Carmageddon Reincarnation: Help developpers for revival of the legend

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  • Tonrac 11 May 2012 11:34:38 48 posts
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    Welcome

    We discuss here of the funniest and more controversial racing game of all time: " Carmageddon " and of the reboot of the license Carmageddon: Reincarnation

    what is carmageddon ? : http://en.wikipedia.org/wiki/Carmageddon

    The Carmageddon spirit, this is:
    - huge maps to explore freely (no race in closed circuit )
    - The joy of crushing pedestrians in the most original way ... (Note: The ubiquitous black humor, and the dumber bonus / malus defuse what could be an unhealthy aspect of the game)
    - A physical modeling unique
    - The bonus / malus that make each party are amazing and more delusional than the previous
    -Exceptional Freedom of gaming: 3 ways to win a race: crush all pedestrians of the map or destroy other competing vehicles or simply finish the race first


    The kickstarter campaign is no longer the current event

    Stainless software (studio behind Carmageddon1 and 2) after fighting to buy the license, called for help to find a second wind to accelerate development of the game, the goal is to bypass the financial classic channels that would never give a penny to this project in these times of "political correctness", or at the price of a untenable censorship .
    Extended Goal was reached with $ 625K

    If you missed the campaign (no chance, but you can not blame me) the developers have launched a Paypal page to pre-order the game allowing you to access the same goodies as the Kickstarter campaign but until November 4 only, so hurry up:
    http://www.carmageddon.com/paypal-pledges


    If you prefer to support the studio with concrete things, you can buy lots of cool stuff in the Carmageddon universe (T-shirt, stickers, mug, bag ...)
    here it goes: http://carmageddon-us.spreadshirt.com/

    Some information extracted from the last batch of answers to questions on Kickstarter:

    - The modding support is planned
    - The cops will of the party, especially with the Oppressor
    - Pure LAN multiplayer mode is expected. mode like "Fox and Hound" (play cat and mouse) and mode "kill all pedestrians laughing." Pedestrians will therefore be present in the multi
    - Multi again, for the moment, they provide a maximum of 10 cars per circuit, but the question is not closed and modding should help change that.
    - The Pratcam (the camera which shows the driver's head) is coming back
    - The physical model of the vehicle will be respected (even driving sensation that in carma 1)
    - Environments will be huge and there will be hidden bonuses for those who like to explore (Ah! adventure)
    - Animals Classic of Carmageddon (penguins, cows ..) will return with all new animals!
    - New powerups: like "Pedestrians solid as granite "
    - There will be splash marks on car bodies
    - There will be leaderboards and Trophies (Steam version only!)
    - AI will be improved so that the opponents will act in consequences of player actions
    - The game promises to have a very gory management of ragdoll effect on pedestrians
    - Multiplayer playable in split-screen coop +
    - The release of the game is scheduled for February 2013

    Caution The following video is from a "Work in Progress" version, there is no optimization, damage, textures etc are not implemented


    The intro of Carmageddon 1 still gives me chills even after 15 years



    Carmageddon 1 is available on gog.com and on apple appstore (coming Q1 2013 to android devices)


    Finally you are always welcome to share your memories of the saga ...

    Official website: http://www.carmageddon.com

    Spread the word

    PS: English is not my native language, please be understanding

    Edited by Tonrac at 23:07:13 26-10-2012

    Edited by Tonrac at 10:29:32 27-10-2012
  • Deleted user 11 May 2012 11:36:11
    Can we have a zombie version? I preferred that.
  • Concrete 11 May 2012 11:38:30 529 posts
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    Already signed up for this, with Carma 1&2 and more recently their MTG titles they are one of my favourite developers.

    PS: Do a kickstarter for deck building in DOTP2013, although I suspect that WOTC aren't short of a quid or two.

    Strangely enough, I prefered the tone of the zombie scenario as well, just felt really dark and bleak.

    Edited by Concrete at 11:39:42 11-05-2012
  • nickthegun 11 May 2012 11:39:56 45,223 posts
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    You would be better off kickstarting some English lessons.

    ---------------------------------------------------------
    AGP.SRPT

  • spudsbuckley 11 May 2012 11:41:27 3,867 posts
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    The Carmageddon games were awful but Kickstarter seems to make people forget that kind of stuff as regards games because indie-awesome-yay!
  • glaeken 11 May 2012 11:47:37 10,426 posts
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    The first couple of games were actually great. Very innovative for their time with the car damage model and open environments. I do seem to remember the final game was not much cop though.
  • FanBoysSuck 11 May 2012 11:51:30 785 posts
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    I've signed up for the $15 reward, I have a loads of fond memories playing Carmageddon 1 and 2 as a child. I also credit the first game for introducing me to Fear Factory :D

    For the emperor!

  • Machetazo 11 May 2012 11:51:53 6,372 posts
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    @glaeken Stainless had no part in that last one, and would sooner it not be mentioned in relation to the Carmageddon series.

    Edited by Machetazo at 11:54:14 11-05-2012
  • Whizzo 11 May 2012 11:52:39 41,250 posts
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    spuds trolling badly as ever.

    Carmageddon was an absolute revelation when it came out, absolutely nothing was like it and it was a complete joy to play.

    My $50 got thrown in the hat instantly.

    This space left intentionally blank.

  • MrTomFTW Moderator 11 May 2012 11:58:12 31,643 posts
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    I love Carmageddon but Kickstarter can go fuck itself.

    Follow me on Twitter: @MrTom
    Voted by the community "Best mod" 2011 and 2012.

  • MrTomFTW Moderator 11 May 2012 11:59:45 31,643 posts
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    On the other hand I may have a look through the merch when I get home.

    Follow me on Twitter: @MrTom
    Voted by the community "Best mod" 2011 and 2012.

  • glaeken 11 May 2012 12:07:12 10,426 posts
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    @Machetazo Yeah I do remember it was made by another developer for some reason.
  • roz123 11 May 2012 12:07:36 6,704 posts
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    $15 for the game, OK then I will take a punt on this, I loved the original.
  • Tonrac 11 May 2012 13:16:46 48 posts
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    Post deleted
  • Tonrac 11 May 2012 13:20:51 48 posts
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    If you want to correct you are welcome, English is not my native language.
    And a better translation will have a better impact.
    Sorry if i hurt your eyes with my wrote
    Send me a PM for correction if you want

    @crispyxuk: I don't think they will do a zombie version because this version war made to bypass censorship. Getting fund by kickstarter is a mean to be independent and to do what they really want.
    But you can tell your desire to the developpers as they read comment on kickstarter.

