout...It was a part of the game that I really enjoyed - and the aggressive AI) with today's racing style. I think that direction still results in a recognisable Burnout.
That's more the Burnout that I want to see. I didn't find BP awful at all, it was good at what it did, but it felt like it was missing immediacy, or something. Urgency...That said, the game was a spawning ground for Autolog, so that was beneficial to prove the potential of that concept.
@waggy79: stunning technical achievement: I think there's no question. Criterion delivered big-time with BP. What was great about it, too, was their approach to community, both in how they managed and supported the game after launch...But, also, how they brought the community in to the game and its development. I think they were outstanding, with things like Crash TV \o/ and their complement of diaries, interaction and staff articles.
Edited by Machetazo at 00:10:36 27-05-2012