    Edited by Tonrac at 15:10:54 11-05-2012
  • Tonrac 12 May 2012 19:16:57 48 posts
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    Extract of some developper answer

    @ Everyone asking the LINUX question: We’re currently looking at how much it will cost to port our tech to Linux. The answer is, there will be a cost. But we’re still looking at it.
    @ Everyone asking about a release of the original on GOG: More soon.
    @ Everyone asking about Paypal: We’re looking into setting it up!
    @ Rene Morten Jensen: The idea was you could win by wrecking, killing all the peds, or racing laps. (Although there were one or two levels with peds in places they couldn’t actually be reached… oops.)
    @ Jose Hulse: Cops will be coming back. We’ll have a variety; standard squad car that’s easily wrecked, APC style that’s harder, and the return of the Oppressor – the very, very nasty cop vehicle!
    @ BonusPoints & friends: Well, as we’ve said we’re into the idea of bicyclists, I guess scooters should be included too…
    @ Veav: Regarding your point about pedestrians being there for bonus points, not immersion. That’s completely true, and a very good point to make. It’s one of the reasons we rejected the complexity of middleware crowd AI solutions; because by the time you get close to the pedestrians in Carmageddon, their basic instinct to flee has kicked in and they’re running for their lives! But, we will be building more behaviour into them than just herd instinct panic, so that the world looks immersive enough.
    @ Michael Conomy, Matthijs Jansen and others: Yes, we plan to support the MAC!
    @ rimjim: We’re very much supporting modding, so your concerns may not be so much of an issue.
    @ Jonathan Eynon, Wayne Mellors: Fox and Hounds is the Multiplayer game that we enjoyed the most – so it’s definitely coming back! And just to further clarify - we’ll have peds in multiplayer like Carma 1 did.
    @ The Very End, SonicFlare: I don’t expect we’d consider any more than 10 cars on a grid, just from a gameplay point of view. We might make it vary from event to event. We haven’t got that aspect of the game finalised yet. But we would certainly allow modders to try chucking in as many cars as they liked into their CarMODgeddon event!
    @ Trawl Name: Yes, the Pratcam is coming back. We’ve already got mad Tony booked for his comeback.
    @ Fabian Taubitz: Yes, we’ll support LAN gaming. This will be available OFFLINE too, so if your internets are down or you have a lousy connection, you still have an MP option. (LAN and friends not supplied.)
    @ Stuart Gray: We almost always find that our favourite power-ups and features are the ones everyone else loves too – which is nice. Peds with Giant Heads are already on the list!
    We are looking into the possibility that we could do a little Eagle model right now.
    The games support multi-language
  • Tonrac 13 May 2012 13:05:49 48 posts
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    Yeah 50% of the 400000$ goal ... 24 days left, help stainless
    Carma kickstarter

    Edited by Tonrac at 13:06:19 13-05-2012
  • Ged42 13 May 2012 13:22:06 7,428 posts
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    My $15 is in, looking forward to unleashing my artistic expressionism upon the streets.

    I hope they bring back the cheat codes.

    IBETYOUCANTPRINTCUNT was genius. :D
  • Tonrac 13 May 2012 19:07:41 48 posts
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    Hope they will reach their 400000$ goal

    Edited by Tonrac at 19:16:06 13-05-2012
  • Tonrac 13 May 2012 19:51:11 48 posts
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    20000$ only this day, reaching the goal will be hard ...
  • meme 13 May 2012 19:53:28 15,802 posts
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    Ged42 wrote:
    I hope they bring back the cheat codes.
    Nothing beats the sheer frustration of trying to type in the code for solid granite car -and- pinball physics -and- try to setup a good position for it before time ran out on both, but nothing was nearly as satisfying when it worked out.

    GHOSTBUSTERS

  • Tonrac 13 May 2012 21:31:07 48 posts
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    I use the cheat code only to pass mission in Carmageddon2.

    Developper said about mission in carma2:
    *Okay, I admit it (writes nobby)... The missions were difficult. BLOODY difficult. They were a late addition to the game design, and I had to very little time to implement them all and even less time to test them. I'd been playing the game non-stop since you could first drive a car around in the original game's development, so I was pretty good at it. And I made the missions do-able by my standards. And so I stand before you, guilty of making a game too challenging for most mere mortals. It's a guilt I'll carry with me to my grave.
  • Tonrac 14 May 2012 19:44:07 48 posts
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    Nobby’s Comments Response for Monday 14th May.
    Hey-ho everyone! Just to let you know we're aiming for Updates with News this week and next week, so keep an eye on your Inbox for those Update notifications! And keep spreading the word around, thanks guys.

    @ Veav: “Will you be able to see the drivers in other cars?” Yes. And those drivers will, sometimes, be ejected through the windscreen of their car as the result of a massive impact!
    @Vincent Villella: BOTH copies (or ALL copies) of the game will each receive the custom Eagle skin.
    @Danil_K: The only pedestrian vehicles in the game will be a limited number of “municipal” vehicles, such as trucks, street cleaners, buses, etc. Streets full of drone AI cars is just annoying – it gets in the way of chasing your opponents down. The Beaver City track in Carma 2 was irritating for this reason.
    @ Steve Strang: No, we wouldn’t spend the budget on licensed music. We’d rather write a bit of code to make it easier to use your own playlists in your 3rd party music player than do that (as JudB in the next post suggested). We’re talking to various people about getting music written for the game, though.
    @ Oleksii: Flying is a possibility… Might be fun!
    @ Zolishoru: Elephants featured in Carma 2. The Elefant (the German heavy tank - schwerer Panzerjäger - of WWII) would be quite a formidable opponent though!
    @ Darkscale: We’ll be using Steamplay for online MP on PC. If cross-play can be implemented effectively, then we’ll want to incorporate it.
    @ mukki (and others): The platform lineup is: Windows PC, Mac. If Linux is deemed cost effective to port our entire engine tech to, for a native conversion, then we’ll do it (but we can’t say yes or no yet). PS3 and Xbox 360 will follow. The speed that versions other than Win PC Steam appear will be dictated by how well we manage to exceed our target.
    @ Gino Badouri (& many others): We won’t be able to add Paypal support during the Kickstarter campaign. Having no Paypal support is due to the way Kickstarter is set up – it’s nothing to do with Stainless. Thanks to Darkscale for also explaining this. For legal and logistical reasons we couldn’t have a Paypal pledging option on our website during the KS campaign. We may be able to add a Paypal page to our own page once the Kickstarter campaign ends, where you could continue to pledge (and get Rewards).
    @ SXX: We would need console approval, it’s true. So the console versions are not guaranteed to be 100% the same as the PC version.
    @ Oleksii: “is it doable to raise 174K in 23 days with current regressing dynamics?” In the internets we trust. And we know that the graph of every Kickstarter campaign describes a U-shape. Plus, we’re working on a couple of announcements to go out over the next two weeks, which will hopefully help raise the profile. I might even have to appear in another
    @ RacerBest: As James points out, our Twitter account is @Max_Damage. And one of the designers on the game, Simone, is @Simista.
  • Tonrac 16 May 2012 19:37:37 48 posts
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    This is developer answer on kickstarter 16/05

    Hi all.

    Once again, thanks for your enthusiasm and kind words!
    For all those with reward questions, we've posted a wonderful REWARDS MATRIX!
    http://www.carmageddon.com/sites/all/themes/carmageddon/images/kickstarter/matrix.jpg
    Now you can see exactly what loot you'll get for your pledge.

    Please keep spreading the news of the Kickstarter - as many have pointed out, we need to hit our target for this to happen!
    We've added a FAQ entry on alternative ways to pay for those who haven't joined our merry band because they don't have access to a credit card.

    And now to the answers!

    @Oleksii: Much like mods for the original games, you'll need some skills to create entirely new content.
    We expect our community will create some great how-to guides to help new modders, and there'll be support at the carmageddon.com forums.
    Some types of content will be easier to tweak than others, so pretty much everyone will be able to mod to some degree!
    Regarding hardware specs - it is a bit early to be setting hard limits as things move fast but we'll be sure to feature plenty of performance tweakability.

    @Raphael:
    We plan to get our backers involved in deciding what content they see in the game first.
    This covers cars, races, game modes etc as there's a whole wealth of Carmageddon content available to us.
    This way, YOU get to shape the game you're supporting!

    @mtrx and others:
    We think Steam Workshop is great. We'll be looking very closely to see if it fits our plans and if so we'd love to use it.

    @Mikal and others
    Regarding controllers - Yes, depending on platform we want to support pads and force feedback wheels.
    We've got some excellent Logitech controllers that we're keen to get working with the game.

    @The Very End & others
    Physics is the realm of our very own Dr. Kev - he was responsible for the wonders of the original games, and
    continues to work his miracles today.
    We love how Reincarnation feels - the essance of the early games is intact and in some ways surpassed...

    @Ivan and others
    Rewards could be shipped from various locations, depending on what is the most cost effective.
    The customs value will be related to the physical items - not the pledge amount.

    @ Gavin & others
    The beauty of moddability is if you want those stunt tracks, you or some of the other community members can get them made!
    We never ceased to be amazed at what the community created for Carma and Carma 2, and we're looking forward to seeing what you can do next...
    To those who want to create a loop-the-loop: we had one in Carma 1 on the Coastal track!

    @iggi
    Right now, our multiplayer modes are competitive - in the future, who knows?
    This is where your feedback will help shape the game as it evolves: tell us how you want to play.
    Oh yes - there's a pretty good chance your favourite HUD item will make a comeback :)

    @ FMcamaroZ28
    We're sorry your timer won't go past 19:59 in Carmageddon.
    If we exceed our targets, we might even be able to get the new timer to 59:59 - Only you can make it happen! :)

    @currysini & others
    Your digital download will be via a Steam code.

    @various
    We'll contact our backers via the Kickstarter survey to determine what name you want to put in the credits.

    @various
    Yes, we can only plan for additional platforms if we exceed our goal.
    The Mac version would be released later than the PC version, but we would like to produce this as a SteamPlay title.
    That would mean if you have a code for the PC you'll automatically get the Mac version once it becomes available.

    Update : Video from Stainless 17/05
    Developper speaking




    Edited by Tonrac at 21:25:04 16-05-2012

    Edited by Tonrac at 23:16:28 16-05-2012
  • Tonrac 17 May 2012 21:27:26 48 posts
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    Developper answer on kickstarter 17/05

    WOO! We’ve punched through $250k and some! Grats and THANKS everyone!

    Hey all, nobby here with a comment feedback roundup. I must thank my buddy Dave (Trifle) for the previous comments roundup – we’re taking turns to answer your comments, so that I have time to… answer lots of other questions, from journalists, colleagues, confused old ladies in our cark park who don’t know why we’ve taped ping-pong balls all over them and handed them a zimmer frame, etc. etc...

    As Stevie mentioned below, today is our departed colleague & dear friend Rusk’s Birthday. Much of what made Carmageddon great fun is down to his being part of the original team, and we wish he was with us working on it now. So we’re thinking of him today.

    On with the replies:

    @ Rimjim: Thanks for your feedback on The Matrix, we’ll take a look at it again and see if we need to make anything clearer. TBH, I look at it and just see a pretty pattern of dots… Charty things aren’t really my thang.

    @ Mary Poppins: The penguins in Carma 2 sounded like cats because I don’t have a penguin, but I do have a cat.

    @ Hywel Bennett: Yes, Electric Blue does come in handy for level ped clearance! We’ll make sure that you have legitimate access to such handy vehicles in the new game…

    @ Peter Bonte: We can’t say more than that we WANT to support Mac. We were one of the pioneers of offering Mac versions of our games, back when the publishers didn’t see it as a market. Keep shouting to your Mac buddies to pledge so that we can afford to add these extra platforms, and we’ll keep doing the same.

    @ Peter Egeberg: Nice idea! We have some collectibles ideas too…

    @ Darkscale: You’ll be able to buy cosmetic car upgrades (decal based or physical items), and there might be other ways of obtaining them too.

    @ Mikael Skaar: Thanks! Linux users just need to think like you, and we’d be much closer to being able to assure everyone they’d get their Linux version!

    @ dragunov: Glad to be of service. :) It’s a VERY nice replica Dragunov. Oh yes.

    @ Tomas Andrie: We all love stats these days! Leaderboards, High Score Tables, stats, records, plus Achievements of course… You’ll be able to track the **** out of your progress!

    @ All of you discussing DRM. Sorry – we just don’t see what’s different between having to put the CD in to play the game (like you did when you played Carma 1 and 2) and using a service such as Steam to deliver content.

    @ James Hogarth: The original Die Anna hung up her helmet long ago, and went off to have children and a regular life someplace. And so, we face the arduous task of auditioning for the NEW Die Anna… :)

    @ Rimjim: We loved the pink Cerbera too. Especially Patrick, as it was based on his own Cerbera. However, TVR were less than impressed!

    @ phobos2077: Comprehensive replay with full camera control is part of the design spec of the game. Saving movies – very probable (but less of a Must Have on our task list – given that anyone with a PC can also use Fraps). I hope we can keep you satisfied enough with our answers to your questions – unfortunately some of the stuff you’d love to see, just isn’t at a state yet where we’re ready to show it.

    @ Dark_Pontifex: Thanks for setting up the doodle thang, buddy. It'll be fascinating to see the responses.



    Update #4: Reddit AMA coming soon with nobby, Trifle & Sim!

    Posted about 9 hours ago

    Hi again guys!

    Okay, our 2 hour Reddit AMA is now scheduled. It's going to be happening on Saturday, 19th May, and here are the times in Internationalspeak:

    10pm UK time
    11pm Central Europe
    5pm New York/East Coast
    2pm Pacific/West Coast

    Join us there, and we'll try to answer all your questions!
  • Tonrac 20 May 2012 14:21:35 48 posts
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    Developper answer on kickstarter 19/05

    Dammit guys – you post too fast for me to keep up! :)

    @ Everyone discussing the Great DRM Debate: Guys, think about it. We’re not a giant company, we’re an indie dev studio. We have to focus our development schedule on one thing - delivering a great game to you. It’s more important to us that we channel our main efforts into the creative aspects of the game, than spend the budget trying to cover every platform, OS and delivery option from the off.
    The reason we’re going with PC and Steam initially is that it’s the most cost-effective way to deliver and update the game; plus it has the Leaderboards, Friends Lists, and Multiplayer support all built in. PLUS we can take advantage of our existing experience with the system to allow us to hit the ground running on all these aspects of the development.
    If we had to develop and administer our own version of all those features, we’d have to divert a lot of manpower away from making a great gameplay experience. Would you rather Patrick worked on mental new Power-Ups, or Networking code? As we’ve said all along – if the Campaign is uber-successful, then we WANT to support as many platforms, OS and delivery options as we can (and we will be able to do a lot – due to our tech). But as a small company, we cannot commit to all these requests (at this stage of the Campaign) without knowing it would seriously dilute effort away from making the best new Carmageddon possible. However, we’ve committed to allowing you to play SP and LAN, offline.
    When the game is out and we’re all happy with it (you and us!), then the work can begin to address the desire for it to be delivered in various ways across a variety of OS and platforms.

    @ Psyrgery: Regarding the “visual upgrades” – yes, physical upgrade parts will detach and/or deform like the regular car parts. Doors, bonnets/boots (hood/trunk!) can be lost. And the wheels will be able to be torn off too. All the stuff you’d expect in your contemporary violent car game – PLUS the silliness of “Car Splitting”! :)

    @ Jeff Hanlon: Every additional copy gets the Custom in-game Eagle. Pinball Mode and Solid Granite Car… How could we NOT bring them back?!

    @ James Hogarth: There will be actual upgrades for your car (Armour, Power, Offensive) as well as purely cosmetic ones.

    @ Dmitry Banzin: We will have a range of camera views, including customisable. It’s possible that we won’t implement an in-car view by default – but you could set one up if you wish. The in-car view tends to cause problems as soon as, say, the car’s bonnet (hood) crumples!
    We already have an option to turn off the HUD.
    Ability to disable the intro vids is a good idea. I like it in other games, so I’m sure we will.
    We would like to do a Russian translation, as such a large percentage of our fan base is from this part of the world. Perhaps a community based approach to this would be good as you suggest.
    Easter Eggs etc. Yes!
    Blood splashes on cars, trails of blood etc… Well, of course. It wouldn’t be Carmageddon otherwise!
    Radio channels for music is beyond the current scope for music, and would be an area that may be effected by a big Kickstarter success.
    Rigs of Rods – there’s some impressive videos out there, but we looked at it and found the game buggy and sadly quite unsatisfying to play with.
    Thanks for the game type suggestions Dimitry, and as to the rest of the questions… Don’t really have any current vehicle combat games that I like, the last one with vehicles in that I loved was Saints Row 3 (although the driving physics sucked!), I didn’t really enjoy Death Race, and my inspiration comes from movies, dreams (night and day), doodling, and discussions with my mad colleagues!

    @ Tamarinde: I’m so flattered, I can hardly respond. ;)
    I admit, we are reluctant to release gameplay video, because in releasing WIP footage of an unfinished level with placeholder ped models, it’ll get judged in isolation no matter how many caveats we add of, “it’s a debug build with placeholder assets, there’s no optimisation, this doesn’t work yet, that doesn’t work yet!” And so ends up being counter-productive. We’re very early in the process of generating the art assets to make the game world look enticing, because of the tiny team that’s been working on the game until now. BUT – I intend to see if we can do something, to give everyone a taster.

    @ nk: We won’t be considering Origin – see my reasoning in the DRM/delivery reply above.

    @ Ryan Hamm: The CarDmageddon game is a “Trumps” style game. Each card has a car and driver featured on it, with the specs. Players call out the spec from their card, and if it beats their opponent’s they win their opponent’s card. I’ll post some more images of the game, when I’m back in the office.
    @ Aypok: At the moment we were planning on the boxes being the same. We may need to adjust this to a “deluxe box” though, for the $350 tier backers. It would be more fair to do so!

    @ Oleksii Miroshko: The “early” Beta access will mean you get in at an early enough stage to provide really meaningful feedback that could lead to changes in gameplay, and suggestions on content etc. that will be listened to!

    @ Pascal, Jamie Provonost: More in the $25 - $50 dollar tiers… Yes indeed, something new is coming to this area of the Reward tiers, very soon!

    @ Mark de Jong: The little miniature cars will be… Miniature.

    Okay, I’m going to have my tea now. I’ll be in the office later with Sim and Trifle (Dave) for the Reddit THING. Thanks for your continued support, CarmaFans!
  • Tonrac 21 May 2012 11:22:55 48 posts
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    Carmageddon Developpers AMA on reddit

    Carmageddon: Reincarnation natter with nobby, Sim & Trifle... AMA (self.IAmA)
    submitted 23 heures ago* by nobby_SG

    Hi, I'm Neil (nobby) Barnden, co-founder of Stainless Games and Exec Director on Carmageddon: Reincarnation. I've been working on the project with a small team at Stainless, since we bought back the IP rights to the Carmageddon brand near the end of 2010. We're currently running a Kickstarter campaign to help fund Carma:R to its first release in Feb. 2013. I'm here tonight (and I mean tonight, it's late... for me) with fellow team members, Producer Dave (Trifle) Hosier, and Sim (Simista) McDermott. We'll be here for the next two hours to tag team your questions. So... AMA!
    EDIT: Well guys, it's been a lovely evening in your company - we've all been laffing here at the great comments, feedback and suggestions. We've answered as many questions as we could - apologies to anyone that we didn't have the time to get around to. But the time has come for Sim and Dave to wheel me back to the Home, before lockdown... Thanks to everyone who contributed, take care and goodnight!


    [–]BathTubNZ 15 points 23 heures de ça
    I love the soundtrack for Carmageddon, it's just so perfect. I would listen to it outside of the game as well. It was actually years before I even knew it was an instrumental version of Demanufacture by Fear Factory.
    Is there any story behind getting this music for Carmageddon? And any possibility of having it (at least as an option) for Carmageddon Reincarnation?

    [–]nobby_SG
    I love that soundtrack too. I've only briefly listened to a couple of the studio recordings of the tracks, and I much prefer "our" versions. We may be able to use the tracks again - we're actively looking into it.


    First, huge thanks to you guys! You have provided me with tons of gory fun over the years, and C2 remains one of my favorite racing games of all time.
    Are you considering a mission structure more like C1 or C2? I preferred C1's way of doing things myself, as those weird timed missions in C2 to proceed to the next set of races was one of the only complaints I had about the game. I wanted an option to just say "Screw the mission" and go and run over whoever was telling me to smash up rooftop satellite dishes.
    Also wanted to ask: the way I understand it, the original Carmageddon went through a couple movie licenses that fell through? Mad Max first then Death Race 2020, from what I read. Is this true or just a rumor? Thanks!

    [–]nobby_SG 16 points 22 heures de ça
    Definitely closer to C1 than C2. The C2 missions - as you rightly point out - were a mistake. They came about very late in the development of C2, at a time when we'd spent the previous nearly 3 years making C1, Splatty, then C2, and for us the missions were a breeze! Unfortunately for most other peope they were a) too bloody difficult, and subsequently b) a barrier to progress.
    We want to return to the unfettered "finish it whatever the way you want" philosophy of C1.
    Due to creeping senility, I've forgotten completely if SCi looked into getting the Mad Max license. I only remember Death Race 2020...


    [–]Toikka 14 points 23 heures de ça
    Please include a Classic Soundset. The pedestrian scream and the narrator "CHECKPOINT!" are just so iconic I couldn't really feel it being Carmageddon without 'em.

    [–]nobby_SG 30 points 22 heures de ça
    Oh yes, I want to do this. But then I would, as I am 90% of the non-female sound effects in the original game... Including Max, the Countdown Guy, narrator, ped screams, etc.
    I'm the Dennis Waterman of the game sound effects world.


    [–]Coffee_Pyramid 16 points 22 heures de ça
    I'm the seventh backer who wants to be a pedestrian in the game. So my questions will be about the pedestrians.
    1. What files do we have to send so your art department can skin them to your models? Can I also be the pedestrian that does all those flips from Carmageddon 2?
    2. What is the idea on having users play as pedestrians? Will that be in a multiplayer mode or individual and can we choose the pedestrian? In other words, can I be myself running in the Carmageddon world?
    3. Is it possible to have a "Pedestrian Riot" powerup? I'd like to see pedestrians fight back at the vehicles for more added chaos.
    I'm sooo psyched for this game. Thanks for doing an IAMA!

    [–]nobby_SG 14 points 21 heures de ça
    Hey Coffee_Pyramid, congrats on your impending legendary status!
    1. Ideally, please send us your skin. Failing that, photos of your face (ideally, one good photo of your face as evenly lit as possible, and reference photos from different angles) will be fine. And some full length photos will also help. Esppecially if you always wear the same clothes, like Charlie Brown or Homer. I'm skipping deftly over part two of your first question, because I can't remember any flipping ped in C2. But send us a screenshot, and we'll make it so.
    2. We will make it possible to be yourself in the Be A Ped games. Of course.
    3. Like it. Of course, peds are soft and squishy, and cars are hard and unyielding. So it could (probably would) end messily.
    Thanks for your pledge!


    [–]Dan50 32 points 23 heures de ça
    Will we see the original Carmageddon games on GOG.com or Steam?

    [–]nobby_SG 34 points 22 heures de ça
    Stay tuned for further announcements... ;)
    (Um, don't literally stay tuned here, all night.)


    [–]icStatic 24 points 22 heures de ça
    Please focus on making the game as fluid and responsive as possible - i.e. 60fps and low latency over higher quality graphics.
    [–]tomovo 10 points 22 heures de ça
    Exactly. GTA Vice City-level graphics would be more than enough, it's the handling and responsiveness that matters.

    [–]nobby_SG 19 points 21 heures de ça
    Noted guys.
    [–]Colorfag 21 points 21 heures de ça
    But if you can squeeze in HQ graphics, we wont be upset about it, either.




    [–]Toikka 11 points 23 heures de ça
    You better have the first level make a comeback. That football stadium..oh my god that was the most amazing thing ever. Drifting into the football players...bahahaha.

    [–]DaveH_SG 7 points 22 heures de ça
    When I play the original now, I still go there and do that. Every time. It never gets old!


    [–]Mad_Maxine 19 points 23 heures de ça
    I know theres going to be a ton of questions about the cars and powerups, so once again have have to be ther ped-oh, I was just wondering and hoping that people would vairy acording to my area, rather than being gernic male, generic female.., Fat guys, old grannys, girls with huge boobs, and the classic white Hazmat Wheelchairs bikes or other objects? such as old people with oxygen tanks,(boom) Can you confirm or deny any of this?

    [–]nobby_SG 23 points 22 heures de ça
    That oxygen tank idea is GOING IN! Thanks Maxine! And yes, we'll have a very wide range of appropriate peds, for all occasions and situations.



    [–]Psyrgery 19 points 22 heures de ça
    The Stadium and football players need to come back! It was a blast to run over them all at 160+mph!

    [–]nobby_SG 20 points 22 heures de ça
    Oh yes. Oh yes indeed.
    And of course you all know the Ped Electro Ray PUp in the left far corner of the football pitch..?

    [–]Mintydog 6 points 22 heures de ça
    haha yes, it was a god send.



    [–]Mintydog 10 points 22 heures de ça
    haha sick, great idea. What about someone walking around with a drip who just came out of hospital? Or a colostomy bag? imagine that thing bursting when you hit them at 50MPH!

    [–]nobby_SG 15 points 22 heures de ça
    Ideas like the colostomy bag, that make us all ourselves here (wait, it that the right phrase to use?), will almost certainly get used. :)


    [–]yampeku 8 points 23 heures de ça
    Does Steam release mean that there will be also achievements? If there are, can you give us an example?

    [–]DaveH_SG 7 points 22 heures de ça
    Indeed there will! The list is by no means final, but we can tease you with "Multiball" and "Got Wood". Perhaps you can guess what they are...



    [–]registered-user 10 points 22 heures de ça
    How do you think your reboot will stack up against the more recent similar games that have hit the market since your first version in the 90's (twisted metal, blood drive etc), a lot has changed, how will you make it better and more likely to stand out from the crowd and appeal to a new generation?

    [–]nobby_SG 11 points 21 heures de ça
    Well, "better" is in the eye of the beholder. There will be fans of Twisted Metal who don't care much for our brand, and vice-versa. (Obviously more of the latter, but hey...) ;)
    We think our game stands out from the crowd because of the qualities that made it great fun the first time round. Comedy violence, do what you like gameplay, and a general touch of surrealism to the proceedings. We want to retain and celebrate all these elements, and we're confident that a new generation will enjoy them the same way we still do.



    [–]registered-user 10 points 23 heures de ça
    I assume multiplayer will be a much bigger part of the game than before, with having the Steam platform as a base, have you planned out any system for using user-created/add-on mods on the MP games yet?

    [–]Simista 3 points 22 heures de ça
    Yes! The ability to MOD the original Carmageddon games was such an appealing feature, having the ability to share your creations with your friends is something we are certainly keen on keeping.



    [–]deadbunny 4 points 22 heures de ça
    Feature? I'm pretty sure the community had to hack together tools to mod the game without any help from Stainless ;)
    Granted we did eventually get our hands on PT2 (in all it buggy glory) from Stainless but I wouldn't say modding was ever a 'feature' of the previous games.

    [–]Simista 4 points 22 heures de ça
    ok picky it will be even more of a feature!



    [–]razor792 4 points 22 heures de ça
    That told you. Didn't it, Sim.

    [–]Simista 3 points 22 heures de ça
    it certainly did! lol
    [–]Direnaar 0 point 7 heures de ça
    To be fair, most of their data was in .txt files :)
    [–]KSI73 3 points 21 heures de ça
    I believe they mentioned something about releasing modding tools and using Steam Workshop for distribution of user content.

    .
    [–]adirat 8 points 22 heures de ça
    Have you put any thought in designing the menus yet? Bring back the hand!!

    [–]Simista 7 points 22 heures de ça
    WE LOVE THE HAND! :) if we get 3,000,000 the hand is definitely going in… but we might just stick it back in anyway…if we can find it.



    [–]Psyrgery 11 points 22 heures de ça
    What about it giving the middle finger to the player if he tries to choose an option he cannot choose? (e.g. trying to purchase an upgrade/car but hasn't got enough money) :D

    [–]Simista 7 points 22 heures de ça
    LOL that would be funny.. a very expressive hand sounds like a great idea :)



    [–]Healthdrink 9 points 22 heures de ça
    Original Carmageddon had the window after the race where you could observe the damage you did to the other racers. Will it be back in Reincarnation? I remember playing with the supercop - as my brother and I used to call him - and lay waste upon the fellow drivers just to see how horribly deformed their cars would get.

    [–]Simista 5 points 22 heures de ça
    Hey there Healthdrink! ...Yes we want this to be in the new game!



    [–]Fehndrix 8 points 23 heures de ça
    What are your thoughts on crowd-funding being part of the future of gaming?

    [–]DaveH_SG 12 points 22 heures de ça
    We think it's a really positive thing - there have been some great projects on Kickstarter already, big and small. If it helps get games made that would otherwise have been lost, that's great.



    [–]Kerrash_ 7 points 22 heures de ça
    Are we going to have splatter decals on the cars bodies this time? :p

    [–]Simista 5 points 21 heures de ça
    yes! :)
    [–]Kerrash_ 4 points 21 heures de ça
    Awesome! I would've modded in if not anyway as I'm a sick little coder :)



    [–]FiremanC 10 points 23 heures de ça
    Some pedestrian questions I've had for a while:
    • Will there be cyclist?
    • Will there be children?
    • Will there be colored folks?
    • Will there be pregnant women?
    • Will there be old people?
    • Will there be handicapped people?
    • Will drones have people inside which will try to exit the vehicle and run, or die if you head-on collide on them and fly through the windshield?

    [–]nobby_SG 8 points 22 heures de ça
    What Bf1shY says - the game will be very highly moddable, and you'll be able to drop in what ever kind of victims you fancy. For us, our fancy doesn't extend to the extremes of bad taste... Mainly because my mum still likes to play the game.
    Drivers running about isn't something we have planned for Carma:R. But all vehicles will have drivers who can be ejected throught the windshield in a heavy impact.



    [–]Tonnycorelli 6 points 23 heures de ça
    Just please double check the physics are flawless, just like in Carmageddon 1. I still remember the cars feeling really heavy and realistic and then WHAM another opponent wasted!

    [–]DaveH_SG 7 points 22 heures de ça
    Dr. Kev's physics are returning - we think you'll be happy!

    [–]Psyrgery 2 points 1 jour de ça
    It looks like you really are making the physics spot on. You can tell from those seconds in the Kickstarter video where the eagle is about to land on a rooftop, albeit brief it has a Carmageddon-ish feel which can only come from Stainless Games. Nice work guys :D

    [–]nobby_SG 4 points 1 jour de ça
    We are VERY happy with the way the physics is feeling - as we're rebuilding the city level map, we've been tuning the handling for a Carma 1 "feel".

    [–]r00x 9 points 1 jour de ça
    In anticipation of this I pledged $50 so I could install a copy on two computers and crash into myself.
    I call it Crashturbation.

    [–]Simista 4 points 1 jour de ça
    FPMSL!! Thats a great selling point for the $50 pledge :D





    [–]Toikka 6 points 23 heures de ça
    Are you able to match the sheer huge scale of the maps, like in the original?

    [–]Simista 4 points 22 heures de ça
    YES! and exceed them! the massive environments are a key feature in Carmageddons gameplay, massive environments = lots of room for carnage! :)



    [–]Psyrgery 9 points 23 heures de ça
    I am aware you don't talk about "this ", but did you get to play Carmageddon TDR and judge it by yourselves?
    Did you know Torus Games mentioned you in the Credits saying "They were sorry and knew what you guys felt about the franchise"
    What is the average number of peds you are going to place in each map, are you heading for Carma1 quantity (The Wall, 5k peds) or Carma2 (700-900 peds average)
    What are the minimum system requirements you expect the game to run on?
    Madman Tony is coming back for more PratCam epicness... Is Faye Morey returning for Die Anna as well? Are Die Anna or The Hawk coming back as main protagonists to go with Max Damage/The Eagle at the beginning of the game?
    Are you planing to include Carmageddon 2 cars to Reincarnation? Propshafter was (and still is) my favourite, it had the best handling of the game, imho.
    Is there any TDR2000 easter egg/pun planned? Come on guys, you can tell me :)
    Are you listening to your fans in order to add more content, powerups, etc? I've heard something concerning Solid Granite Peds from some very charming guy called Psyrgery there in the Carmageddon forums...

    [–]nobby_SG 17 points 22 heures de ça
    I have tried to play TDR, but I just didn't like the look and feel of the game. I'm sorry if people who did enjoy it are miffed by our attitude (which is rather over-played for comic effect, tbh), but as we had no involvement in it, none of us has any emotional link to it other than the distant memory of bitterness at the time it all happened. It's nice to hear about the comment from Torus - and we have no ill feeling towards those guys whatsoever.
    Number of peds? Per level, it'll vary with the level, but for example our prototype city level has 1500 for a nice level of density.
    Min system requirements? The game's going to be really tweakable for performance, so it shouldn't be an issue with a relatively contemporary pooter.
    I SPOKE TO FAYE TODAY! I swear - first time since she finished her filming session in 1996! She called me at home to say sorry she'd not accepted my FB friend request but she thought I might be a weirdo. Her husband worked out that I was probably legit and got her to give me a call. And so we had a nice chat, and she'll be on the Island in a couple of weeks so we're going to get together. We'll try to persuade her to reprise her role... Die Anna/Hawk is coming back. Oh yes.
    We might include some C2 cars, but if we don’t have time, the tools will make it easy for the community to add them! ;)
    Easter Eggs and puns there will be aplenty… :)
    We are definitely listening, and want to incorporate the fans’ ideas. Solid granite peds is great – but as we’ll often find, it’s already been discussed here! (Because we’re thinking that some powerups should effect peds too…)



    [–]Shabow 6 points 23 heures de ça
    What will the multiplayer be like for Carmageddon: Reincarnation? You mentioned that it will be plugged in with Steamworks, so will there be leaderboards and achievements?
    Also, if all goes well have you thought at all about a console version down the road?

    [–]DaveH_SG 7 points 22 heures de ça
    Multiplayer in the original games was, and still is great fun - if you were a fan then, you're going to be very happy.
    Yes, there'll be leaderboards and achievements aplenty. The brainstorming for the latter have been great fun!
    If all goes according to plan, you'll see the game on consoles in the future.



    [–]eliaspoveda 12 points 23 heures de ça
    What will you do if you don't get the $400.000? I hope you don't cancel the project. :(

    [–]nobby_SG 14 points 22 heures de ça
    We're really confident that the campaign will be successful - it doesn't feel right to speculate about a different outcome!



    [–]seithon 5 points 23 heures de ça
    Great stuff :) If you don't mind me asking a followup.. Have you guys thought about putting in a destructible environment, like if i drive though enough walls will it bring a building down or so ?:)

    [–]nobby_SG 4 points 21 heures de ça
    That almost certainly won't happen in Carma:R - due to the massive amount of extra complexity it would bring to the art tasks. There will however be "feature" geometry that can be trashed, lots of lamp-posts to use as pedestrian pool cues, and of course masses of GLASS!



    [–]DeadTrooper 4 points 21 heures de ça
    One of the features in C2 that impressed me the most was the cosmetic damage system, the ability to split an opponent in half was amazing, will that be a feature in the new game?

    [–]DaveH_SG 4 points 20 heures de ça
    Yep! So satisfying.



    [–]p1r473 3 points 23 heures de ça
    any chance of a reward tier somewhere between what there is now for only 1 copy but with the new model of the car?

    [–]nobby_SG 5 points 21 heures de ça
    I'm not sure if you mean the physical model or the in-game one. But in any case, some further Reward incentives and offers will be coming up over the course of the next week.



    Will there be any new animals in the game? cats? pigeons? Bears? Yeti?

    [–]Simista 2 points 1 jour de ça
    There is a long list :)



    [–]thinkl33t 4 points 21 heures de ça
    Will we be seeing the original cheat codes like iwishicouldflyrightuptothesky? Typing in long phrases in carma2 helped me learn to type fast and accurately!

    [–]Simista 2 points 1 jour de ça
    Yes! we liked the funny cheat codes ;)



    [–]jaltesorensen 1 point 23 heures de ça
    Hi
    I have a few suggestions to levels in Carmageddon:
    • The Lost World (with dinosaurs and cavemen).
    • A moon base (with reduced gravity when you hit the magnets)
    • Area 51 (with hangars full of fun stuff).
    • Future Tokyo (with giant robots, other robots and Godzilla-ish-monsters).
    • Secret surviving Nazi base on the South pole (with extra bonus for kills).
    • Atlantis, an ancient civilization refound (who uses Jules-Verne-ish technology).
    What do you think?

    [–]Simista 6 points 22 heures de ça
    Hey! These are great suggestions and Each of those would require a lot of work needing specific accessories etc, having said that once we have released Carmageddon:Reincarnation there is nothing stopping us looking into special MP levels . The MOD tools will allow you to create them yourself too!



    [–]Darkscale 2 points 23 heures de ça*
    Thanks for doing this IAMA. I really love Carmageddon since I was a little to young (11, don't worry had consent from my parents) and I am almost practically fine.
    • Where did Carmageddon get created from? Who'se idea was it to create this awesome game? Thanks for it btw.
    • I really love the designs of the Hawk and the Eagle. In the concept I noticed some large exhaust pipe on the (first?) Eagle. Will that be possible?
    • Will Tim Schaefer be a ped ingame?
    • It sounds crazy, but I love crazy, will I be able to drive a shark car?
    • The splitting car stuff was one of my favorite features, will it be back?
    • Last question, I heard about the ability of crashing through your windshield. If you survive will it just be like the game Flat Out, out are you able to walk around like a ped? If you can walk as a ped, will you be able to steal other drivers cars this way?
    Thanks again and hope you guys have a nice evening. I will read your comments here or on kickstarter.
    Hope to see you guys at beta!

    [–]nobby_SG 2 points 1 jour de ça
    • The original idea was a collaboration. Patrick and I did a Destruction Derby demo. SCi gave us a contract to make a game based on it, but with a view to it being based on the Deathrace 2020 license they were pursuing. That license fell through, so I came up with the new name "Carmageddon" and we made the game!
    • We're still in the umm and aah stage over the new Eagle design. The big bike style exhausts are cool, and I'd like to use them somewhere even if it was on a different car.
    • We've yet to hear from Tim or his lawyer, so now we've built him we might stick him in anyway. $3m bonus when you mow him down.
    • Shark car. Modders will help you out, even if we don't get round to that one...
    • Splitting is back. And so is spitting. And spiffing.
    • Driver becomes ped shenanigans is beyond the current scope of Carma:R. but we DO have a habit of creeping our own features...
    I hope you'll see us at beta too... Otherwise our MP code is borked!



    [–]jay_p_666
    The first game had a lot of content in terms of the number of cars and tracks available. Can you afford the budget to remake all of them packed with more polygons? And did it will match up the quality standard of current generation of games in terms of texture resolution, and objects on screen or it is a simple HD remake like we're used to see on the PSN and Xbox Live Marketplace? Also, do the new tracks will be of higher quality than the old ones?

    [–]nobby_SG 2 points 1 jour de ça
    The very short scenes featuring Mr. Schafer in our Kickstarter promo vid give a little hint of the sort of detail level (albeit still WIP at this stage) we're aiming for - as do the latest couple of screenshots we've released.
    Basically, we have to balance level of detail with maintaining a consistent high frame-rate, and also the level of artist man-power required to build and populate a scene. what we'll be achieving though is going to be far more complex and detailed than the original games. We aren't starting from the original geometry and HDifying it though.



    [–]Dexyn 2 points 23 heures de ça
    Funded on day one of its inception and I'm very excited to see a classic game come back to life.
    Thank you, and the team, for trusting the fans to do what's right.

    [–]DaveH_SG 3 points 20 heures de ça
    Thanks for your support - and that goes for all who've pledged. We really appreciate it.



    [–]Mastro666 2 points 22 heures de ça
    nobby Why are you so awesome?

    [–]nobby_SG 4 points 20 heures de ça
    It comes with age. And I'm so very, very old.



    [–]Rank2 2 points 22 heures de ça
    How did you feel when you found out The Pope Himself publicly denounced Carmageddon?

    [–]nobby_SG 4 points 20 heures de ça
    I was all set to be excommunicated, but annoyingly, it turned out to just be an MP called Greg Pope. But we like to gloss over this fact.



    [–]Colorfag 2 points 22 heures de ça
    You guys mentioned in one of your blog posts about exploring the idea of using a upgrade system similar to that of Crackdown (where the vehicle changes appearance drastically, as your vehicle gets upgraded). Ill have to tell you, the transforming vehicles in Crackdown were cool as ! I'm sad that they didn't do that for the second game.
    Are you guys still toying with that idea of using that kind of visual upgrade system? If so, do you intend on having the vehicles transform when they upgrade?

    [–]nobby_SG 2 points 1 jour de ça
    We are still toying, with lots of things. Some even related to the game.
    Yeah, one of the things we're still toying with is the stages of visual upgrade... It'll come down to time and budget whether we can do it, and the morphing.



    [–]Rank2 3 points 22 heures de ça
    Can you talk about what you had to do to get the rights to the franchise back?

    [–]nobby_SG 4 points 20 heures de ça
    Years of emails. Lawyers getting progressively richer. A massive sack of money. And the rights were OURS!



    [–]Regulus777 2 points 22 heures de ça
    Will there be stats at the end of the match such as number of pedestrian decapitations or number of animals killed, etc?
    [–]Simista 2 points 1 jour de ça
    Yes! we would like to see more stats in the new game... I personally love stats.. especially more obscure ones! Timesplitters had a great stats!



    [–]fromwithin 3 points 22 heures de ça*
    Best game ever made. Can't wait. Who do I talk to about pitching to work on the game? It's the one game I'd love to have on my CV.
    Also, I heard while at Psygnosis that we turned down the original Carmageddon because we'd signed Destruction Derby the day before, but I never had it confirmed. Do you know if it's true? Either way we would have wrecked it so I'm glad it never happened.

    [–]nobby_SG 2 points 1 jour de ça
    By all means pitch to me fromwithin!
    Turning down the original? No, it couldn't have been the case unless SCi offered it to Psygnosis after we'd signed with them and I invented the brand! I'm sure I would have remembered that... ;) Funnily enough though, the demo Patrick and I made that got us our contract with SCi was called "3D Destruction Derby", and we pitched that all over the place (including to Sony) before SCi picked us up - and we then heard soon after about the PSX Destruction Derby launch title. So maybe the story has got shunted around somewhat over the years?


    Edited by Tonrac at 11:27:51 21-05-2012

    Edited by Tonrac at 11:29:55 21-05-2012


    Edited by Tonrac at 11:35:41 21-05-2012

    Edited by Tonrac at 11:37:28 21-05-2012
  • Tonrac 21 May 2012 18:37:11 48 posts
    Seen 7 months ago
    Registered 1 year ago
    Stainless Games less than a minute ago

    @ Mike Dennis (who made a suggestion along lines we’re discussing), Narann, and the continuing DRM feedback crew: It’s entirely possible that we could end up with an option to release a DRM free “slightly slimmer” version of the game, alongside the Steam one. It would lack all the features that we’re going to take advantage of through Steam, including online multiplayer (at least to start with). This might not be enough of a positive response to reassure those with an issue about our current stated approach – but we ARE looking at it, and I hope to be able to say more on the issue of DRM Free, soon.

    @ Psyrgery: Thanks for your positive comments regarding the potential negative effects of releasing in-game footage too early. But unfortunately it’s generally not fans or those who are excited about a project that leap on footage to dissect it in a negative light! ;) However, I’ve been giving some thought to a couple of funky little update movies we could do for you which will feature more footage of our progress… and we’re working on it right now.

    @ nk, and Ryan Hamm: plans for more Reward bling are also in progress…

    @ Spacebug: Tim Schafer made a passing, but not direct, comment when someone asked him whether he’d seen it. And no, we didn’t get his permission! Ah-ha – Dennis kindly provided a link! :)
    [url]http://venturebeat.com/2012/05/10/carmageddon-devs-run-over-tim-schafer/[/url]

    @ Richard Wojtaszak: The maps we’re creating are based closely on the maps from Carma 1. If anything, each will possibly be slightly larger than those you saw in the original. And we’ll be loading them up with even more opportunities for stupid stunts and silly physics games.

    @ Darkscale, spacebug and others trying to move people off the DOUBLE EAGLE Reward: Don’t worry guys – we’ll contact the people on this Reward level at the end, and see what they’d like along with their little models!

    @ Adi Dragan: The song on the video is a piece of sound library music from a “Cartoon Collection” set of CDs that I use for silly sound effects. It’s a track with no name, unfortunately! But you could buy the cartoon collection sound library (I can supply details).

    @ wayne butler: “Sunday must be a day of rest in the Stainless Office”… Yes, sorry it was! I was exhausted by my late night Reddit session. And the Comments ran away from me (again)... So, hopefully this update makes up for it.

    @ Brian Craig: Yes, we’re considering offerin a concept art book, and we’re looking at where to slot that one in.

    @ Jen Lee: Thanks for pointing out that Project Fedora are backing us! I’ve returned the compliment.

    @ William Morgan: If there’s any cars we miss out, I’m pretty sure the modding community will add them in!

    @ Joylon Meldrum: Thanks for your support and rallying cry! We are also doing our best to get as wide a coverage as possible, but the voices of our many fans can have a truly fantastic effect!

    @ Lollybomb: There will be a whole heap of Host definable multiplayer options, so you can choose how an MP event starts. The “endless stream of spawning AI cars” idea is pretty neat, thanks – we’ll give that serious consideration. :)

    @ Eric Preston: The staff get mice in the morning, and cup-cakes in the afternoon. Sorry if the text is misleading on that one. (A team of 8 worked on the original Carmageddon at Stainless, and 5 are still with the company today, although a couple of them are now kept manacled in a small padded room in the cellar, where they are fed live mice and cup-cakes twice a day.)

    We wanted to bring you BIG NEWS today, but there was a last-minute hiccup, as there sometimes is. Hope to do a proper Update tomorrow. Thanks again to all of you who are pledging, and increasing your pledges too. It’s really, deeply appreciated by all of us here.
  • rickalish 21 May 2012 18:39:13 1,694 posts
    Seen 3 hours ago
    Registered 9 years ago
    Carmageddon was shit. On the Playstation at least. Handled like a dog.
  • Whizzo 22 May 2012 22:03:08 41,250 posts
    Seen 48 minutes ago
    Registered 11 years ago
    15 days to go and less than 90K needed, this is going to get funded, hurrah!

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